Page 15 - Dragonix - DM Options, Monster Talents II
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Deceitful
Type: Trait.
The deep scion has advantage on Charisma checks
when trying to pass itself as a different person.
In addition, creatures' Wisdom (Insight) checks
and Intelligence (Investigation) checks made
against the deep scion have disadvantage.
Staggering Screech
Type: Trait.
A creature that fails its saving throw against the
deep scions's Psychic Screech by 5 or more is
stunned for 1 minute. A stunned creature can
repeat the saving throw at the end of each of its
turns, ending the effect on itself with a success.
succeed on a DC 11 Constitution saving throw or be
poisoned until the start of the darkling's next turn.
Swift Shapechanger
Type: Trait.
Stealthy
The deep scion can take a bonus action to
Type: Trait.
polymorph into into a humanoid-piscine hybrid
Stealthy. On each of its turns, the darkling can use a form, or back into its true form. Its statistics,
bonus action to take the Hide action. other than its speed, are the same in each form.
Any equipment it is wearing or carrying isn’t
transformed. The deep scion reverts to its true
form if it dies.
Deep Scion
The deep scion (CR 3) can have a maximum of 2
talents.
Demons
Cunning Action
Type: Trait.
Babau
The deep scion can take a bonus action on each of
its turns in combat. This action can be used only to The babau (CR 4) can have a maximum of 2 talents.
take the Dash, Disengage, or Hide action.
Corrosive Slime
Cunning Strike Type: Trait.
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
The deep scion deals an extra 3 (1d6) damage if it
Corrosive Slime. A creature that touches the
had advantage on the attack roll.
babau or hits it with a melee attack while within 5
feet of it takes 5 (1d10) acid damage. In addition,
14 Chapter 1. Volo's Guide to Monsters

