Page 14 - Dragonix - DM Options, Monster Talents II
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Cranium Rats, Swarm of

        The swarm of cranium rats (CR 5) can have a
        maximum of 2 talents.



        Blinding Flash

        Type: Action.
        The swarm of cranium rats gains the Blinding Flash
        feature.

        Blinding Flash (Recharge 5-6). The swarm creates
        an explosive flash of light from its brains in a 20-
        foot radius.   Any creature in that area and able
        to see the bright light must succeed on a DC 10
        Dexterity saving throw or be blinded until the end
        of the swarm's next turn.


        Improved Innate Spellcasting

        Type: Trait.

        The swarm’s spellcasting ability is Intelligence
        (spell save DC 13). As long as it has more than half
        of its hit points remaining, the swarm can innately    minute. A creature can repeat the saving throw at
        cast the following spells, requiring no components::   the end of each of its turns, ending the effect on
        1/day (each): clairvoyance, fear, phantasmal force.    itself on a success.




        Magic Resistance
        Type: Action.

        The swarm of cranium rats gains Magic Resistance.
                                                               Darklings
        Magic Resistance. The swarm has advantage on
        saving throws against spells and other magical
                                                               The darkling (CR 1/2) and the darkling elder can
        effects.
                                                               each have 1 talent.


        Mind Blast                                             Ambusher

        Type: Action.
                                                               Type: Trait.
        The swarm of cranium rats gains the Mind Blast
                                                               Ambusher. The darkling has advantage on attack
        feature.
                                                               rolls against any creature it has surprised.
        Mind Blast (Recharge after a Short or Long Rest).
        The swarm magically emits psychic energy in a 30-
        foot cone. Each creature in that area must succeed     Poison Dagger
        on a DC 13 Intelligence saving throw or take 15        Type: Trait.
        (3d8 + 2) psychic damage and be stunned for 1
                                                               A creature hit by the darkling's dagger attack must
                                                                        Chapter 1. Volo's Guide to Monsters        13
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