Page 14 - Dragonix - DM Options, Monster Talents II
P. 14
Cranium Rats, Swarm of
The swarm of cranium rats (CR 5) can have a
maximum of 2 talents.
Blinding Flash
Type: Action.
The swarm of cranium rats gains the Blinding Flash
feature.
Blinding Flash (Recharge 5-6). The swarm creates
an explosive flash of light from its brains in a 20-
foot radius. Any creature in that area and able
to see the bright light must succeed on a DC 10
Dexterity saving throw or be blinded until the end
of the swarm's next turn.
Improved Innate Spellcasting
Type: Trait.
The swarm’s spellcasting ability is Intelligence
(spell save DC 13). As long as it has more than half
of its hit points remaining, the swarm can innately minute. A creature can repeat the saving throw at
cast the following spells, requiring no components:: the end of each of its turns, ending the effect on
1/day (each): clairvoyance, fear, phantasmal force. itself on a success.
Magic Resistance
Type: Action.
The swarm of cranium rats gains Magic Resistance.
Darklings
Magic Resistance. The swarm has advantage on
saving throws against spells and other magical
The darkling (CR 1/2) and the darkling elder can
effects.
each have 1 talent.
Mind Blast Ambusher
Type: Action.
Type: Trait.
The swarm of cranium rats gains the Mind Blast
Ambusher. The darkling has advantage on attack
feature.
rolls against any creature it has surprised.
Mind Blast (Recharge after a Short or Long Rest).
The swarm magically emits psychic energy in a 30-
foot cone. Each creature in that area must succeed Poison Dagger
on a DC 13 Intelligence saving throw or take 15 Type: Trait.
(3d8 + 2) psychic damage and be stunned for 1
A creature hit by the darkling's dagger attack must
Chapter 1. Volo's Guide to Monsters 13

