Page 114 - Dragonix - DM Options, Monster Talents II
P. 114
Flyby
Talent Cost: 3 (Counts as 3 Talents).
Type: Trait.
The red abishai can take a bonus action to cast a
spell that has a casting time of 1 action. Flyby. The white abishai doesn't provoke
opportunity attacks when it flies out of an enemy's
reach.
Tail Stinger Frost Blade
Type: Reaction.
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
The white abishai's longsword attack deals an extra
When a creature moves within 5 feet of the red 3 (1d6) cold damage.
abishai and the red abishai can see the creature,
the red abishai can choose to attack it with its tail
stinger. Rage
Type: Trait.
Tail Stinger. Melee Weapon Attack: +12 to hit,
reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing Talent Cost: 2 (Counts as 2 Talents).
damage plus 4 (1d8) fire damage and the creature
Rage (Recharges after a Short or Long Rest).
gains vulnerability to fire until the end of the red
As a bonus action, the white abishai can enter a
abishai's next turn.
rage at the start of its turn. The rage lasts for 1
minute or until the white abishai is incapacitated.
While raging, the white abishai gains the following
benefits:
Abishai, White • The white abishai has advantage on Strength
checks and Strength saving throws
The white abishai (CR 6) can have a maximum of 3
• When it makes a melee weapon attack, the white
talents.
abishai gains a +2 bonus to the damage roll.
• The white abishai has resistance to bludgeoning,
Cold Breath (Recharge 5-6) piercing, and slashing damage.
Type: Action.
Talent Cost: 2 (Counts as 2 Talents).
Tail Stinger
Cold Breath (Recharge 5-6). The white abishai Type: Reaction.
exhales an icy blast in a 15-foot cone. Each creature
Talent Cost: 2 (Counts as 2 Talents).
in that area must make a DC 15 Constitution saving
throw, taking 45 (10d8) cold damage on a failed When a creature moves within 5 feet of the white
save, or half as much damage on a successful one. abishai and the white abishai can see the creature,
the white abishai can choose to attack it with its tail
stinger.
Innate Spellcasting
Tail Stinger. Melee Weapon Attack: +6 to hit, reach
Type: Trait.
5 ft., one target. Hit: 5 (1d4 + 3) piercing damage
Innate Spellcasting. The red abishai’s innate plus 3 (1d6) cold damage and the creature gains
spellcasting ability is Charisma (spell save DC 12).
vulnerability to cold until the end of the white
The red abishai can innately cast the following abishai's next turn.
spells, requiring no material components:
At-will: charm person, command, detect magic
1/day each: ice storm
Chapter 2. Mordenkainen's Tome of Foes 113

