Page 117 - Dragonix - DM Options, Monster Talents II
P. 117
engine can move through the space of a Large or The merregon gains +2 AC if it is within 5 feet of an
smaller hostile creature. All opportunity attacks allied merregon that isn't incapacitated.
made against the hellfire engine by the creatures
whose spaces the hellfire engine entered have
disadvantage. Martial Advantage
Type: Trait.
Martial Advantage. Once per turn, the merregon
can deal an extra 7 (2d6) damage to a creature
it hits with a weapon attack if that creature is
Merregon within 5 feet of an ally of the merregon that isn't
incapacitated.
The merregon (CR 4) can have a maximum of 2
talents.
Parry
Legion Devil Defense Type: Reaction.
Type: Trait. The merregon adds 3 to its AC against one melee
The merregon gains advantage to Strength and attack that would hit it. To do so, the merregon
must see the attacker and be wielding a melee
Dexterity saving throws if it is within 5 feet of an
allied merregon that isn't incapacitated. weapon.
Legion Devil Formation
Type: Reaction.
Narzugon
When a hostile creature the merregon can see
moves within 5 feet of the merregon, the merregon The narzugon (CR 13) can have a maximum of 5
can move up to its speed without provoking talents.
opportunity attacks. It must be able to end in a
space within 5 feet of an allied merregon that isn't
Aura of Fire
incapacitated.
Type: Trait.
Legion Devil Phalanx Any creature that starts its turn within 10 feet of
the narzugon takes 5 (1d10) fire damage.
Type: Trait.
Aura of Protection
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
When the narzugon or an ally of the narzugon
within 10 feet of the narzugon makes a saving
throw, the creature gains advantage to the saving
throw.
Command Devil
Type: Trait.
Talent Cost: 3 (Counts as 3 Talents).
116 Chapter 2. Mordenkainen's Tome of Foes

