Page 116 - Dragonix - DM Options, Monster Talents II
P. 116
Burst of Speed (Recharge 6) Magic Immunity I
Type: Trait.
Type: Trait.
The hellfire engine can take a bonus action to Talent Cost: 2 (Counts as 2 Talents).
increase its speed to 80 until the end of the turn.
The hellfire engine is immune to 1st level spells,
but not to cantrips.
Death Throes
Type: Trait.
Magic Immunity II
Death Throes. When the hellfire engine dies, Type: Trait.
it explodes, and each creature within 60 feet of
Prerequisite Magic Immunity I
it must make a DC 20 Dexterity saving throw,
taking 21 (6d6) fire damage and 21 (6d6) thunder The hellfire engine is immune to spells of 2nd level
damage on a failed save, or half as much damage and below, but not to cantrips.
on a successful one. Creatures within 30 feet of the
hellfire engine gain disadvantage on their saving
Magic Immunity III
throws against this effect.
Type: Trait.
Hellfire Shield Prerequisite Magic Immunity I, Magic Immunity II
Type: Trait. The hellfire engine is immune to spells of 3rd level
and below, but not to cantrips.
Talent Cost: 2 (Counts as 2 Talents).
At the start of each of the hellfire engine's turns,
each creature within 5 feet of it takes 5 (1d10) fire Thunderous Bellow (Recharge 5-6)
damage, and flammable objects in the aura that Type: Trait.
aren't being worn or carried ignite. A creature that
Talent Cost: 3 (Counts as 3 Talents).
touches the hellfire engine or hits it with a melee
attack while within 5 feet of it takes 5 (1d10) fire Thunderous Bellow (Recharge 5-6). As a bonus
damage. action, the hellfire engine unleashes a magical,
thundering bellow. Each creature within 60 feet
that can hear the hellfire engine must succeed on a
Legendary Actions DC 20 Constitution saving throw. Creatures within
Type: Action. 30 feet of the hellfire engine gain disadvantage on
their saving throws. On a failed save, the target
Talent Cost: 4 (Counts as 4 Talents).
takes 22 (4d10) thunder damage and is deafened
The hellfire engine gains 3 legendary actions, for 1 minute. If a creature fails its saving throw
choosing from the options below. Only one by 5 or more, the creature is also stunned. A
legendary action option can be used at a time and deafened or stunned creature can repeat the saving
only at the end of another creature's turn. The throw at the end of each of its turns, ending the
hellfire engine regains spent legendary actions at effect on itself on a success. On a successful save,
the start of its turn. the target takes half as much damage and isn't
Move. The hellfire engine moves up to half its deafened.
speed.
Hellish Weapon (Costs 2 Actions). The hellfire
engine makes a Bonemelt Sprayer, Lightning Flail, Unstoppable
or Thunder Cannon attack.
Type: Trait.
The hellfire engine deals triple damage against
objects and structures. In addition, the hellfire
Chapter 2. Mordenkainen's Tome of Foes 115

