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Duergar
Duergar Tyrant stomping foot attacks. It can replace up to four of these attacks
with uses of its Flame Jet. It can replace one iron fist attack with
Large humanoid (dwarf), lawful evil
Rocket Punch.
Armor Class 21 (natural armor) Iron Fist. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.
Hit Points 207 (18d10 + 108) Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large
Speed 30 ft. or smaller creature, it must make a successful DC 19 Strength
saving throw or be thrown up to 30 feet away in a straight line. The
STR DEX CON INT WIS CHA target lands prone and then takes 10 (3d6) bludgeoning damage.
22 (+6) 5 (-3) 22 (+6) 16 (+3) 14 (+2) 13 (+1) A creature that fails its saving throw by 5 or more is also stunned
until the end of duergar's next turn.
Saving Throws Con +11, Wis +7 Stomping Foot. Melee Weapon Attack: +11 to hit, reach 5 ft., one
Damage Immunities poison target. Hit: 15 (2d8 + 6) bludgeoning damage, or 24 (4d8 + 6) to a
Condition Immunities charmed, exhaustion, frightened, paralyzed, prone target.
poisoned
Flame Jet. The duergar spews flames in a line 100 feet long and 10
Senses darkvision 120 ft., passive Perception 12
feet wide. Each creature in the line must make a DC 19 Dexterity
Languages Dwarvish, Undercommon
saving throw, taking 18 (4d8) fire damage on a failed save, or half
Challenge 16 (15,000 XP)
as much damage on a successful one.
Innate Spellcasting (Psionics). The duergar’s innate spellcasting Rocket Punch (Recharge 5-6). Melee or Ranged Weapon Attack:
ability is Intelligence (spell save DC 16). It can cast the following +11 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 33 (6d8 +
spells, requiring no components: 6) bludgeoning damage. If the target is a Large or smaller creature,
it must make a successful DC 19 Strength saving throw or be
At will: mage hand, minor illusion
thrown up to 30 feet away in a straight line. The target lands prone
2/day each: counterspell, misty step, stinking cloud
and then takes 10 (3d6) bludgeoning damage. A creature that
1/day: destructive wave
fails its saving throw by 5 or more is also stunned until the end of
Magic Resistance. The duergar has advantage on saving throws duergar's next turn. The rocket fist flies back and reattaches itself
against spells and other magical effects. to the duergar's arm at the end of its turn.
Legendary Actions
Psychic Engine. When the duergar suffers a critical hit or is reduced
to 0 hit points, psychic energy erupts from its frame to deal 21 (6d6)
psychic damage to each creature within 10 feet of it. The duergar gains 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage only at the end of another creature's turn. The duergar regains
on attack rolls, as well as on Wisdom (Perception) checks that rely spent legendary actions at the start of its turn.
on sight. Charge. The duergar moves up to its speed.
Actions Stomp (Costs 2 Actions). The duergar attacks with its stomping
foot.
Multiattack. The despot makes two iron fist attacks and two Iron Fist (Costs 3 Actions). The duergar attacks with its iron fist.
Duergar Heavy Hammerer its Multiattack with its reaction.
Large construct, lawful evil Siege Monster. The hammerer deals double damage to objects and
structures.
Armor Class 18 (natural armor) Actions
Hit Points 85 (10d10 + 30)
Speed 30 ft. Multiattack. The hammerer makes two attacks: one with its claw
and one with its hammer.
STR DEX CON INT WIS CHA
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
21 (+5) 7 (-2) 16 (+3) 6 (-2) 6 (-2) 5 (-3)
Hit: 12 (2d6 + 5) bludgeoning damage.
Hammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Damage Immunities poison
Hit: 19 (4d6 + 5) bludgeoning damage. If the attack roll against
Condition Immunities charmed, exhaustion, frightened, paralyzed,
a target succeeds by 5 or more, the target must make a DC 15
petrified, poisoned
Constitution saving throw or be stunned until the end of the
Senses darkvision 60 ft., passive Perception 8
hammerer's next turn.
Languages understands Dwarvish but can’t speak
Challenge 4 (1,100 XP) Trembling Slam (Recharge 5-6). The hammerer pounds the
ground with both of its limbs, triggering a short earth tremor. All
Engine of Pain. Once per turn, a creature that attacks the hammerer other creatures on the ground within 10 feet of the hammerer that
can target the duergar trapped in it. The attacker has disadvantage are Large or smaller must succeed on a DC 15 Strength saving
on the attack roll. On a hit, the attack deals an extra 5 (1d10) throw or be knocked prone.
damage to the hammerer, and the hammerer can respond by using
220 Chapter 3. Bonus Sampler Stat Blocks

