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Drow







































         Drow High Inquisitor                                   Spellcasting. The drow is a 14th-level spellcaster. Her spellcasting
                                                                ability is Wisdom (spell save DC 20, +12 to hit with spell attacks).
         Medium humanoid (elf), neutral evil
                                                                She has the following cleric spells prepared:
                                                                Cantrips (at will): guidance, message, poison spray, resistance,
         Armor Class 16 (breastplate)
                                                                  thaumaturgy
         Hit Points 169 (26d8 + 52)
                                                                1st level (4 slots): bane, cure wounds, inflict wounds
         Speed 30 ft.
                                                                2nd level (3 slots): blindness/deafness, silence, spiritual weapon
                                                                3rd level (3 slots): bestow curse, dispel magic, magic circle,
              STR           DEX           CON           INT           WIS           CHA
                                                                  protection from energy
                12 (+1)       15 (+2)      14 (+2)      16 (+3)     22 (+6)      21 (+5)
                                                                4th level (3 slots): banishment, divination, freedom of movement
                                                                5th level (2 slots): contagion, dispel evil and good, insect plague
         Saving Throws Con +8, Wis +12, Cha +11                 6th level (1 slot): harm, true seeing
         Skills Insight +12, Perception +12, Religion +9, Stealth +8
                                                                7th level (1 slot): divine word, symbol (pain)
         Condition Immunities frightened
         Senses darkvision 120 ft., passive Perception 22       Sunlight Sensitivity. While in sunlight, the drow has disadvantage
         Languages Elvish, Undercommon                          on attack rolls, as well as on Wisdom (Perception) checks that rely
         Challenge 17 (18,000 XP)                               on sight.
                                                                Actions
         Discern Lie. The drow knows when she hears a creature speak a lie
         in a language she knows.                               Multiattack. The drow makes three death lance attacks.
         Fey Ancestry. The drow has advantage on saving throws against   Death Lance. Melee Weapon Attack: +12 to hit, reach 5 ft., one
         being charmed, and magic can’t put the drow to sleep.  target. Hit: 9 (1d6 + 6) piercing damage plus 18 (4d8) necrotic
                                                                damage. The target’s hit point maximum is reduced by an amount
         Innate Spellcasting. The drow’s innate spellcasting ability is   equal to the necrotic damage it takes. This reduction lasts until the
         Charisma (spell save DC 19). She can innately cast the following   target finishes a long rest. The target dies if its hit point maximum
         spells, requiring no material components:
                                                                is reduced to 0.
         At will: dancing lights, detect magic                  Legendary Actions
         1/day each: clairvoyance, darkness, detect thoughts, dispel magic,
         faerie fire, levitate (self only), suggestion          The drow gains 3 legendary actions, choosing from the options
                                                                below. Only one legendary action option can be used at a time and
         Magic Resistance. The drow has advantage on saving throws
                                                                only at the end of another creature's turn. The drow regains spent
         against spells and other magical effects.
                                                                legendary actions at the start of its turn.
         Smite. As a bonus action, when the drow hits a creature with a   Move. The drow moves up to half her speed without provoking
         weapon attack, she can expend a 1st level spell slot to deal 9 (2d8)     opportunity attacks.
         necrotic or poison damage to the target. If the drow expends a spell   Lance (Costs 2 Actions). The drow attacks with her Death Lance.
         slot of 2nd level or higher, the extra damage increases by 1d8 for   Cast Spell (Costs 1-3 Actions). The drow uses a spell slot to cast a
         each level above 1st (maximum 5d8).                      1st-, 2nd-, or 3rd-level spell that she has prepared. Doing so costs
                                                                  1 legendary action per level of the spell.


        218         Chapter 3. Bonus Sampler Stat Blocks
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