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Drow
Drow High Inquisitor Spellcasting. The drow is a 14th-level spellcaster. Her spellcasting
ability is Wisdom (spell save DC 20, +12 to hit with spell attacks).
Medium humanoid (elf), neutral evil
She has the following cleric spells prepared:
Cantrips (at will): guidance, message, poison spray, resistance,
Armor Class 16 (breastplate)
thaumaturgy
Hit Points 169 (26d8 + 52)
1st level (4 slots): bane, cure wounds, inflict wounds
Speed 30 ft.
2nd level (3 slots): blindness/deafness, silence, spiritual weapon
3rd level (3 slots): bestow curse, dispel magic, magic circle,
STR DEX CON INT WIS CHA
protection from energy
12 (+1) 15 (+2) 14 (+2) 16 (+3) 22 (+6) 21 (+5)
4th level (3 slots): banishment, divination, freedom of movement
5th level (2 slots): contagion, dispel evil and good, insect plague
Saving Throws Con +8, Wis +12, Cha +11 6th level (1 slot): harm, true seeing
Skills Insight +12, Perception +12, Religion +9, Stealth +8
7th level (1 slot): divine word, symbol (pain)
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 22 Sunlight Sensitivity. While in sunlight, the drow has disadvantage
Languages Elvish, Undercommon on attack rolls, as well as on Wisdom (Perception) checks that rely
Challenge 17 (18,000 XP) on sight.
Actions
Discern Lie. The drow knows when she hears a creature speak a lie
in a language she knows. Multiattack. The drow makes three death lance attacks.
Fey Ancestry. The drow has advantage on saving throws against Death Lance. Melee Weapon Attack: +12 to hit, reach 5 ft., one
being charmed, and magic can’t put the drow to sleep. target. Hit: 9 (1d6 + 6) piercing damage plus 18 (4d8) necrotic
damage. The target’s hit point maximum is reduced by an amount
Innate Spellcasting. The drow’s innate spellcasting ability is equal to the necrotic damage it takes. This reduction lasts until the
Charisma (spell save DC 19). She can innately cast the following target finishes a long rest. The target dies if its hit point maximum
spells, requiring no material components:
is reduced to 0.
At will: dancing lights, detect magic Legendary Actions
1/day each: clairvoyance, darkness, detect thoughts, dispel magic,
faerie fire, levitate (self only), suggestion The drow gains 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and
Magic Resistance. The drow has advantage on saving throws
only at the end of another creature's turn. The drow regains spent
against spells and other magical effects.
legendary actions at the start of its turn.
Smite. As a bonus action, when the drow hits a creature with a Move. The drow moves up to half her speed without provoking
weapon attack, she can expend a 1st level spell slot to deal 9 (2d8) opportunity attacks.
necrotic or poison damage to the target. If the drow expends a spell Lance (Costs 2 Actions). The drow attacks with her Death Lance.
slot of 2nd level or higher, the extra damage increases by 1d8 for Cast Spell (Costs 1-3 Actions). The drow uses a spell slot to cast a
each level above 1st (maximum 5d8). 1st-, 2nd-, or 3rd-level spell that she has prepared. Doing so costs
1 legendary action per level of the spell.
218 Chapter 3. Bonus Sampler Stat Blocks

