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Devils
Merregon Legion Captain Merregon Legionnaire
Medium fiend (demon), lawful evil Medium fiend (demon), lawful evil
Armor Class 18 (natural armor, shield) Armor Class 18 (natural armor, shield)
Hit Points 123 (14d10 + 56) Hit Points 95 (10d10 + 40)
Speed 30 ft. Speed 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 8 (-1) 14 (+2) 9 (-1) 18 (+4) 14 (+2) 18 (+4) 6 (-2) 13 (+1) 8 (-1)
Damage Resistances cold; bludgeoning, piercing, and slashing from Damage Resistances cold; bludgeoning, piercing, and slashing from
nonmagical attacks that aren’t silvered nonmagical attacks that aren’t silvered
Damage Immunities fire, poison Damage Immunities fire, poison
Condition Immunities frightened, poisoned Condition Immunities frightened, poisoned
Senses darkvision 60 ft., passive Perception 12 Senses darkvision 60 ft., passive Perception 11
Languages understands Infernal but can’t speak, telepathy 120 ft. Languages understands Infernal but can’t speak, telepathy 120 ft.
Challenge 8 (1,100 XP) Challenge 6 (2,300 XP)
Battle Command. As a bonus action, the merregon targets one Devil’s Sight. Magical darkness doesn’t impede the merregon’s
allied merregon it can see within 30 feet of it. If the target can see darkvision.
or hear the merregon, the target can use its reaction to make one
Legion Devil Defense. The merregon gains advantage to Strength
melee attack or to take the Dodge or Hide action.
and Dexterity saving throws if it is within 5 feet of an allied
Devil’s Sight. Magical darkness doesn’t impede the merregon’s merregon that isn't incapacitated.
darkvision.
Legion Devil Phalanx. The merregon gains +2 AC if it is within 5
Legion Devil Defense. The merregon gains advantage to Strength feet of an allied merregon that isn't incapacitated.
and Dexterity saving throws if it is within 5 feet of an allied
Magic Resistance. The merregon has advantage on saving throws
merregon that isn't incapacitated.
against spells and other magical effects.
Legion Devil Phalanx. The merregon gains +2 AC if it is within 5
Martial Advantage. Once per turn, the merregon can deal an
feet of an allied merregon that isn't incapacitated.
extra 7 (2d6) damage to a creature it hits with a weapon attack if
Magic Resistance. The merregon has advantage on saving throws that creature is within 5 feet of an ally of the merregon that isn't
against spells and other magical effects. incapacitated.
Actions
Martial Advantage. Once per turn, the merregon can deal an
extra 10 (3d6) damage to a creature it hits with a weapon attack
Multiattack. The merregon makes two longsword attacks, or if an
if that creature is within 5 feet of an ally of the merregon that isn't
allied fiend of challenge rating 8 or higher is within 60 feet of it, the
incapacitated.
merregon makes three longsword attacks.
Actions
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Multiattack. The merregon makes two longsword attacks, or if an Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if
allied fiend of challenge rating 10 or higher is within 60 feet of it, the used with two hands.
merregon makes three longsword attacks.
Heavy Crossbow. Ranged Weapon Attack: +7 to hit, range 100/400
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if Reactions
used with two hands
Loyal Bodyguard. When another fiend within 5 feet of the
Maneuver Allies (Recharge 5-6). Up to four allies within 60 feet of
merregon is hit by an attack, the merregon causes itself to be hit
the merregon that can hear it can each use their reaction to move up
to half their speed without provoking opportunity attacks. instead.
Reactions Legion Devil Formation. When a hostile creature the merregon can
see moves within 5 feet of the merregon, the merregon can move
Command Retaliate. In response to a creature missing the up to its speed without provoking opportunity attacks. It must be
merregon with a melee attack and the attacker is visible to the able to end in a space within 5 feet of an allied merregon that isn't
merregon, it can target an ally within 5 feet of the creature. If the incapacitated.
ally can see and hear the merregon, it uses its reaction to make one
melee weapon attack against the creature with advantage on the
attack roll.
Legion Devil Formation. When a hostile creature the merregon can
see moves within 5 feet of the merregon, the merregon can move
up to its speed without provoking opportunity attacks. It must be
able to end in a space within 5 feet of an allied merregon that isn't
incapacitated.
Chapter 3. Bonus Sampler Stat Blocks 215

