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Devils





         Merregon Legion Captain                                Merregon Legionnaire

         Medium fiend (demon), lawful evil                      Medium fiend (demon), lawful evil

         Armor Class 18 (natural armor, shield)                 Armor Class 18 (natural armor, shield)
         Hit Points 123 (14d10 + 56)                            Hit Points 95 (10d10 + 40)
         Speed 30 ft.                                           Speed 30 ft.

             STR           DEX           CON           INT           WIS           CHA   STR           DEX           CON           INT           WIS           CHA
                18 (+4)      14 (+2)       18 (+4)        8 (-1)       14 (+2)        9 (-1)         18 (+4)      14 (+2)       18 (+4)       6 (-2)        13 (+1)        8 (-1)

         Damage Resistances cold; bludgeoning, piercing, and slashing from   Damage Resistances cold; bludgeoning, piercing, and slashing from
           nonmagical attacks that aren’t silvered                nonmagical attacks that aren’t silvered
         Damage Immunities fire, poison                         Damage Immunities fire, poison
         Condition Immunities frightened, poisoned              Condition Immunities frightened, poisoned
         Senses darkvision 60 ft., passive Perception 12        Senses darkvision 60 ft., passive Perception 11
         Languages understands Infernal but can’t speak, telepathy 120 ft.  Languages understands Infernal but can’t speak, telepathy 120 ft.
         Challenge 8 (1,100 XP)                                 Challenge 6 (2,300 XP)

         Battle Command. As a bonus action, the merregon targets one   Devil’s Sight. Magical darkness doesn’t impede the merregon’s
         allied merregon it can see within 30 feet of it. If the target can see   darkvision.
         or hear the merregon, the target can use its reaction to make one
                                                                Legion Devil Defense. The merregon gains advantage to Strength
         melee attack or to take the Dodge or Hide action.
                                                                and Dexterity saving throws if it is within 5 feet of an allied
         Devil’s Sight. Magical darkness doesn’t impede the merregon’s   merregon that isn't  incapacitated.
         darkvision.
                                                                Legion Devil Phalanx. The merregon gains +2 AC if it is within 5
         Legion Devil Defense. The merregon gains advantage to Strength   feet of an allied merregon that isn't incapacitated.
         and Dexterity saving throws if it is within 5 feet of an allied
                                                                Magic Resistance. The merregon has advantage on saving throws
         merregon that isn't  incapacitated.
                                                                against spells and other magical effects.
         Legion Devil Phalanx. The merregon gains +2 AC if it is within 5
                                                                Martial Advantage. Once per turn, the merregon can deal an
         feet of an allied merregon that isn't incapacitated.
                                                                extra 7 (2d6) damage to a creature it hits with a weapon attack if
         Magic Resistance. The merregon has advantage on saving throws   that creature is within 5 feet of an ally of the merregon that isn't
         against spells and other magical effects.              incapacitated.
                                                                Actions
         Martial Advantage. Once per turn, the merregon can deal an
         extra 10 (3d6) damage to a creature it hits with a weapon attack
                                                                Multiattack. The merregon makes two longsword attacks, or if an
         if that creature is within 5 feet of an ally of the merregon that isn't
                                                                allied fiend of challenge rating 8 or higher is within 60 feet of it, the
         incapacitated.
                                                                merregon makes three longsword attacks.
         Actions
                                                                Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
         Multiattack. The merregon makes two longsword attacks, or if an   Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if
         allied fiend of challenge rating 10 or higher is within 60 feet of it, the   used with two hands.
         merregon makes three longsword attacks.
                                                                Heavy Crossbow. Ranged Weapon Attack: +7 to hit, range 100/400
         Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.   ft., one target. Hit: 7 (1d10 + 2) piercing damage.
         Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if   Reactions
         used with two hands
                                                                Loyal Bodyguard. When another fiend within 5 feet of the
         Maneuver Allies (Recharge 5-6). Up to four allies within 60 feet of
                                                                merregon is hit by an attack, the merregon causes itself to be hit
         the merregon that can hear it can each use their reaction to move up
         to half their speed without provoking opportunity attacks.  instead.
         Reactions                                              Legion Devil Formation. When a hostile creature the merregon can
                                                                see moves within 5 feet of the merregon, the merregon can move
         Command Retaliate. In response to a creature missing the   up to its speed without provoking opportunity attacks. It must be
         merregon with a melee attack and the attacker is visible to the   able to end in a space within 5 feet of an allied merregon that isn't
         merregon, it can target an ally within 5 feet of the creature.  If the   incapacitated.
         ally can see and hear the merregon, it uses its reaction to make one
         melee weapon attack against the creature with advantage on the
         attack roll.
         Legion Devil Formation. When a hostile creature the merregon can
         see moves within 5 feet of the merregon, the merregon can move
         up to its speed without provoking opportunity attacks. It must be
         able to end in a space within 5 feet of an allied merregon that isn't
         incapacitated.


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