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Yugoloth









         Canoloth Yowler

         Medium fiend (yugoloth), neutral evil
         Armor Class 17 (natural armor)
         Hit Points 170 (20d8 + 80)
                                                                 Dhergoloth Chatterer
         Speed 50 ft.
             STR           DEX           CON           INT           WIS           CHA   Medium fiend (yugoloth), neutral evil
                18 (+4)      10 (+0)       18 (+4)       5 (-3)        18 (+4)      12 (+1)
                                                                 Armor Class 16 (natural armor)
         Skills Investigation +5, Perception +12                 Hit Points 161 (17d8 + 85)
         Damage Resistances cold, fire, lightning; bludgeoning, piercing, and   Speed 30 ft.
         slashing from nonmagical attacks
         Damage Immunities acid, poison                              STR           DEX           CON           INT           WIS           CHA
         Condition Immunities poisoned                                  18 (+4)      10 (+0)       20 (+5)       7 (-2)        10 (+0)        9 (-1)
         Senses darkvision 60 ft., truesight 120 ft., passive Perception 22
         Languages Abyssal, Infernal, telepathy 60 ft.           Saving Throws Str +8
         Challenge 10 (5,900 XP)                                 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and
                                                                 slashing from nonmagical attacks
         Dimensional Lock. Other creatures can’t teleport to or from a space   Damage Immunities acid, poison
         within 60 feet of the canoloth. Any attempt to do so is wasted.  Condition Immunities poisoned
                                                                 Senses blindsight 60 ft., darkvision 60 ft., passive Perception 10
         Innate Spellcasting. The canoloth's innate spellcasting ability is
                                                                 Languages Abyssal, Infernal, telepathy 60 ft.
         Charisma (spell save DC 14). The canoloth can innately cast the
                                                                 Challenge 9 (5,000 XP)
         following spells, requiring no material components:
         At-will: darkness, detect good and evil, detect magic
                                                                 Innate Spellcasting. The dhergoloth’s innate spellcasting ability
         3/day: dispel magic
                                                                 is Charisma (spell save DC 11). It can innately cast the following
         Magic Resistance. The canoloth has advantage on saving throws   spells, requiring no material components:
         against spells and other magical effects.               At will: darkness, fear
                                                                 3/day: sleep
         Magic Weapons. The canoloth’s weapon attacks are magical.
                                                                 Magic Resistance. The dhergoloth has advantage on saving throws
         Uncanny Senses. The canoloth can’t be surprised while it isn’t
         incapacitated.                                          against spells and other magical effects.
         Actions                                                 Magic Weapons. The dhergoloth’s weapon attacks are magical.
                                                                 Actions
         Multiattack. The canoloth makes two attacks: one with its
         tongue or its bite and one with its claws.  If available, the   Multiattack. The dhergoloth makes two claw attacks.
         canoloth can use Baleful Yowl in place of its tongue or bite
                                                                 Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
         attack.
                                                                 Hit: 13 (2d8 + 4) slashing damage.
         Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
                                                                 Flailing Claws (Recharge 5–6). The dhergoloth moves up to its
         Hit: 25 (6d6 + 4) piercing damage.
                                                                 walking speed in a straight line and targets each creature within
         Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.   5 feet of it during its movement. Each target must succeed on
         Hit: 15 (2d10 + 4) slashing damage.                     a DC 16 Dexterity saving throw or take 23 (3d12 + 4) slashing
                                                                 damage.
         Tongue. Ranged Weapon Attack: +8 to hit, range 30 ft., one
         target. Hit: 17 (2d12 + 4) piercing damage. If the target is   Teleport. The dhergoloth magically teleports, along with
         Medium or smaller, it is grappled (escape DC 16), pulled up to   any equipment it is wearing or carrying, up to 60 feet to an
         30 feet toward the canoloth, and restrained until the grapple   unoccupied space it can see.
         ends. The canoloth can grapple one target at a time with its
                                                                 Chatter (Recharge 5-6). The dhergoloth rapidly chatters and
         tongue.
                                                                 clacks its mandibles, creating a mindnumbing noise. Each
         Baleful Yowl (Recharge 5-6). The canoloth unleashes a magical,   creature that isn't a yugoloth within 30 feet of the dhergoloth
         bloodcurdling yowl. Each creature that isn't a yugoloth within   that can hear the dhegoloth must succeed on a DC 17 Wisdom
         30 feet of the canoloth that can hear the canoloth must succeed   saving throw. On a failed save, the target can't take actions
         on a DC 16 Wisdom saving throw. On a failed save, the target   except move up to half its speed for 1 minute. Affected creatures
         takes 16 (3d10) psychic damage and is frightened for 1 minute.   can repeat the saving throw at the end of each of its turns,
         A frightened creature can repeat the saving throw at the end of   ending the effect on itself on a success. On a successful saving
         each of its turns, ending the effect on itself on a success. On a   throw, the creature is immune to the dhergoloth's Chatter for 24
         successful save, the target takes half as much damage.   hours.


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