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Yugoloth
Canoloth Yowler
Medium fiend (yugoloth), neutral evil
Armor Class 17 (natural armor)
Hit Points 170 (20d8 + 80)
Dhergoloth Chatterer
Speed 50 ft.
STR DEX CON INT WIS CHA Medium fiend (yugoloth), neutral evil
18 (+4) 10 (+0) 18 (+4) 5 (-3) 18 (+4) 12 (+1)
Armor Class 16 (natural armor)
Skills Investigation +5, Perception +12 Hit Points 161 (17d8 + 85)
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and Speed 30 ft.
slashing from nonmagical attacks
Damage Immunities acid, poison STR DEX CON INT WIS CHA
Condition Immunities poisoned 18 (+4) 10 (+0) 20 (+5) 7 (-2) 10 (+0) 9 (-1)
Senses darkvision 60 ft., truesight 120 ft., passive Perception 22
Languages Abyssal, Infernal, telepathy 60 ft. Saving Throws Str +8
Challenge 10 (5,900 XP) Damage Resistances cold, fire, lightning; bludgeoning, piercing, and
slashing from nonmagical attacks
Dimensional Lock. Other creatures can’t teleport to or from a space Damage Immunities acid, poison
within 60 feet of the canoloth. Any attempt to do so is wasted. Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 10
Innate Spellcasting. The canoloth's innate spellcasting ability is
Languages Abyssal, Infernal, telepathy 60 ft.
Charisma (spell save DC 14). The canoloth can innately cast the
Challenge 9 (5,000 XP)
following spells, requiring no material components:
At-will: darkness, detect good and evil, detect magic
Innate Spellcasting. The dhergoloth’s innate spellcasting ability
3/day: dispel magic
is Charisma (spell save DC 11). It can innately cast the following
Magic Resistance. The canoloth has advantage on saving throws spells, requiring no material components:
against spells and other magical effects. At will: darkness, fear
3/day: sleep
Magic Weapons. The canoloth’s weapon attacks are magical.
Magic Resistance. The dhergoloth has advantage on saving throws
Uncanny Senses. The canoloth can’t be surprised while it isn’t
incapacitated. against spells and other magical effects.
Actions Magic Weapons. The dhergoloth’s weapon attacks are magical.
Actions
Multiattack. The canoloth makes two attacks: one with its
tongue or its bite and one with its claws. If available, the Multiattack. The dhergoloth makes two claw attacks.
canoloth can use Baleful Yowl in place of its tongue or bite
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
attack.
Hit: 13 (2d8 + 4) slashing damage.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Flailing Claws (Recharge 5–6). The dhergoloth moves up to its
Hit: 25 (6d6 + 4) piercing damage.
walking speed in a straight line and targets each creature within
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. 5 feet of it during its movement. Each target must succeed on
Hit: 15 (2d10 + 4) slashing damage. a DC 16 Dexterity saving throw or take 23 (3d12 + 4) slashing
damage.
Tongue. Ranged Weapon Attack: +8 to hit, range 30 ft., one
target. Hit: 17 (2d12 + 4) piercing damage. If the target is Teleport. The dhergoloth magically teleports, along with
Medium or smaller, it is grappled (escape DC 16), pulled up to any equipment it is wearing or carrying, up to 60 feet to an
30 feet toward the canoloth, and restrained until the grapple unoccupied space it can see.
ends. The canoloth can grapple one target at a time with its
Chatter (Recharge 5-6). The dhergoloth rapidly chatters and
tongue.
clacks its mandibles, creating a mindnumbing noise. Each
Baleful Yowl (Recharge 5-6). The canoloth unleashes a magical, creature that isn't a yugoloth within 30 feet of the dhergoloth
bloodcurdling yowl. Each creature that isn't a yugoloth within that can hear the dhegoloth must succeed on a DC 17 Wisdom
30 feet of the canoloth that can hear the canoloth must succeed saving throw. On a failed save, the target can't take actions
on a DC 16 Wisdom saving throw. On a failed save, the target except move up to half its speed for 1 minute. Affected creatures
takes 16 (3d10) psychic damage and is frightened for 1 minute. can repeat the saving throw at the end of each of its turns,
A frightened creature can repeat the saving throw at the end of ending the effect on itself on a success. On a successful saving
each of its turns, ending the effect on itself on a success. On a throw, the creature is immune to the dhergoloth's Chatter for 24
successful save, the target takes half as much damage. hours.
Chapter 3. Bonus Sampler Stat Blocks 237

