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Kobolds
Kobold Dragonshield Elite Kobold Elder Scale Sorcerer
Small humanoid (kobold), chaotic evil Small humanoid (kobold), chaotic evil
Armor Class 18 (scale mail, shield) Armor Class 16 (natural armor)
Hit Points 78 (12d8 + 24) Hit Points 58 (9d8 + 18)
Speed 30 ft. Speed 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 14 (+2) 8 (-1) 9 (-1) 10 (+0) 7 (-2) 16 (+3) 14 (+2) 10 (+0) 10 (+0) 14 (+2)
Skills Perception +1 Skills Perception +2
Damage Resistance see Dragon's Resistance Senses darkvision 60 ft., passive Perception 12
Senses darkvision 60 ft., passive Perception 11 Languages Common, Draconic
Languages Common, Draconic Challenge 4 (1,100 XP)
Challenge 3 (700 XP)
Spellcasting. The kobold is a 7th-level spellcaster. Its spellcasting
Dragon’s Resistance. The kobold has resistance to a type of damage ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It
based on the color of dragon that invested it with power (choose or has the following sorcerer spells prepared:
roll a d10): 1–2, acid (black); 3–4, cold (white); 5–6, fire (red); 7–8, Cantrips (at will): fire bolt, mage hand, mending, poison spray
lightning (blue); 9–10, poison (green). 1st level (4 slots): charm person, chromatic orb, expeditious retreat
Heart of the Dragon. If the kobold is frightened or paralyzed by an 2nd level (3 slots): dragon's breath, invisibility, misty step
effect that allows a saving throw, it can repeat the save at the start of 3rd level (3 slots): fireball, lightning bolt
its turn to end the effect on itself and all kobolds within 30 feet of it. 4th level (1 slots): sickening radiance
Any kobold that benefits from this trait (including the dragonshield) Sorcery Points. The kobold has 7 sorcery points. It regains all its
has advantage on its next attack roll. spent sorcery points when it finishes a long rest. It can spend its
Pack Tactics. The kobold has advantage on an attack roll against sorcery points on the following options:
a creature if at least one of the kobold’s allies is within 5 feet of the Heightened Spell: When it casts a spell that forces a creature to
creature and the ally isn’t incapacitated. make a saving throw to resist the spell’s effects, the kobold can
spend 3 sorcery points to give one target of the spell disadvantage
Shield Charge. If the kobold moves at least 10 feet straight toward
a target and then hits it with its shield slam attack on the same turn, on its first saving throw against the spell.
the target takes an extra 2 (1d4) bludgeoning damage. lf the target is Quickened Spell: When the kobold casts a spell that has a casting
a Medium or smaller creature, it must succeed on a DC 12 Strength time of 1 action, it can spend 2 sorcery points to change the casting
saving throw or be knocked prone. time to 1 bonus action for this casting.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage Subtle Spell: When the kobold casts a spell, it can spend 1 sorcery
on attack rolls, as well as on Wisdom (Perception) checks that rely point to cast the spell without any somatic or verbal components.
on sight. Pack Tactics. The kobold has advantage on an attack roll against a
creature if at least one of the kobold’s allies is within 5 feet of the
Actions creature and the ally isn’t incapacitated.
Multiattack. The kobold makes three melee attacks. Shifty. The kobold can take a bonus action to take the Disengage
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or action.
range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 Sunlight Sensitivity. While in sunlight, the kobold has disadvantage
(1d8 + 2) piercing damage if used with two hands to make a melee on attack rolls, as well as on Wisdom (Perception) checks that rely
attack. on sight.
Shield Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Actions
Hit: 4 (1d4 + 2) bludgeoning damage.
Reaction Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or
range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Protection. When a creature the kobold can see attacks a target Tiamat's Breath (1/Day). The kobold chooses from acid, cold, fire,
other than itself within 5 feet of it, the kobold imposes disadvantage lightning, or poison and expends a spell slot. The kobold exhales
on the attack roll. energy of the chosen type in a 30-foot cone. Each creature in that
area must make a DC 12 Dexterity saving throw, taking 3d6 damage
of the chosen energy type per spell slot level on a failed save, or half
as much damage on a successful one.
232 Chapter 3. Bonus Sampler Stat Blocks

