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Kobolds




         Kobold Dragonshield Elite                              Kobold Elder Scale Sorcerer

         Small humanoid (kobold), chaotic evil                  Small humanoid (kobold), chaotic evil
         Armor Class 18 (scale mail, shield)                    Armor Class 16 (natural armor)
         Hit Points 78 (12d8 + 24)                              Hit Points 58 (9d8 + 18)
         Speed 30 ft.                                           Speed 30 ft.

             STR           DEX           CON           INT           WIS           CHA    STR           DEX           CON           INT           WIS           CHA
                 14 (+2)      15 (+2)      14 (+2)        8 (-1)         9 (-1)        10 (+0)          7 (-2)         16 (+3)      14 (+2)      10 (+0)      10 (+0)      14 (+2)

         Skills Perception +1                                   Skills Perception +2
         Damage Resistance see Dragon's Resistance              Senses darkvision 60 ft., passive Perception 12
         Senses darkvision 60 ft., passive Perception 11        Languages Common, Draconic
         Languages Common, Draconic                             Challenge 4 (1,100 XP)
         Challenge 3 (700 XP)
                                                                Spellcasting. The kobold is a 7th-level spellcaster. Its spellcasting
         Dragon’s Resistance. The kobold has resistance to a type of damage   ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It
         based on the color of dragon that invested it with power (choose or   has the following sorcerer spells prepared:
         roll a d10): 1–2, acid (black); 3–4, cold (white); 5–6, fire (red); 7–8,   Cantrips (at will): fire bolt, mage hand, mending, poison spray
         lightning (blue); 9–10, poison (green).                1st level (4 slots): charm person, chromatic orb, expeditious retreat
         Heart of the Dragon. If the kobold is frightened or paralyzed by an   2nd level (3 slots): dragon's breath, invisibility, misty step
         effect that allows a saving throw, it can repeat the save at the start of   3rd level (3 slots): fireball, lightning bolt
         its turn to end the effect on itself and all kobolds within 30 feet of it.   4th level (1 slots): sickening radiance
         Any kobold that benefits from this trait (including the dragonshield)   Sorcery Points. The kobold has 7 sorcery points. It regains all its
         has advantage on its next attack roll.                 spent sorcery points when it finishes a long rest. It can spend its
         Pack Tactics. The kobold has advantage on an attack roll against   sorcery points on the following options:
         a creature if at least one of the kobold’s allies is within 5 feet of the   Heightened Spell: When it casts a spell that forces a creature to
         creature and the ally isn’t incapacitated.             make a saving throw to resist the spell’s effects, the kobold can
                                                                spend 3 sorcery points to give one target of the spell disadvantage
         Shield Charge. If the kobold moves at least 10 feet straight toward
         a target and then hits it with its shield slam attack on the same turn,   on its first saving throw against the spell.
         the target takes an extra 2 (1d4) bludgeoning damage. lf the target is   Quickened Spell: When the kobold casts a spell that has a casting
         a Medium or smaller creature, it must succeed on a DC 12 Strength   time of 1 action, it can spend 2 sorcery points to change the casting
         saving throw or be knocked prone.                      time to 1 bonus action for this casting.
         Sunlight Sensitivity. While in sunlight, the kobold has disadvantage   Subtle Spell: When the kobold casts a spell, it can spend 1 sorcery
         on attack rolls, as well as on Wisdom (Perception) checks that rely   point to cast the spell without any somatic or verbal components.
         on sight.                                              Pack Tactics. The kobold has advantage on an attack roll against a
                                                                creature if at least one of the kobold’s allies is within 5 feet of the
         Actions                                                creature and the ally isn’t incapacitated.
         Multiattack. The kobold makes three melee attacks.     Shifty. The kobold can take a bonus action to take the Disengage
         Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or   action.
         range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6   Sunlight Sensitivity. While in sunlight, the kobold has disadvantage
         (1d8 + 2) piercing damage if used with two hands to make a melee   on attack rolls, as well as on Wisdom (Perception) checks that rely
         attack.                                                on sight.
         Shield Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.   Actions
         Hit: 4 (1d4 + 2) bludgeoning damage.
         Reaction                                               Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or
                                                                range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
         Protection. When a creature the kobold can see attacks a target   Tiamat's Breath (1/Day). The kobold chooses from acid, cold, fire,
         other than itself within 5 feet of it, the kobold imposes disadvantage   lightning, or poison and expends a spell slot.  The kobold exhales
         on the attack roll.                                    energy of the chosen type in a 30-foot cone. Each creature in that
                                                                area must make a DC 12 Dexterity saving throw, taking 3d6 damage
                                                                of the chosen energy type per spell slot level on a failed save, or half
                                                                as much damage on a successful one.













        232         Chapter 3. Bonus Sampler Stat Blocks
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