Page 237 - Dragonix - DM Options, Monster Talents II
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Salamander, Frost
Frost Salamander, Elder Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.
Hit: 10 (1d8 + 6) piercing damage and 5 (1d10) cold damage.
Huge elemental, unaligned
Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.
Armor Class 18 (natural armor) Hit: 19 (3d8 + 6) bludgeoning damage plus 5 (1d10) cold damage
Hit Points 230 (20d12 + 100) and if the target is a Huge or smaller creature, it must make a DC
Speed 60 ft., burrow 40 ft., climb 40 ft. 19 Strength saving throw or be pushed up to 10 feet away and is
knocked prone.
STR DEX CON INT WIS CHA
Freezing Breath (Recharge 6). The salamander exhales chill wind
22 (+6) 12 (+1) 20 (+5) 7 (-2) 12 (+1) 7 (-2)
in a 60-foot cone. Each creature in that area must make a DC 18
Constitution saving throw, taking 66 (12d10) cold damage on a
Saving Throws Con +10, Wis +6 failed save, or half as much damage on a successful one.
Skills Perception +6
Damage Vulnerabilities fire Tail Sweep (Recharge 5-6). The salamander attempts to knock
Damage Immunities cold multiple targets prone with one swing of its tail in a 15-foot cube.
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 16 Each creature within the area must make a DC 19 Strength saving
Languages Primordial throw, taking 19 (3d8 + 6) bludgeoning damage and 5 (1d10) cold
Challenge 15 (13,000 XP) damage and is pushed up to 10 feet away and knocked prone on a
failed save, or half as much damage and isn't pushed or knocked
prone on a successful one.
Aura of Frost. Any creature that starts its turn within 10 feet of the
frost salamander takes 5 (1d10) cold damage. Legendary Actions
Burning Fury. When the salamander takes fire damage, its Freezing
The salamander gains 3 legendary actions, choosing from the
Breath automatically recharges.
options below. Only one legendary action option can be used at a
Actions time and only at the end of another creature's turn. The salamander
regains spent legendary actions at the start of its turn.
Multiattack. The salamander makes five attacks: four with its claws
Move. The salamander moves up to half its speed.
and one with its bite. Claw (Costs 2 Actions). The salamander makes a claw attack.
Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Tail (Costs 3 Actions). The salamander makes a tail attack.
Hit: 9 (1d6 + 6) piercing damage and 5 (1d10) cold damage.
236 Chapter 3. Bonus Sampler Stat Blocks

