Page 59 - Dragonix - Character Options, Talents III
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Nature's Harmony
        You can increase the effectiveness of your druid
        spells.                                                Inspiration Surge
        Prerequisite: Multiclassed Bard level 1/ Druid level   Performing an Action Surge can inspire your allies.
        1.                                                     Prerequisite: Multiclassed Bard level 2/Fighter level
                                                               2.
        Benefit: When you cast a druid spell that deals
        damage or allows a creature to regain hit points,      Benefit: When you use Action Surge, you can
        you can add your Charisma modifier to the spell's      use a bonus action to expend a number of uses of
        damage or hit points regained.                         Bardic Inspiration and choose the same number
                                                               of creatures within 60 feet of you who can see and
                                                               hear you.  Each creature gains a Bardic Inspiration
        Nature's Grace                                         die.

        You can increase the potency of your druid spells.
        Prerequisite: Multiclassed Bard level 2/Druid level    Poised Tactician
        2.
                                                               You can make your Battle Master maneuvers more
        Benefit: When you cast a druid spell, you can add      efficient and graceful than normal.
        your Charisma modifier to the saving throw DC of       Prerequisite: Multiclassed Bard level 3/Fighter level
        the spell.
                                                               3 (Battle Master archetype).
          Once you use this feature, you cannot use it again
        until you finish a short or long rest.                 Benefit: When you perform a Battle Master
                                                               maneuver,  you can add your Charisma modifier to
                                                               the saving throw DC of the maneuver.
        Primal Inspiration                                       Once you use this feature, you cannot use it again

        You can fuel your rage with divine energy.             until you finish a short or long rest.
        Prerequisite: Multiclassed Bard level 2/Druid level
        2.                                                     Renaissance

        Benefit: You can expend one use of your Wild           You regain the use of your Bardic Inspiration when
        Shape to regain two uses of your Bardic Inspiration.   you use Second Wind.
                                                               Prerequisite: Multiclassed Bard level 1/Fighter level
                                                               1.

        Bard / Fighter                                         Benefit: When you use Second Wind, you regain
                                                               one use of your Bardic Inspiration.


        Inspiring Brutality

        Performing a brutal strike can inspire your allies.
        Prerequisite: Multiclassed Fighter level 3             Bard / Monk
        (Champion archetype)/Bard level 3.

        Benefit: When you score a critical hit with a
                                                               Fist of the Crane
        melee attack, you can expend a number of uses of
        Bardic Inspiration and choose the same number          You are an expert in the Crane style of martial arts,
        of creatures within 60 feet of you who can see and
                                                               which is characterized by elegant movement and
        hear you.  Each creature gains a Bardic Inspiration    efficient and precise attacks targeting vital points.
        die and can add your Strength modifier to the die
                                                               Prerequisite: Multiclassed Bard level 4/Monk level
        roll.
                                                               4.

         58         Chapter 3. Class Talents
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