Page 108 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 108

Ring of Anchoring                                    your arm, albeit sluggishly, for 1 minute. While you can
           Ring, rare (requires attunement)                     move your arm, your movement speed is halved, any attack
                                                                roll you make with the arm is made with disadvantage, and
           While attuned to this ring, you can breathe normally under-  any Strength or Dexterity check you make is made with
           water, and whenever you’re pushed against your will, the   disadvantage. If you’re still underwater at the end of this
           distance you’re moved is reduced by 10 feet.         minute, you’re forced to reattempt the saving throw. You
             Curse. Once you attune to and wear this hammered lead   can’t remove this ring once you’re cursed by it, and you re-
   A       ring, the arm that’s wearing it becomes unbearably heavy   main cursed until you’re targeted by the remove curse spell or
           when it’s submerged underwater. When underwater, make   similar magic. You can remove the ring and the curse with-
   B       a DC 20 Strength (Athletics) check. On a failure, you’re   out magic by physically removing the finger that’s wearing
           dragged downward 30 feet at the start of each of your turns,   it. Once removed from the water, your arm’s weight and your
   C       and your movement speed becomes 0. You can reattempt   movement speed return to normal.
           this saving throw every minute. On a success, you can move
   D                                                            Ring of Eldritch Ire
   E                      Ring of Anchoring                     Ring, rare (requires attunement by a warlock)
                                                                This cold, warped ring has three yellow gemstones adorning
   F                                                            its surface that swivel and move like strange eyes. This ring
                                                                has 3 charges and regains all expended charges daily at dusk.
   G                                                            While wearing the ring, you can expend 1 of its charges as a
                                                                bonus action to mark an unmarked creature that you can see
   H                                                            within 60 feet of you for 1 hour. The mark is lost if you fall
                                                                unconscious or end it early using a bonus action. A marked
    I                                                           creature appears to be shrouded in a strange, sharpening
                                                                mist that magically helps you focus. You gain a +1 bonus
    J J
                                                                to attack and damage rolls against marked creatures, and
   K                                                            marked creatures have a −1 penalty to saving throws against
                                                                spells you cast.
   L                                                             You know a marked creature’s general distance and di-
                                                                rection from you at all times while it’s on the same plane of
   M                                                            existence as you. In addition, you perceive a marked creature
                                                                within 60 feet of you as though you had truesight, and can
   N N                                                          see through any illusion that stands between you and the
                                                                marked creature.
   O O
                                                                Ring of Gestures
   P
                                                Ring of         Ring, common
   Q Q                                        Eldritch Ire      This gaudy ring has a delicately carved pink gem in the shape
                                                                of a hand at its center. While wearing this ring, you can cast
   R R                                                          the minor illusions cantrip at will to enlarge, reduce, and
                                                                change the color of the hand wearing the ring or any of its
   S S                                                          fingers. In addition, whenever you make a gesture with the
                                                                hand wearing this ring, the pink gemstone moves to mimic
   T T                                                          the gesture and remains that way until you make a new one.

   U U
                                                 Ring of        Ring of Roses
   V V                                          Gestures        Ring, common

   W W                                                          As an action, you can cause a single rose to grow and appear
                                                                in your hand. The stem is 1 foot long and has small, dull
   X X                                                          thorns. The flower is odorless and blooms in a color of your
                                                                choice, but withers and turns to dust after 24 hours.
   Y Y
                                                                Ring of Seething
   Z Z
                                                                Ring, uncommon (requires attunement)
                                                                This dark band is cool to the touch and has several cracks
                                                                throughout its otherwise smooth body. When you attune
                                                                to the ring, choose a creature type: aberration, celestial,
                                           Ring of Roses
                                                                dragon, elemental, fey, fiend, or undead. While wearing the


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                                                                                          THE GRIFFON'S SADDLEBAG
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