Page 109 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 109
ring, its normally cool band glows red hot when a creature Ring of Seething
of the chosen type is within 60 feet of you. In addition, you
have advantage on any saving throw you make to resist being
charmed or frightened by a creature of that type. While
seemingly radiating heat, the ring feels only faintly warm to
you. Small pieces of the metal band hover above the surface
of the ring when glowing in this way.
Curse. Once you attune to the ring and place it on your A
finger, you can’t remove it unless targeted by a remove curse
spell. While cursed, you have disadvantage on any Charisma B B
check or Wisdom (Insight) check you make that involves
a creature of the chosen type. In addition, while you’re C
within 60 feet of one or more creatures of that type, you
have disadvantage on attack rolls that target a creature of a D
different type.
E
Ring of the Fowl Sentinel Ring of the
Ring, common Ring of the Fowl Sentinel F
This plain bronze ring is embossed with a rooster’s head at Sandskimmer G
its center. You can use an action to enchant a friendly chick-
en or rooster by tapping the ring to its beak. While enchant- H
ed, its speed becomes 0 and remains quiet for up to 8 hours.
The chicken or rooster lets out a cry after 8 hours or if it sees I I
another Small or larger creature it hasn’t seen before. The
chicken or rooster has a passive perception of 13 and a +3 bo- J J
nus to Wisdom (Perception) checks it makes while enchant- K K
ed. It has 1 hit point, an AC of 10, and can be heard out to 150
feet when it lets out a cry. Only 1 creature can be enchanted L
by the ring at any time. Tapping the ring to the enchanted
chicken or rooster’s beak again before the effect ends breaks M
the enchantment early.
N N
Ring of the Sandskimmer
Ring, uncommon O
This ring is made entirely of sand that ebbs and flows P
around your finger. The sand is magically held together by
a single, perfectly smooth tiger’s eye stone that spins in Q Q
place as the sand brushes past it. While wearing this ring,
you leave no footprints behind when you walk in sand, and R R
you treat all nonmagical difficult terrain in sand as if it were
normal terrain. S S
Rings of Fire, Ice, Stone, and Wind T T
Ring, rarity varies U U
These rings are made of various elements — either magical V V
fire (rare), ice (very rare), stone (rare), or wind (uncommon).
While wearing one of these rings, you can use it to cast an W W
elemental wall spell associated its material as an action: wall
of fire, wall of ice, wall of stone, or wind wall. Once used, this X X
property of the ring can’t be used again until the next dawn.
When cast from the ring, the wall must be in a circle Y Y
centered on you. The height and thickness of the walls vary
by type: wall of fire is 20 feet tall and 1 foot thick, wall of ice is Z Z
10 feet tall and 1 foot thick, wall of stone is 10 feet high and 6
inches thick, and wind wall is 15 feet high and 1 foot thick.
The walls have a spell save DC of 13 (uncommon), 15 (rare),
or 16 (very rare).
Rings of Fire, Ice,
Stone, and Wind
109
PART I MAGIC ITEMS

