Page 105 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 105
use your reaction to make an attack with the maul against
that creature. If you hit, the attack deals an extra 1d8 radiant
damage. Once you use your reaction to make an attack in this
way, you lose the maul’s bonus to your AC until you take the
Dodge action again.
Quicksilver Reap and Sew
Clay Weapon (light crossbow), rare (requires attunement) A
You gain a +2 bonus to attack and damage rolls made with B B
this magic weapon. While attuned to the weapon, you can
cast the mending cantrip at will. A special, needle-like bolt is C
magically bound to the crossbow. When fired, the bolt leaves
a faint thread of arcane energy behind it and deals force dam- D
age instead of piercing. The bolt returns to the crossbow and
loads itself after each attack, ignoring the crossbow’s normal E
Reap and Sew loading property.
The crossbow has 4 charges and regains 1d4 expended F
charges each day at dawn. When you fire the special bolt
from this crossbow and hit a Large or smaller creature, you G
can expend 1 charge to tether that creature to a point on the
ground adjacent to it. If the creature attempts to move more H
than 10 feet away from that point before the end of its next
turn, it must succeed on a DC 15 Strength saving throw or I I
have its movement speed reduced to 0 until the start of its
next turn. J J
If the special bolt is somehow destroyed or lost, the bolt K K
reappears loaded in the crossbow after 24 hours. The weapon
is considered to be a mundane, nonmagical crossbow while L
separated from the bolt for longer than 1 minute.
Curse. Once attuned to this weapon, you must make a M
DC 12 Wisdom saving throw whenever you attempt to take
a short or long rest. On a failure, you are overcome with the N N
urge to craft and are forced to sew, knit, crochet, or cross-
stitch feverishly for at least 1 hour before being able to rest. O
The curse remains even if the attunement ends, but can be
undone by any effect that removes a curse such as a greater P
restoration or remove curse spell.
Q Q
Red Claw’s Regalia R R
Wondrous item, legendary (requires attunement)
This dragon scale robe is miraculously insulated and S S
comfortable. While wearing the robe, you gain the
following benefits: T T
y You can withstand temperatures as low as −50 degrees U U
Fahrenheit without any additional protection.
y Your Constitution score increases by 2, to a maximum V V
of 22.
y You have advantage on Constitution saving throws. W W
y You have resistance to fire damage.
y You can stand on and walk across molten rock, un- X X
harmed, as if it were solid ground.
Y Y
The hem of this robe glimmers with slowly shifting
embers. While wearing the robe, your steps leave behind Z Z
small motes of harmless fire and scorched earth that
disappear after 1 second.
Red Claw’s Regalia
105
PART I MAGIC ITEMS

