Page 111 - Dragonix - DM Options Monster Talents v1.01
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Relentless Endurance (1/day) If the otyugh uses its Multiattack, it can use its
Type: Trait. Fling in place of one tentacle attack.
When the orc is reduced to 0 hit points but not
killed outright, it can drop to 1 hit point instead.
Lurker
Type: Trait.
Rusher When an otyugh hides beneath murky water or
Type: Trait. refuse, it leaves its camouflaged eyestalk exposed.
Its passive Perception is increased to 16 and it has
The orc can take a bonus action to move up to its
advantage to Wisdom (Perception) and Dexterity
speed toward a hostile creature that it can see. If
(Stealth) checks.
the orc ends its movement within 5 feet of the
target, the orc can make a melee weapon attack
against it.
Stench
Type: Trait.
Second Wind (1/day) The otyugh secretes extremely pungent oils from
Type: Action. its glands that can overwhelm its foes' senses and
cause nausea. A creature that starts its turn within
The orc can take a bonus action to regain hit points
5 feet of the otyugh must succeed on a DC 15
equal to 1d10 plus its number of Hit Dice.
Constitution saving throw or be poisoned until the
___________________________________________________________ start of its next turn. On a successful saving throw,
the creature is immune to the otyugh's Stench for
24 hours.
Otyugh
The otyugh (CR 5) can have 2 talents.
Extended Tentacles
Type: Trait.
The reach of the otyugh's tentacle attack is
increased to 15 feet.
Fling
Type: Action.
One object held or creature that is smaller than
the otyugh and is grappled by its tentacle attack
is thrown up to 60 feet towards a target space
and knocked prone. If a thrown target strikes a
solid surface, the target takes 3 (1d6) bludgeoning
damage for every 10 feet it was thrown plus 5.
If the target is thrown at another creature, that
creature must succeed on a DC 14 Dexterity saving
throw or the creature takes the same damage and
be knocked prone.
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