Page 115 - Dragonix - DM Options Monster Talents v1.01
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creature within a 30-foot cube area originating
        from the purple worm must make a DC 19 Strength
        saving throw, taking 25 (3d10 + 9) bludgeoning
        damage and is knocked prone on a failed save, or
        half as much damage and isn't knocked prone on a
        successful one.



        Tough Hide
        Type: Trait.
        The purple worm is resistant to bludgeoning, piercing,

        and slashing damage from nonmagical weapons that
        aren't adamantine.





        Quaggoth


        The quaggoth (CR 2) can have 1 talent.



        Enraged
        Type: Trait.                                           Rakshasa
                                                               The rakshasa (CR 13) can have 5 talents.
        When a quaggoth enters into a Wounded Fury
        state, it gains advantage to all Intelligence, Wisdom,
        and Charisma saving throws.
                                                               Bewildering Presence
                                                               Type: Trait.
        Maul                                                   A creature hostile to the rakshasa that starts

        Type: Action.                                          its turn within 20 feet of the rakshasa must
                                                               make a DC 18 Charisma saving throw, unless the
        The quaggoth gains a Maul attack.  When it uses its
                                                               rakshasa is incapacitated. On a failure, the target
        Multiattack, it can use Maul in place of both its claw
                                                               must move up to is speed and make a weapon
        attacks.
                                                               attack against one creature of the rakshasa's choice
        Maul. Melee Weapon Attack  +5 to hit, reach 5 ft.,     that the rakshasa can see.  At the end of the target's
        one target.  Hit: 8 (1d10 + 3) bludgeoning damage.     turn, the effect ends.  If a creature's saving throw is
                                                               successful, the creature is immune to the rakshasa's
                                                               bewildering presence for the next 24 hours.
        Rend

        Type: Trait.
                                                               Extra Legendary Action
        If a creature is hit by both the quaggoth's claw
                                                               Type: Trait.
        attacks in the same turn, it takes an extra 5 (2d4)
        slashing damage.                                       Prerequisite Legendary Actions.

                                                               The rakshasa can take 1 additional legendary
                                                               action before the start of its next turn.  The
                                                               rakshasa can retake this talent up to two additional
                                                               times.  The additional legendary action stacks.


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