Page 115 - Dragonix - DM Options Monster Talents v1.01
P. 115
creature within a 30-foot cube area originating
from the purple worm must make a DC 19 Strength
saving throw, taking 25 (3d10 + 9) bludgeoning
damage and is knocked prone on a failed save, or
half as much damage and isn't knocked prone on a
successful one.
Tough Hide
Type: Trait.
The purple worm is resistant to bludgeoning, piercing,
and slashing damage from nonmagical weapons that
aren't adamantine.
Quaggoth
The quaggoth (CR 2) can have 1 talent.
Enraged
Type: Trait. Rakshasa
The rakshasa (CR 13) can have 5 talents.
When a quaggoth enters into a Wounded Fury
state, it gains advantage to all Intelligence, Wisdom,
and Charisma saving throws.
Bewildering Presence
Type: Trait.
Maul A creature hostile to the rakshasa that starts
Type: Action. its turn within 20 feet of the rakshasa must
make a DC 18 Charisma saving throw, unless the
The quaggoth gains a Maul attack. When it uses its
rakshasa is incapacitated. On a failure, the target
Multiattack, it can use Maul in place of both its claw
must move up to is speed and make a weapon
attacks.
attack against one creature of the rakshasa's choice
Maul. Melee Weapon Attack +5 to hit, reach 5 ft., that the rakshasa can see. At the end of the target's
one target. Hit: 8 (1d10 + 3) bludgeoning damage. turn, the effect ends. If a creature's saving throw is
successful, the creature is immune to the rakshasa's
bewildering presence for the next 24 hours.
Rend
Type: Trait.
Extra Legendary Action
If a creature is hit by both the quaggoth's claw
Type: Trait.
attacks in the same turn, it takes an extra 5 (2d4)
slashing damage. Prerequisite Legendary Actions.
The rakshasa can take 1 additional legendary
action before the start of its next turn. The
rakshasa can retake this talent up to two additional
times. The additional legendary action stacks.
114

