Page 108 - Dragonix - DM Options Monster Talents v1.01
P. 108
Talent Cost: 2 (Counts as 2 Talents). creature must succeed on a DC 14 Strength saving
throw. On a failed save, the target is knocked prone
The spirit naga violently swings its tail around,
and the nightmare can immediately attack it with
knocking targets down. Each creature within
its hooves. On a successful save, the creature isn't
10 feet of the spirit naga must succeed on a DC
knocked prone, and is pushed 5 feet out of the
15 Strength saving throw, taking 11 (2d6 + 4)
nightmare's space into an unoccupied space of the
bludgeoning damage and is knocked prone on
creature's choice. If no unoccupied space is with
a failed save, or half as much damage and isn't
in range, the creature instead falls prone in the
knocked prone on a successful one.
nightmare's space.
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Rear Kick
Type: Reaction.
Nightmare When a creature the nightmare can see and
is within 5 feet of the nightmare targets the
The nightmare (CR 3) can have 2 talents.
nightmare with a melee attack, the nightmare
can use its reaction to immediately attack it with
Fire and Brimstone its hooves. If the nightmare hits, the target must
Type: Trait. succeed on a DC 14 Strength check or be pushed 5
feet away and be knocked prone.
The nightmare is bathe in flames and snorts and
billows forth highly toxic and extremely hot sulfuric
vapors. A creature that starts its turn within 5
feet of the nightmare takes 5 (1d10) fire damage
and must succeed on a DC 11 Constitution saving Nothic
throw or become poisoned until the end of the The nothic (CR 2) can have 1 talent.
nightmare's next turn.
Hellblaze (Recharge 5-6) Improved Multiattack
Type: Trait.
Type: Trait.
When the nightmare performs a Dash action, each
When the nothic uses its Multiattack, it can make
5-foot square the nightmare leaves is filled with
three attacks: two with its claws and one with its
a wall of fire. The wall of fire is 5 feet tall and 5
Rotting Gaze.
feet thick and lasts for 1 minute. When the wall
appears, each creature within its area must make
a DC 12 Dexterity saving throw. On a failed save, Debilitating Gaze
a creature takes 14 (4d6) fire damage, ar half as
Type: Trait.
much damage on a successful save. A creature
takes the same damage when it enters the wall for A creature that fails its saving throw against the
the first time on a turn or ends its turn there. nothic's Rotting Gaze is also poisoned for 1 minute.
Overrun
Type: Action.
Ogre (see also Giant)
After moving more than 10 feet and then entering
the space of a Medium or smaller creature, the
The ogre (CR 2) can have 1 talent.
nightmare can try to knock the creature prone. The
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