Page 108 - Dragonix - DM Options Monster Talents v1.01
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Talent Cost: 2 (Counts as 2 Talents).                  creature must succeed on a DC 14 Strength saving

                                                               throw.  On a failed save, the target is knocked prone
        The spirit naga violently swings its tail around,
                                                               and the nightmare can immediately attack it with
        knocking targets down.   Each creature within
                                                               its hooves.  On a successful save, the creature isn't
        10 feet of the spirit naga must succeed on a DC
                                                               knocked prone, and is pushed 5 feet out of the
        15 Strength saving throw,  taking 11 (2d6 + 4)
                                                               nightmare's space into an unoccupied space of the
        bludgeoning damage and is knocked prone on
                                                               creature's choice. If no unoccupied space is with
        a failed save, or half as much damage and isn't
                                                               in range, the creature instead falls prone in the
        knocked prone on a successful one.
                                                               nightmare's space.
        ___________________________________________________________
                                                               Rear Kick

                                                               Type: Reaction.
        Nightmare                                              When a creature the nightmare can see and

                                                               is within 5 feet of the nightmare targets the
        The nightmare (CR 3) can have 2 talents.
                                                               nightmare with a melee attack, the nightmare
                                                               can use its reaction to immediately attack it with
        Fire and Brimstone                                     its hooves.  If the nightmare hits, the target must
        Type: Trait.                                           succeed on a DC 14 Strength check or be pushed 5
                                                               feet away and be knocked prone.
        The nightmare is bathe in flames and snorts and
        billows forth highly toxic and extremely hot sulfuric
        vapors.  A creature that starts its turn within 5
        feet of the nightmare takes 5 (1d10) fire damage
        and must succeed on a DC 11 Constitution saving  Nothic

        throw or become poisoned until the end of the          The nothic (CR 2) can have 1 talent.
        nightmare's next turn.



        Hellblaze (Recharge 5-6)                               Improved Multiattack
        Type: Trait.
                                                               Type: Trait.
        When the nightmare performs a Dash action, each
                                                               When the nothic uses its Multiattack, it can make
        5-foot square the nightmare leaves is filled with
                                                               three attacks: two with its claws and one with its
        a wall of fire.  The wall of fire is 5 feet tall and 5
                                                               Rotting Gaze.
        feet thick and lasts for 1 minute.  When the wall
        appears, each creature within its area must make
        a DC 12 Dexterity saving throw. On a failed save,      Debilitating Gaze
        a creature takes 14 (4d6) fire damage, ar half as
                                                               Type: Trait.
        much damage on a successful save.  A creature
        takes the same damage when it enters the wall for      A creature that fails its saving throw against the
        the first time on a turn or ends its turn there.       nothic's Rotting Gaze is also poisoned for 1 minute.


        Overrun

        Type: Action.
                                                               Ogre (see also Giant)
        After moving more than 10 feet and then entering
        the space of a Medium or smaller creature, the
                                                               The ogre (CR 2) can have 1 talent.
        nightmare can try to knock the creature prone.  The


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