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Goliath                                                Kenku




        Adaptable Nature                                       Born Sneaky

        You can adapt quickly when faced with adversity.       Your heritage allows you to be more catlike in
        Prerequisite: Goliath.                                 movement, crafty, and deceptive than most.
                                                               Benefit: You can reroll an ability check that
        Benefit: Whenever you gain disadvantage on an
                                                               involves the skill Deception, Sleight of Hands, or
        attack roll, saving throw, or ability check, you can
                                                               Stealth.  You must use the result of the second roll,
        choose to gain advantage, effectively cancelling
                                                               even if it is lower.
        each other.
                                                                 Once you use this feature, you cannot use it again
          Once you use this feature, you cannot use it again
                                                               until you finish a short or long rest.
        until you finish a short or long rest.


        Improved Stone Grip                                    Hollow-Boned
                                                               Your bones are hollow but fitted with struts like a
        You can wield up to two two-handed weapons at
                                                               bird's, giving you the ability to lift off and land with
        the same time.
                                                               ease despite not being able to fly.
        Prerequisite: Goliath, Stone Grip, Strength 20 or
        higher.                                                Benefit: You have advantage on Strength
                                                               (Athletics) checks and Dexterity (Acrobatics)
        Benefit: You can wield a two-handed melee              checks made when jumping, maintaining balance,
        weapon in each hand at the same time.                  and landing safely on your feet.
                                                                 In addition, If you take falling damage, you can
                                                               make a Dexterity saving throw.  The DC is equal to
        Mountain's Tenacity                                    8 plus 1 per 10 feet fallen.  If you succeed, you take
        You have tenacious strength of will.                   only half the falling damage.
        Prerequisite: Goliath.

                                                               Opportunity Strike
        Benefit: You can choose to gain advantage on any
        Intelligence, Wisdom, or Charisma saving throw.        You can exploit a creature’s momentary distraction
        You must decide before making the roll.                when it is hit by an attack.
          Once you use this feature, you cannot use it again   Prerequisite: Dexterity 20 or higher.
        until you complete a short or long rest.
                                                               Benefit: Whenever a creature within 5 feet of you
                                                               is hit by an opportunity attack, you can use your
        Stone Grip                                             reaction to make a melee weapon attack against
                                                               that creature.
        You can wield with one hand weapons that
        normally require two hands to properly use.
        Prerequisite: Goliath, Strength 18 or higher.          Slippery

        Benefit: You can wield a two-handed melee              You are adept in slipping away and avoiding
        weapon in one hand.  However, you cannot wield         attention during combat.
        a two-handed melee weapon in each hand at the
                                                               Benefit: You can take a bonus action on each of
        same time.
                                                               your turns in combat. This action can be used only
                                                               to take the Disengage or Hide action.








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