Page 155 - Dragonix - DM Options Monster Talents v1.01
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Goliath Kenku
Adaptable Nature Born Sneaky
You can adapt quickly when faced with adversity. Your heritage allows you to be more catlike in
Prerequisite: Goliath. movement, crafty, and deceptive than most.
Benefit: You can reroll an ability check that
Benefit: Whenever you gain disadvantage on an
involves the skill Deception, Sleight of Hands, or
attack roll, saving throw, or ability check, you can
Stealth. You must use the result of the second roll,
choose to gain advantage, effectively cancelling
even if it is lower.
each other.
Once you use this feature, you cannot use it again
Once you use this feature, you cannot use it again
until you finish a short or long rest.
until you finish a short or long rest.
Improved Stone Grip Hollow-Boned
Your bones are hollow but fitted with struts like a
You can wield up to two two-handed weapons at
bird's, giving you the ability to lift off and land with
the same time.
ease despite not being able to fly.
Prerequisite: Goliath, Stone Grip, Strength 20 or
higher. Benefit: You have advantage on Strength
(Athletics) checks and Dexterity (Acrobatics)
Benefit: You can wield a two-handed melee checks made when jumping, maintaining balance,
weapon in each hand at the same time. and landing safely on your feet.
In addition, If you take falling damage, you can
make a Dexterity saving throw. The DC is equal to
Mountain's Tenacity 8 plus 1 per 10 feet fallen. If you succeed, you take
You have tenacious strength of will. only half the falling damage.
Prerequisite: Goliath.
Opportunity Strike
Benefit: You can choose to gain advantage on any
Intelligence, Wisdom, or Charisma saving throw. You can exploit a creature’s momentary distraction
You must decide before making the roll. when it is hit by an attack.
Once you use this feature, you cannot use it again Prerequisite: Dexterity 20 or higher.
until you complete a short or long rest.
Benefit: Whenever a creature within 5 feet of you
is hit by an opportunity attack, you can use your
Stone Grip reaction to make a melee weapon attack against
that creature.
You can wield with one hand weapons that
normally require two hands to properly use.
Prerequisite: Goliath, Strength 18 or higher. Slippery
Benefit: You can wield a two-handed melee You are adept in slipping away and avoiding
weapon in one hand. However, you cannot wield attention during combat.
a two-handed melee weapon in each hand at the
Benefit: You can take a bonus action on each of
same time.
your turns in combat. This action can be used only
to take the Disengage or Hide action.
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