Page 158 - Dragonix - DM Options Monster Talents v1.01
P. 158
Chapter 4. The Elite Creature
very once in a while a creature from its race Armored. The creature's AC increases by 1.
Eor type will be born or created that is far Exceptional. Select the two highest ability scores
beyond the norm. These elite creatures generally of the creature and increase them both by 2.
represent the most exceptional or fearsome of Tough. The creature's Hit Dice increases by half of
their kind. For humanoid creatures such as orcs its maximum Hit Dice, rounded down.
and trolls, they are the tribe's champion. For Resilient. The creature gains a bonus to its saving
aberrations such as beholders and mind flayers, throws equal to half its proficiency bonus (see MM
they are the foul mutation that is feared by their page 8) unless it already has a saving throw bonus,
own kind. For constructs such as golems and in which case you keep whatever is higher.
shield guardians, they are the products of a master
3. Adjust Stats. Adjust the bonuses to a creature's
crafter that used very rare materials. This
attacks, skills, hit points, saving throws (if it has a
section contains instructions on how to easily apply
bonus), and ability DCs based on the creature's new
the Elite template to creatures, enabling you to
adjusted CR and upgraded ability scores.
take advantage of this book's many talents. Any
creature can be an Elite Creature. 4. Add Talents. The elite creature gains a number
of talents equal to 1 plus one-third its adjusted
1. Adjust CR. A creature under 1 CR becomes
CR, rounded down. If you do not allow the use of
CR 1. A creature with CR 1 or 2 increases by 1. A
talents for your players, you can reduce the number
creature with CR 3 or higher increases by 2.
of talents for an elite creature to 1 plus one-sixth its
2. Apply Elite Traits. Make the following adjusted CR, rounded down.
adjustments to the creature's statistics:
157

