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Chapter 4. The Elite Creature





            very once in a while a creature from its race      Armored. The creature's AC increases by 1.
        Eor type will be born or created that is far           Exceptional. Select the two highest ability scores
        beyond the norm.  These elite creatures generally      of the creature and increase them both by 2.
        represent the most exceptional or fearsome of          Tough. The creature's Hit Dice increases by half of
        their kind.   For humanoid creatures such as orcs      its maximum Hit Dice, rounded down.
        and trolls, they are the tribe's champion.  For        Resilient. The creature gains a bonus to its saving
        aberrations such as beholders and mind flayers,        throws equal to half its proficiency bonus (see MM
        they are the foul mutation that is feared by their     page 8) unless it already has a saving throw bonus,
        own kind.  For constructs such as golems and           in which case you keep whatever is higher.
        shield guardians, they are the products of a master
                                                               3. Adjust Stats.  Adjust the bonuses to a creature's
        crafter that used very rare materials.      This
                                                               attacks, skills, hit points, saving throws (if it has a
        section contains instructions on how to easily apply
                                                               bonus), and ability DCs based on the creature's new
        the Elite template to creatures, enabling you to
                                                               adjusted CR and upgraded ability scores.
        take advantage of this book's many talents.  Any
        creature can be an Elite Creature.                     4. Add Talents. The elite creature gains a number
                                                               of talents equal to 1 plus one-third its adjusted
        1. Adjust CR.  A creature under 1 CR becomes
                                                               CR, rounded down.  If you do not allow the use of
        CR 1.  A creature with CR 1 or 2 increases by 1.  A
                                                               talents for your players, you can reduce the number
        creature with CR 3 or higher increases by 2.
                                                               of talents for an elite creature to 1 plus one-sixth its
        2. Apply Elite Traits.  Make the following             adjusted CR, rounded down.
        adjustments to the creature's statistics:

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