Page 157 - Dragonix - DM Options Monster Talents v1.01
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Strength modifier. On a failed save, the target is proficiency bonus + your Strength modifier. On
knocked prone. a failed save, the target is knocked prone. If the
Once you use this feature, you cannot use it again target is prone, you can make one melee weapon
until you finish a short or long rest. attack against it as a bonus action.
Once you use this feature, you cannot use it again
until you finish a short or long rest.
Tabaxi
Triton
Deft Claws
You can strike with your claws with more subtlety
and finesse. Aquan Telepathy
You are able to magically communicate with sea
Benefit: You can treat your claws as finesse
life.
weapons when making unarmed strikes.
Benefit: You gain telepathy 120 ft. but you can only
communicate with beasts and monstrosities that
Naturally Inquisitive have a swimming speed with this trait.
Your insatiable quest for knowledge and secrets
have made you a great barterer and finder of lore.
Aquatic Sense
Benefit: You can reroll an ability check that
You are highly attuned with the seas and oceans.
involves the skill Investigate, Perception, and
Persuasion. You must use the result of the second Benefit: You have advantage on ability checks that
roll, even if it is lower. involve the skills Investigate, Nature, Perception,
Once you use this feature, you cannot use it again and Survival while in an underwater environment.
until you finish a short or long rest.
Friend of the Seas
Nine Lives You have a natural ability to befriend sea life.
You can escape death, but just barely. Prerequisite: Charisma 16 or higher.
Benefit: If you take damage that reduces your hit
Benefit: You learn the Animal Friendship spell but
points to 0 or less, you can use your reaction to
you can only target beasts and monstrosities that
make a Dexterity saving throw with a DC equal to
have a swimming speed. Your spellcasting ability
the damage taken, unless the damage is from a
for this is Charisma. You cast it as at spell level
critical hit. On a success, your hit point drops to 1
equal to one third your class level, rounded down.
instead.
Once you use this feature, you cannot use it again
until you finish a long rest.
Tough Skin
Decades of exposure to intense underwater
Pounce pressure has made your skin tougher than normal.
Prerequisite: Constitution 16 or higher.
You rush toward a target like a pouncing cat and
possibly knock it down. Benefit: While you are not wearing any armor, your
Benefit: If you move at least 30 feet straight toward Armor Class equals 11 + your Dexterity modifier +
a creature and then hit it with your unarmed attack your Constitution modifier. You can use a shield and
on the same turn, that target must succeed on a still gain this benefit.
Strength saving throw. The DC is equal to 8 + your
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