Page 157 - Dragonix - DM Options Monster Talents v1.01
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Strength modifier.  On a failed save, the target is    proficiency bonus + your Strength modifier.  On
        knocked prone.                                         a failed save, the target is knocked prone.   If the
          Once you use this feature, you cannot use it again   target is prone, you can make one melee weapon
        until you finish a short or long rest.                 attack against it as a bonus action.
                                                                 Once you use this feature, you cannot use it again
                                                               until you finish a short or long rest.


        Tabaxi


                                                               Triton
        Deft Claws
        You can strike with your claws with more subtlety
        and finesse.                                           Aquan Telepathy
                                                               You are able to magically communicate with sea
        Benefit: You can treat your claws as finesse
                                                               life.
        weapons when making unarmed strikes.
                                                               Benefit: You gain telepathy 120 ft. but you can only
                                                               communicate with beasts and monstrosities that
        Naturally Inquisitive                                  have a swimming speed with this trait.
        Your insatiable quest for knowledge and secrets
        have made you a great barterer and finder of lore.
                                                               Aquatic Sense
        Benefit: You can reroll an ability check that
                                                               You are highly attuned with the seas and oceans.
        involves the skill Investigate, Perception, and
        Persuasion.  You must use the result of the second     Benefit: You have advantage on ability checks that
        roll, even if it is lower.                             involve the skills Investigate, Nature, Perception,
          Once you use this feature, you cannot use it again   and Survival while in an underwater environment.
        until you finish a short or long rest.

                                                               Friend of the Seas
        Nine Lives                                             You have a natural ability to befriend sea life.

        You can escape death, but just barely.                 Prerequisite: Charisma 16 or higher.

        Benefit: If you take damage that reduces your hit
                                                               Benefit: You learn the Animal Friendship spell but
        points to 0 or less, you can use your reaction to
                                                               you can only target beasts and monstrosities that
        make a Dexterity saving throw with a DC equal to
                                                               have a swimming speed.   Your spellcasting ability
        the damage taken, unless the damage is from a
                                                               for this is Charisma.  You cast it as at spell level
        critical hit. On a success, your hit point drops to 1
                                                               equal to one third your class level, rounded down.
        instead.
          Once you use this feature, you cannot use it again
        until you finish a long rest.
                                                               Tough Skin
                                                               Decades of exposure to intense underwater
        Pounce                                                 pressure has made your skin tougher than normal.
                                                               Prerequisite: Constitution 16 or higher.
        You rush toward a target like a pouncing cat and
        possibly knock it down.                                Benefit: While you are not wearing any armor, your

        Benefit: If you move at least 30 feet straight toward   Armor Class equals 11 + your Dexterity modifier +
        a creature and then hit it with your unarmed attack    your Constitution modifier. You can use a shield and
        on the same turn, that target must succeed on a        still gain this benefit.
        Strength saving throw.  The DC is equal to 8 + your

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