Page 7 - Dragonix - DM Options Monster Talents v1.01
P. 7

Angel                                                  Prerequisite: Solar.


                                                               The solar can take 1 additional legendary action
                                                               before the start of its next turn.  The solar can
                                                               retake this talent up to two additional times.  The
                                                               additional legendary action stacks.



                                                               Flyby
                                                               Type: Trait.

                                                               The angel doesn't provoke an opportunity attack
                                                               when it flies out of an enemy's reach.
        Angelic Presence
        Type: Trait.
                                                               Guardian Angel
        Talent Cost: 2 (Counts as 2 Talents).
                                                               Type: Reaction.
        While the angel has more than half of its hit points,
                                                               The angel designates a creature as its ward.  It can
        all melee and ranged attacks made against the
                                                               use its reaction to move up to half its flying speed
        angel have disadvantage.
                                                               and add 6 to the AC of the ward against one attack
                                                               that would hit it. To do so, the angel must be within
                                                               5 feet of its ward, see the attacker, and be wielding
        Aura of Radiance
        Type: Trait.                                           a melee weapon.


        A hostile creature that starts its turn within 5 feet
                                                               Improved Angelic Weapons
        of the Angel takes 4 (1d8) radiant damage.
                                                               Type: Trait.

        Angel of Vengeance                                     The radiant damage dealt by the angel's weapon is
        Type: Trait.                                           increased by 9 (2d8).

        Once per short or long rest, the angel can take a
        bonus action to mark a target hostile creature it can
        see within 10 feet of it.  The angel gains advantage
        on attack rolls against the creature for 1 minute or
        until it drops to 0 hit points or is incapacitated.


        Burst of Healing

        Type: Action.

        The angel expends three uses of its Healing Touch
        and each creature within 20 feet of the angel
        regains hit points and is freed of any curse, disease,
        poison, blindness, or deafness, as if targeted by the
        angel's Healing Touch feature.



        Extra Legendary Action
        Type: Trait.



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