Page 7 - Dragonix - DM Options Monster Talents v1.01
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Angel Prerequisite: Solar.
The solar can take 1 additional legendary action
before the start of its next turn. The solar can
retake this talent up to two additional times. The
additional legendary action stacks.
Flyby
Type: Trait.
The angel doesn't provoke an opportunity attack
when it flies out of an enemy's reach.
Angelic Presence
Type: Trait.
Guardian Angel
Talent Cost: 2 (Counts as 2 Talents).
Type: Reaction.
While the angel has more than half of its hit points,
The angel designates a creature as its ward. It can
all melee and ranged attacks made against the
use its reaction to move up to half its flying speed
angel have disadvantage.
and add 6 to the AC of the ward against one attack
that would hit it. To do so, the angel must be within
5 feet of its ward, see the attacker, and be wielding
Aura of Radiance
Type: Trait. a melee weapon.
A hostile creature that starts its turn within 5 feet
Improved Angelic Weapons
of the Angel takes 4 (1d8) radiant damage.
Type: Trait.
Angel of Vengeance The radiant damage dealt by the angel's weapon is
Type: Trait. increased by 9 (2d8).
Once per short or long rest, the angel can take a
bonus action to mark a target hostile creature it can
see within 10 feet of it. The angel gains advantage
on attack rolls against the creature for 1 minute or
until it drops to 0 hit points or is incapacitated.
Burst of Healing
Type: Action.
The angel expends three uses of its Healing Touch
and each creature within 20 feet of the angel
regains hit points and is freed of any curse, disease,
poison, blindness, or deafness, as if targeted by the
angel's Healing Touch feature.
Extra Legendary Action
Type: Trait.
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