Page 12 - Dragonix - DM Options Monster Talents v1.01
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(1d8) lightning damage. damage and the target must make a DC 16 Strength
In addition, a creature that hits the behir with a saving throw. On a failure, the target is pushed up
melee attack while within 5 feet of it takes 4 (1d8) to 10 feet away and is knocked prone.
lightning damage.
Frightful Presence
Beholder
Type: Action.
Each creature of the behir's choice that is within
60 feet of the behir and aware of it must succeed
on a DC 13 Wisdom saving throw or become
frightened for 1 minute. A creature can repeat the
saving throw at the end of each of its turns, ending
the effect on itself on a success. If a creature's
saving throw is successful or the effect ends for
it, the creature is immune to the behir's Frightful
Presence for the next 24 hours.
When the behir uses Multiattack, it can also use its
Frightful Presence.
Multi-Claw Rake Extra Eye Ray Attack
Type: Trait.
Type: Action.
Talent Cost: 2 (Counts as 2 Talents).
If the behir hits a creature with its bite, it can take
a bonus action to attack it with its multi-claw rake When the beholder uses its Eye Rays attack, it can
attack. shoot one additional magical eye ray at random
(reroll duplicates).
Multi-Claw Rake. Melee Weapon Attack: +10 to hit,
reach 5 ft., one target. Hit: 17 (2d10+6) slashing
damage.
Extra Legendary Action
Type: Trait.
Shocking Lightning Breath Prerequisite: Beholder or Death Tyrant
Type: Trait.
The beholder can take 1 additional legendary
If a creature fails its saving throw against the action before the start of its next turn. The
behir's lightning breath by 5 or more, it is beholder can retake this talent up to two additional
paralyzed until the end of the behir's next turn. times. The additional legendary action stacks.
Tail Slap Focusing Eye Rays
Type: Reaction. Type: Trait.
Talent Cost: 2 (Counts as 2 Talents). Talent Cost: 2 (Counts as 2 Talents).
When a creature the behir can see starts its turn If a creature is hit by an eye ray attack, the beholder
within 10 feet of the behir, the behir can use its imposes disadvantage to all saving throws made by
reaction to attack it with its tail slam feature. the creature against any succeeding eye ray attacks
until the end of the beholder's turn.
Tail Slap. Melee Weapon Attack +10 to hit, reach
10 ft., one target. Hit: 17 (2d10+6) bludgeoning
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