Page 109 - Monster Manual Expanded III Dragonix
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• Each creature the anito can see within 60 feet of it must suc- domain. Those who live near a diwata's realm often worship it as
ceed on a DC 16 Wisdom saving throw or become frightened of a deity and make offerings. In return, the diwata ensures that they
the anito for 1 minute. A frightened creature can repeat the saving are safe from natural calamities such as earthquakes and deluges
throw at the end of each of its turns ending the effect on itself on and provides them with plenty of the forest's resources in times of
a success. If a creature’s saving throw is successful or the effect drought. The diwata will always aid and lend its wisdom to anyone
ends for it, the creature is immune to this lair effect for the next 24 as long as that person does not deliberately harm any of the
hours. diwata's wards or take more than what it needs from the forest's
resources.
Regional Effects
The region containing an anito’s lair is warped by the anito’s mag- A Diwata's Lair
ic, which creates one or more of the following effects:
A diwata's lair is a garden or grove of beautiful and majestic
• Once per day, the anito can alter the weather in a 6-mile radius
flowering trees and orchids. Bariaurs, centaurs, faerie dragons,
centered on its lair. The anito doesn’t need to be outdoors; oth-
dryads, good elves, green duwendes, pegasi, pegataurs, pixies,
erwise the effect is identical to the control weather spell.
sprites, and treants are normally encountered in and around the
• The land within 6 miles of the lair takes twice as long as normal
lair, supporting and protecting the diwata.
to traverse, since the vegetation grow thick and twisted.
• Medium or smaller woodland beasts within 1 mile of the anito’s Lair Actions
lair serve as the anito’s eyes and ears. On initiative count 20 (losing initiative ties), the diwata takes a lair
If the anito dies, the effects fade over the course of 1d10 days. action to cause one of the following effects; the diwata can’t use
the same effect two rounds in a row:
Diwata (Dee-what-tah) • A strong wind blows around the diwata. Each creature within
60 feet of the diwata must succeed on a DC 19 Strength saving
If a good-natured young humanoid who loved being in the forest throw or be pushed 15 feet away from the dragon and knocked
dies within it, ancient Feywild magic or a compassionate nature prone. Gases and vapors are dispersed by the wind, and un-
deity such as Eldath or Mielikki may sometimes reincarnate the protected flames are extinguished. Protected flames, such as
dead humanoid into a diwata, the most powerful and rarest of lanterns, have a 50 percent chance of being extinguished.
engkantos. The diwata's natural form is a tall, graceful humanoid • Up to three creatures the diwata can see within 60 feet of it
made from an orchid-like plant. Its pleasant face features must succeed on a DC 19 Wisdom saving throw or fall into a
attractive elven-like traits, with kind amber-like eyes, pale lilac deep sleep and become unconscious. An unconscious creature
skin, carnation-colored lips, and an array of leaves, vines, and can repeat the saving throw at the end of each of its turns, end-
flowers flow from its shoulders like a cloak. ing the effect on itself on a success. If the unconscious creature
Benevolent Conservator. The diwata lives to protect the forests takes damage, or someone uses an action to shake or slap it
and all of its inhabitants. Unlike other engkantos, though, it strives awake, it gains advantage on its next saving throw.
for a harmonious relationship with those who live outside of its
Diwata

