Page 114 - Monster Manual Expanded III Dragonix
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Gatorfolk Gatorfolk
Gatorfolk Large humanoid (gatorfolk), chaotic evil
Gatorfolk are cruel and savage 8-feet tall reptilian humanoids Armor Class 13 (natural armor)
with an osteodermic hide. Their heads, much like an alligator's, Hit Points 37 (5d10 + 10)
feature a U-shaped snout filled with serrated teeth. Small, beady Speed 30 ft., swim 30 ft.
yellow eyes sit on each side, covered in a transparent protective
liquid layer that allows them to see even the slightest movements STR DEX CON INT WIS CHA
underwater. 17 (+3) 10 (+0) 14 (+2) 6 (-2) 12 (+1) 7 (-2)
Well-Defended Lair. The brutish gatorfolk possess limited
intelligence but speak Draconic and broken bits of Common. They Skills Stealth +2
live in a tribal-like hierarchy, led by a chieftain chosen from the Senses passive Perception 11
strongest of the tribe. Their camp features simple thatched huts Languages Draconic
and thick wooden bridges built on swamps, marshes, and shallow Challenge 2 (450 XP) Proficiency Bonus +2
parts of rivers. Snares, pits, and spear traps are littered around
their territory to deter intruders and catch the occasional meal. Hold Breath. The gatorfolk can hold its breath for 15 minutes.
Alligators and crocodiles, which the gatorfolk treat as pets, infest Actions
the waters around their homes.
Rapacious Raiders. Gatorfolk usually hunt within their territory, Multiattack. The gatorfolk makes two attacks, one of which must be
lying submerged underwater in river banks near animal trails and a Bite attack.
roads. If food is scarce, they will form hunting parties and raid Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7
nearby humanoid settlements. They will eat almost anything that (1d8 + 3) piercing damage.
has meat but particularly favor the taste of bullywug, humans, and
Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
livestock.
Hit: 12 (2d8 + 3) bludgeoning damage.
Reptilian Allies. Gatorfolk worship Sess'innek, who they believe
is the first true gatorfolk that spawned their race before it became Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature.
a demon lord. Gatorfolk may build alliances with lizardfolk, which Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed
they see as their kin. However, they bully and almost treat them on a DC 13 Strength saving throw or be knocked prone.
as slaves. Gatorfolk have been known to work with black dragons, Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or
crocosphinxes, dracotaurs, evil naga, and yuan-ti, serving them as range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
guards and mercenaries.
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Bestiary

