Page 113 - Monster Manual Expanded III Dragonix
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Eyewing






        Eyewing

        The eyewing is a repugnant fiend native to the Abyss. At first
        glance, it resembles a giant headless bat that has a large five-
        foot-diameter egg-shaped body covered with matted dark fur.
        Attached to it are two leathery bat-like wings tipped with
        razor-sharp talons and an eight-foot-long rat's tail that ends
        with a venom-tipped stinger shaped like a spur. A single
        giant eyeball with a blood-red pupil juts the front of the
        eyewing's body. A foul, sticky liquid continuously leaks
        from its eye, soaking the eyewing's body and causing
        it to give off a putrid stench.
          Witless Minions. An eyewing lives only to serve
        its master, which are often powerful demons. If left
        on its own, however, it spends its time stalking and
        killing prey. Otherwise, it always does what its master
        asks it to do without question, even if it would surely lead to
        its destruction. It does this not because of loyalty but out of
        fear and stupidity.
          Poison Bomber. In combat, an eyewing attacks by swooping
        at its prey and striking it with its talons and stinger before
        the target could react.  Against more formidable foes, the
        eyewing secretes a vile mucus-like liquid from its tear
        duct and drops it on them like a water bomb. Those
        hardy enough to survive the highly-toxic liquid might still
        succumb to the poison's other effects. Once its prey is slain,
        the eyewing secretes enzymes from its tear duct and lets it
        drip on the corpse. These digestive enzymes breakdown and
        liquefy the prey's body. The eyewing then dips into the digested
        remains and absorbs the liquids through its eye membrane.
          Dark Dwellers. The eyewing may be native to the Abyss, but it
        can also be found in the Shadowfell and the Demiplane of Dread.
        In the Material Plane, eyewings can sometimes be encountered in
        the vast caverns of the Underdark or in ruined temples dedicated
        to demon princes. There have been reports that eyewings have
        been used as flying mounts by derros, gnolls, xvarts, and demonic
        cultists.




         Eyewing                                               turn. On a successful saving throw, the creature is immune to the
                                                               stench of all eyewings for 1 hour.
         Large fiend, chaotic evil
                                                               Actions
         Armor Class 15 (natural armor)                        Multiattack. The eyewing makes two attacks: one with its Claws and
         Hit Points 25 (3d10 + 9)                              one with its Stinger.
         Speed 10 ft., fly 60 ft.
                                                               Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
                                                               Hit: 10 (2d6 + 3) slashing damage.
             STR           DEX           CON           INT           WIS           CHA
                17 (+3)       15 (+2)      16 (+3)        5 (-3)       12 (+1)        6 (-2)  Stinger. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit:
                                                               5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.
         Damage Immunities poison
                                                               Tear Splash (Recharge 5-6). The eyewing drops a one-foot-diameter
         Senses darkvision 120 ft., passive Perception 11
                                                               ball of poisonous liquid at a point on the ground directly below it.
         Languages understands Abyssal and Infernal but can't speak  Each creature in a 5-foot-radius sphere centered on that point must
         Challenge 2 (450 XP)         Proficiency Bonus +2
                                                               make a DC 13 Constitution saving throw.  On a failed save, a creature
                                                               takes 14 (4d6) poison damage and is poisoned for 1 hour. Until this
         Flyby. The eyewing doesn’t provoke opportunity attacks when it flies   poison ends, a creature can't use reactions, its speed is halved, and it
         out of an enemy’s reach.                              can't make more than one attack on its turn. In addition, the creature
                                                               can use either an action or a bonus action on its turn, but not both.
         Stench. Any creature other than an eyewing that starts its turn
                                                               On a successful save, a creature takes half as much damage and isn't
         within 5 feet of the eyewing must succeed on a DC 13 Constitution
                                                               poisoned.
         saving throw or be poisoned until the start of the creature’s next
       112
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