Page 113 - Monster Manual Expanded III Dragonix
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Eyewing
Eyewing
The eyewing is a repugnant fiend native to the Abyss. At first
glance, it resembles a giant headless bat that has a large five-
foot-diameter egg-shaped body covered with matted dark fur.
Attached to it are two leathery bat-like wings tipped with
razor-sharp talons and an eight-foot-long rat's tail that ends
with a venom-tipped stinger shaped like a spur. A single
giant eyeball with a blood-red pupil juts the front of the
eyewing's body. A foul, sticky liquid continuously leaks
from its eye, soaking the eyewing's body and causing
it to give off a putrid stench.
Witless Minions. An eyewing lives only to serve
its master, which are often powerful demons. If left
on its own, however, it spends its time stalking and
killing prey. Otherwise, it always does what its master
asks it to do without question, even if it would surely lead to
its destruction. It does this not because of loyalty but out of
fear and stupidity.
Poison Bomber. In combat, an eyewing attacks by swooping
at its prey and striking it with its talons and stinger before
the target could react. Against more formidable foes, the
eyewing secretes a vile mucus-like liquid from its tear
duct and drops it on them like a water bomb. Those
hardy enough to survive the highly-toxic liquid might still
succumb to the poison's other effects. Once its prey is slain,
the eyewing secretes enzymes from its tear duct and lets it
drip on the corpse. These digestive enzymes breakdown and
liquefy the prey's body. The eyewing then dips into the digested
remains and absorbs the liquids through its eye membrane.
Dark Dwellers. The eyewing may be native to the Abyss, but it
can also be found in the Shadowfell and the Demiplane of Dread.
In the Material Plane, eyewings can sometimes be encountered in
the vast caverns of the Underdark or in ruined temples dedicated
to demon princes. There have been reports that eyewings have
been used as flying mounts by derros, gnolls, xvarts, and demonic
cultists.
Eyewing turn. On a successful saving throw, the creature is immune to the
stench of all eyewings for 1 hour.
Large fiend, chaotic evil
Actions
Armor Class 15 (natural armor) Multiattack. The eyewing makes two attacks: one with its Claws and
Hit Points 25 (3d10 + 9) one with its Stinger.
Speed 10 ft., fly 60 ft.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 10 (2d6 + 3) slashing damage.
STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 16 (+3) 5 (-3) 12 (+1) 6 (-2) Stinger. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit:
5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.
Damage Immunities poison
Tear Splash (Recharge 5-6). The eyewing drops a one-foot-diameter
Senses darkvision 120 ft., passive Perception 11
ball of poisonous liquid at a point on the ground directly below it.
Languages understands Abyssal and Infernal but can't speak Each creature in a 5-foot-radius sphere centered on that point must
Challenge 2 (450 XP) Proficiency Bonus +2
make a DC 13 Constitution saving throw. On a failed save, a creature
takes 14 (4d6) poison damage and is poisoned for 1 hour. Until this
Flyby. The eyewing doesn’t provoke opportunity attacks when it flies poison ends, a creature can't use reactions, its speed is halved, and it
out of an enemy’s reach. can't make more than one attack on its turn. In addition, the creature
can use either an action or a bonus action on its turn, but not both.
Stench. Any creature other than an eyewing that starts its turn
On a successful save, a creature takes half as much damage and isn't
within 5 feet of the eyewing must succeed on a DC 13 Constitution
poisoned.
saving throw or be poisoned until the start of the creature’s next
112
Bestiary

