Page 158 - Monster Manual Expanded III Dragonix
P. 158

accuracy. When outnumbered, lupinals will cast spells and   are dexterous, allowing them to handle objects as if they have
        unleash a howl that can unnerve and terrify their foes.   humanoid hands. Ursinals are the scholars and record-keepers
                                                               of the guardinals, often acting as advisers to leonals. They are
        Musteval                                               the most educated and magically skilled of all guardinals and
        Mustevals resemble 2-foot tall humanoids with mustelid-like   are often sought for their knowledge of obscure artifacts and
        features. They have a slim body covered in soft white fur, with   legendary locations.
        tufted ears, and piercing black eyes. They are charming, very     Ursinals disdain physical combat but if physical confrontation is
        inquisitive, and have a soft spot for literature and the performing   inevitable, they can easily maul their enemies, delivering terrible
        arts, particularly dance, music, and theater. Because of their size,   wounds as a fearsome bear can. Ursinals, however, would rather
        natural ability for diplomacy, and magical abilities that help alter   use their spells during combat.
        or conceal their appearances, mustevals often serve as emissaries
        and spies.
          Crafty Tricksters. Mustevals always try to avoid physical combat.
        If they find themselves in one though, they use guile, opportunity,
        and melee attacks mixed with magic to distract their enemies and   Ursinal
        leaving them open and vulnerable to the mustevals' allies.
                                                                Large celestial, neutral good
        Ursinal
                                                                Armor Class 14 (natural armor)
        Ursinals resemble 8-foot tall bears with facial expressions that
                                                                Hit Points 95 (10d10 + 40)
        show a kind and intelligent personality. Their bear-like paws
                                                                Speed 40 ft.

                                                                    STR           DEX           CON           INT           WIS           CHA
         Musteval                                                      20 (+5)       10 (+0)      18 (+4)      18 (+4)     14 (+2)      18 (+4)
         Tiny celestial, neutral good                           Saving Throws Con +7, Int +7, Wis +5
                                                                Skills Arcana +7, Investigation +10, Nature +7, Religon +7
         Armor Class 16 (studded leather)                       Damage Resistances cold, poison, thunder; bludgeoning, piercing,
         Hit Points 14 (4d4 + 4)                                  and slashing from nonmagical attacks
         Speed 30 ft., burrow 10 ft.                            Damage Immunities lightning
                                                                Condition Immunities charmed, frightened

             STR           DEX           CON           INT           WIS           CHA    Senses truesight 60 ft., passive Perception 12
                   7 (-2)       19 (+4)       12 (+1)     14 (+2)      14 (+2)      16 (+3)  Languages all
                                                                Challenge 8 (3,900 XP)       Proficiency Bonus +3
         Saving Throws Dex +6, Cha +5
         Skills Acrobatics +6, Perception +4, Stealth +8        Magic Resistance. The ursinal has advantage on saving throws
         Damage Resistances cold, poison, thunder; bludgeoning, piercing,   against spells and other magical effects.
           and slashing from nonmagical attacks
                                                                Speak with Beasts. The ursinal can communicate with beasts as if
         Damage Immunities lightning
                                                                they shared a language.
         Condition Immunities charmed, frightened
         Senses truesight 60 ft., passive Perception 14         Actions
         Languages all
                                                                Multiattack. The ursinal makes one Bite attack and two Claw
         Challenge 2 (450 XP)         Proficiency Bonus +2
                                                                attacks.
         Keen Smell. The musteval has advantage on Wisdom (Perception)   Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
         checks that rely on smell.                             Hit: 9 (1d8 + 5) piercing damage.
         Magic Resistance. The musteval has advantage on saving throws
                                                                Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
         against spells and other magical effects.
                                                                Hit: 8 (1d6 + 5) slashing damage and if the target is a creature, it
         Speak with Beasts. The musteval can communicate with beasts as   is grappled (escape DC 16). Until this grapple ends, the target is
         if they shared a language.                             restrained.
         Actions                                                Innate Spellcasting. The ursinal’s innate spellcasting ability is
                                                                Charisma (spell save DC 15). It can innately cast the following
         Multiattack. The musteval makes one Dagger attack and casts one   spells, requiring no material components:
         spell that takes 1 action to cast.
                                                                At will: aid, detect evil and good, detect thoughts, fog cloud,
         Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or     magic missile (4 darts), protection from poison
         range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage. The   2/day (each): cure wounds (3d8 + 4), dispel magic, dimension door,
         attack deals an extra 3 (1d6) damage if the musteval has advantage     hold monster, polymorph
         on the attack roll.                                    1/day (each): divine word, heal
         Innate Spellcasting. The musteval’s innate spellcasting ability is   Spellcasting. The ursinal is a 10th-level spellcaster. Its spellcasting
         Charisma (spell save DC 13). It can innately cast the following   ability is Intelligence (spell save DC 15, +7 to hit with spell attacks).
         spells, requiring no material components:              The ursinal has the following wizard spells prepared:
         At will: alter self, detect good and evil, detect magic, vicious mockery  Cantrips (at will): gust, light, mage hand, mending, prestidigitation
         2/day (each): dissonant whispers, heroism, invisibility  1st level (4 slots): absorb elements, disguise self, shield, sleep
         Bonus Actions                                          2nd level (3 slots): invisibility, locate object, misty step
                                                                3rd level (3 slots): clairvoyance, counterspell, fly
         Cunning Action. The musteval takes the Dash, Disengage, or Hide   4th level (3 slots): confusion, locate creature
         action.                                                5th level (2 slot): Bigby's hand, legend lore

                                                                                                                  157
                                                                                                  Bestiary
   153   154   155   156   157   158   159   160   161   162   163