Page 154 - Monster Manual Expanded III Dragonix
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Avoral                             Cervidal                         Equinal



        Guardinals


        Guardinals
                                                                 Flying Skirmishers. Avorals are the scouts and rangers of the
        The noble guardinals are celestials that resemble animal-  guardinals. Their acute vision allows them to see enemies from
        humanoid hybrids. Despite their bestial appearance, guardinals   great distances, and their light, majestic bodies enable them to
        are the most honorable and pure-hearted beings one will ever   fly at incredible speeds. In combat, the avorals prefer to attack
        encounter. Native to Elysium and the House of Nature, the   by raining crossbow bolts at their targets while perched on high
        guardinals embody virtue and good-naturedness without being   ground or swooping down at them and slashing with their sharp
        constrained by law nor distracted by the chaos of freedom. They   talons. Like other guardinals, avorals are innate magic-users and
        are welcoming, mirthful, and witty. Though they always seek to   can cast devastating spells like lightning bolt and fear.
        resolve conflict through peaceful means, guardinals are ready to
        fight if needed. Due to their nature, guardinals often clash with   Cervidal
        fiends, tyrants, and evil undead.
                                                               At first glance, cervidals appear to look like satyrs. They resemble
          Noble Heroes. While guardinals have no strict hierarchy as do
                                                               humanoids with goat-like features but are more handsome, nobler,
        the celestial archons, they recognize the authority and follow the
                                                               and regal-looking. Cervidals have short, reddish-brown fur over
        guardinal paragons known as Talisid and the Five Companions.   their golden skin, with hooves as feet and their heads crowned
        From time to time, guardinals may be called upon by deities of
                                                               with magnificent curving horns of a ram. Cervidals, along with
        Elysium and the House of Nature to perform noble quests, at
                                                               equinals, are amongst the most common types of guardinals one
        times aiding heroes from the Material Plane. Squads of guardinals
                                                               will encounter in Elysium, and thus, along with equinals, form the
        also mount lightning raids and rescue missions in the Lower
                                                               bulk of a guardinal army.
        Planes.                                                  Dispelling Horns. A cervidal loathes physical combat, choosing
        Avoral                                                 to end conflicts through peaceful contests, diplomacy, or witty
                                                               banter. But if a physical confrontation is unavoidable, a cervidal
        Avorals appear as tall, muscular humanoids with feathered wings   will not back down. It often opens combat with a headlong charge,
        for arms and eagle-like lower legs that end with sharp talons.   using its formidable horns to break enemy formation. Its horns
        They have hands at the end of their wings, allowing them to use   are more than just weapons, though, as the cervidal can also use
        weapons. The avoral has strong but hollow bones that make it   it to break enchantments, dispel illusions, and banish summoned
        incredibly light, so much that even the largest avoral weighs no   creatures. Despite its great strength, a cervidal prefers to use
        more than 120 pounds.                                  weapons that rely on finesse and skill.
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