Page 154 - Monster Manual Expanded III Dragonix
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Avoral Cervidal Equinal
Guardinals
Guardinals
Flying Skirmishers. Avorals are the scouts and rangers of the
The noble guardinals are celestials that resemble animal- guardinals. Their acute vision allows them to see enemies from
humanoid hybrids. Despite their bestial appearance, guardinals great distances, and their light, majestic bodies enable them to
are the most honorable and pure-hearted beings one will ever fly at incredible speeds. In combat, the avorals prefer to attack
encounter. Native to Elysium and the House of Nature, the by raining crossbow bolts at their targets while perched on high
guardinals embody virtue and good-naturedness without being ground or swooping down at them and slashing with their sharp
constrained by law nor distracted by the chaos of freedom. They talons. Like other guardinals, avorals are innate magic-users and
are welcoming, mirthful, and witty. Though they always seek to can cast devastating spells like lightning bolt and fear.
resolve conflict through peaceful means, guardinals are ready to
fight if needed. Due to their nature, guardinals often clash with Cervidal
fiends, tyrants, and evil undead.
At first glance, cervidals appear to look like satyrs. They resemble
Noble Heroes. While guardinals have no strict hierarchy as do
humanoids with goat-like features but are more handsome, nobler,
the celestial archons, they recognize the authority and follow the
and regal-looking. Cervidals have short, reddish-brown fur over
guardinal paragons known as Talisid and the Five Companions. their golden skin, with hooves as feet and their heads crowned
From time to time, guardinals may be called upon by deities of
with magnificent curving horns of a ram. Cervidals, along with
Elysium and the House of Nature to perform noble quests, at
equinals, are amongst the most common types of guardinals one
times aiding heroes from the Material Plane. Squads of guardinals
will encounter in Elysium, and thus, along with equinals, form the
also mount lightning raids and rescue missions in the Lower
bulk of a guardinal army.
Planes. Dispelling Horns. A cervidal loathes physical combat, choosing
Avoral to end conflicts through peaceful contests, diplomacy, or witty
banter. But if a physical confrontation is unavoidable, a cervidal
Avorals appear as tall, muscular humanoids with feathered wings will not back down. It often opens combat with a headlong charge,
for arms and eagle-like lower legs that end with sharp talons. using its formidable horns to break enemy formation. Its horns
They have hands at the end of their wings, allowing them to use are more than just weapons, though, as the cervidal can also use
weapons. The avoral has strong but hollow bones that make it it to break enchantments, dispel illusions, and banish summoned
incredibly light, so much that even the largest avoral weighs no creatures. Despite its great strength, a cervidal prefers to use
more than 120 pounds. weapons that rely on finesse and skill.
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Bestiary

