Page 157 - Monster Manual Expanded III Dragonix
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Lupinal                          Leonal                    Musteval           Ursinal



         Lupinal                                               Speak with Beasts. The lupinal can communicate with beasts as if
                                                               they shared a language.
         Medium celestial, neutral good
                                                               Actions
         Armor Class 16 (studded leather)
                                                               Multiattack. The lupinal makes two melee attacks.
         Hit Points 60 (8d8 + 24)
         Speed 50 ft.                                          Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
                                                               Hit: 7 (1d6 + 4) slashing damage.
             STR           DEX           CON           INT           WIS           CHA
                16 (+3)       18 (+4)      16 (+3)      14 (+2)     14 (+2)      16 (+3)  Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
                                                               Hit: 6 (1d4 + 4) slashing damage.
         Saving Throws Dex +7, Wis +5, Cha +6
                                                               Innate Spellcasting. The lupinal’s innate spellcasting ability is
         Skills Perception +5, Stealth +7, Survival +8         Charisma (spell save DC 14). It can innately cast the following spells,
         Damage Resistances cold, poison, thunder; bludgeoning, piercing,   requiring no material components:
           and slashing from nonmagical attacks
                                                               At will: alter self, blur, cure wounds (2d8 + 3), darkness
         Damage Immunities lightning
                                                               2/day (each): blink, cone of cold, fly
         Condition Immunities charmed, frightened
         Senses truesight 60 ft., passive Perception 15        Howl (1/Day). The lupinal emits a magical howl. Each enemy
         Languages all                                         creature within 300 feet of the lupinal and able to hear the howl must
         Challenge 6 (2,300 XP)       Proficiency Bonus +3     make a DC 14 Wisdom saving throw or become frightened for 1
                                                               minute.  A creature can repeat the saving throw at the end of each of
         Keen Smell. The lupinal has advantage on Wisdom (Perception)   its turns, ending the effect on itself on a success.
         checks that rely on smell.                            Bonus Actions
         Magic Resistance. The lupinal has advantage on saving throws
                                                               Ethereal Jaunt. The lupinal magically shifts from the Material Plane
         against spells and other magical effects.
                                                               to the Ethereal Plane, or vice versa.
         Pack Tactics. The lupinal has advantage on an attack roll against
                                                               Two-Weapon Fighting. When the lupinal takes the Attack action or
         a creature if at least one of the lupinal's allies is within 5 feet of the
                                                               uses Multiattack, it makes one melee weapon attack.
         creature and the ally isn't incapacitated.
       156
                    Bestiary
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