Page 175 - Monster Manual Expanded III Dragonix
P. 175
Urd Warlock War Leader of Urd Batlord of
of the Fiend Kurtulmak Kuraulyek
Urd Warlock of the Fiend Dark One's Own Luck (Recharges after a Short or Long Rest).
When the kobold makes an ability check or saving throw, it can add
Small humanoid (kobold), lawful evil
a d10 to the roll. It can do this after the roll is made but before any of
the roll's effects occur.
Armor Class 14 (studded leather)
Hit Points 40 (9d6 + 9) Actions
Speed 30 ft., fly 30 ft.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
STR DEX CON INT WIS CHA
7 (-2) 14 (+2) 12 (+1) 10 (+0) 7 (-2) 15 (+2) Innate Spellcasting. The kobold's innate spellcasting ability is
Charisma (spell save DC 12). It can innately cast the following spells,
Skills Arcana +2, Religion +2 requiring no material components:
Senses darkvision 60 ft., passive Perception 8 At will: false life, silent image
Languages Common, Draconic
Spellcasting. The kobold is a 6th-level spellcaster. Its spellcasting
Challenge 3 (700 XP) Proficiency Bonus +2
ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It
regains its expended spell slots when it finishes a short or long rest.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage
It knows the following warlock spells:
on attack rolls, as well as on Wisdom (Perception) checks that rely
Cantrips (at will): eldritch blast (2 beams, 1d10 + 2), mage hand,
on sight.
thunderclap (2d6)
Pack Tactics. The kobold has advantage on an attack roll against 1st- 3rd level (2 3rd-level slots): blindness/deafness, burning hands,
a creature if at least one of the kobold's allies is within 5 feet of the command, counterspell, fireball, scorching ray, stinking cloud
creature and the ally isn't incapacitated.
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Bestiary

