Page 175 - Monster Manual Expanded III Dragonix
P. 175

Urd Warlock                    War Leader of                 Urd Batlord of
                 of the Fiend                     Kurtulmak                     Kuraulyek


         Urd Warlock of the Fiend                              Dark One's Own Luck (Recharges after a Short or Long Rest).
                                                               When the kobold makes an ability check or saving throw, it can add
         Small humanoid (kobold), lawful evil
                                                               a d10 to the roll. It can do this after the roll is made but before any of
                                                               the roll's effects occur.
         Armor Class 14 (studded leather)
         Hit Points 40 (9d6 + 9)                               Actions
         Speed 30 ft., fly 30 ft.
                                                               Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
                                                               range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
             STR           DEX           CON           INT           WIS           CHA
                   7 (-2)       14 (+2)       12 (+1)      10 (+0)       7 (-2)        15 (+2)  Innate Spellcasting. The kobold's innate spellcasting ability is
                                                               Charisma (spell save DC 12). It can innately cast the following spells,
         Skills Arcana +2, Religion +2                         requiring no material components:
         Senses darkvision 60 ft., passive Perception 8        At will: false life, silent image
         Languages Common, Draconic
                                                               Spellcasting. The kobold is a 6th-level spellcaster. Its spellcasting
         Challenge 3 (700 XP)         Proficiency Bonus +2
                                                               ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It
                                                               regains its expended spell slots when it finishes a short or long rest.
         Sunlight Sensitivity. While in sunlight, the kobold has disadvantage
                                                               It knows the following warlock spells:
         on attack rolls, as well as on Wisdom (Perception) checks that rely
                                                               Cantrips (at will): eldritch blast (2 beams, 1d10 + 2), mage hand,
         on sight.
                                                                 thunderclap (2d6)
         Pack Tactics. The kobold has advantage on an attack roll against   1st- 3rd level (2 3rd-level slots): blindness/deafness, burning hands,
         a creature if at least one of the kobold's allies is within 5 feet of the     command, counterspell, fireball, scorching ray, stinking cloud
         creature and the ally isn't incapacitated.
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                    Bestiary
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