Page 170 - Monster Manual Expanded III Dragonix
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Ki-rin
Ki-Rin Foal
A ki-rin foal is an adolescent ki-rin the size of a
horse. While it lacks the experience and maturity of
its adult kin, it more than makes up for it with its
youthful inquisitiveness and boundless energy.
A ki-rin foal is often in the company of its
parents, who carefully watch over it. However,
due to its adventurous spirit, the ki-rin foal
occasionally slips away from the care of its
guardians to escape into the Outer Planes
and the Material Plane. Because of its
impressionable nature, the ki-rin tends to
find itself in the company of strangers it
finds interesting, such as good-natured
adventurers on a quest, and inadvertently
exposes it to unnecessary danger.
Ki-rin Foal attack.
Large celestial, lawful good Hoof. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5
(1d4 + 3) bludgeoning damage.
Armor Class 19 (natural armor) Horn. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7
Hit Points 67 (9d10 + 18) (1d8 + 3) piercing damage.
Speed 60 ft., fly 120 ft.
Innate Spellcasting. The ki-rin’s innate spellcasting ability is
Charisma (spell save DC 14). The ki-rin can innately cast the
STR DEX CON INT WIS CHA
following spells, requiring no material components:
17 (+3) 16 (+3) 14 (+2) 17 (+3) 16 (+3) 16 (+3)
At will: gaseous form, major image, wind walk
1/day: create food and water
Skills Perception +6, Religion +6
Damage Immunities poison Spellcasting. The ki-rin is a 9th-level spellcaster. Its spellcasting
Condition Immunities poisoned ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16 has the following cleric spells prepared:
Languages all, telepathy 120 ft. Cantrips (at will): light, sacred flame (2d8), spare the dying,
Challenge 6 (2,300 XP) Proficiency Bonus +3 thaumaturgy
1st level (4 slots): cure wounds, detect evil and good, protection from
Magic Resistance. The ki-rin has advantage on saving throws evil and good
against spells and other magical effects. 2nd level (3 slots): calm emotions, lesser restoration, silence
3rd level (3 slots): dispel magic, remove curse
Magic Weapons. The ki-rin’s weapon attacks are magical.
4th level (3 slots): banishment, freedom of movement
Actions 5th level (1 slot): mass cure wounds
Multiattack. The ki-rin makes two Hoof attacks and one Horn
169
Bestiary

