Page 180 - Monster Manual Expanded III Dragonix
P. 180

Kuo-toa Leviathan                                     has two claws, each of which can grapple only one target.

         Huge humanoid (kuo-toa), neutral evil                 Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., one target not
                                                               grappled by the kuo-toa. Hit: 18 (3d8 + 5) bludgeoning damage. If
         Armor Class 14 (natural armor)                        the target is a creature, it must succeed on a DC 17 Strength saving
         Hit Points 168 (16d12 + 64)                           throw or be knocked prone. If the creature fails its saving throw by 5
         Speed 40 ft., swim 50 ft.                             or more, it is also stunned until the end of its next turn.
                                                               Swallow. The kuo-toa makes a Bite attack against a Large or smaller
             STR           DEX           CON           INT           WIS           CHA
                                                               creature it is grappling. If the attack hits, the creature is swallowed,
                 21 (+5)        8 (-1)        19 (+4)        8 (-1)       15 (+2)        8 (-1)
                                                               and the grapple ends. The swallowed creature is blinded and
                                                               restrained, it has total cover against attacks and other effects outside
         Skills Perception +6
                                                               the kuo-toa, and it takes 10 (3d6) acid damage at the start of each of
         Senses darkvision 120 ft., passive Perception 16      the kuo-toa's turns.
         Languages Undercommon
                                                                 The kuo-toa can have only one creature swallowed at a time. If the
         Challenge 9 (5,000 XP)       Proficiency Bonus +4
                                                               kuo-toa takes 15 damage or more on a single turn from a creature
                                                               inside it, the kuo-toa must succeed on a DC 14 Constitution saving
         Amphibious. The kuo-toa can breathe air and water.    throw at the end of that turn or regurgitate the swallowed creature,
                                                               which falls prone in a space within 5 feet of the kuo-toa. If the kuo-
         Otherworldly Perception. The kuo-toa can sense the presence of any
                                                               toa dies, a swallowed creature is no longer restrained by it and can
         creature within 30 feet of it that is invisible or on the Ethereal Plane.
                                                               escape from the corpse by using 5 feet of movement, exiting prone.
         It can pinpoint such a creature that is moving.
                                                               Legendary Actions
         Slippery. The kuo-toa has advantage on ability checks and saving
         throws made to escape a grapple.                      The kuo-toa can take 3 legendary actions, choosing from the options
                                                               below. Only one legendary action option can be used at a time and
         Sunlight Sensitivity. While in sunlight, the kuo-toa has disadvantage   only at the end of another creature's turn. The kuo-toa regains spent
         on attack rolls, as well as on Wisdom (Perception) checks that rely
                                                               legendary actions at the start of its turn.
         on sight.
                                                               Move. The kuo-toa moves up to half its speed.
         Actions                                               Claw.  The kuo-toa makes a Claw attack.
                                                               Tail (Costs 2 Actions).  The kuo-toa makes a Tail attack.
         Multiattack. The kuo-toa makes three melee attacks: one with its
                                                               Wave Lash (Costs 3 Actions).   The kuo-toa spins violently, whipping
         Bite and two with its Claw.
                                                                 its claws and tail and creating a powerful wave of water to crash
         Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21     around it. Each creature within 20 feet of the kuo-toa must succeed
         (3d10 + 5) piercing damage and if the target is a Large or smaller     on a DC 17 Strength saving throw.  On a failed save, a creature takes
         creature, it is grappled (escape DC 15).  Until this grapple ends, the     18 (3d8 + 5) bludgeoning damage, pushed up to 15 feet away and be
         creature is restrained.                                 knocked prone.  On a successful save, the creature takes half as
                                                                 much damage and isn't pushed or knocked prone.  The kuo-toa must
         Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12
                                                                 be in water that is at least 15 feet wide and 10 feet deep to use this
         (2d6 + 5) bludgeoning damage, and the target is grappled (escape DC
                                                                 action.
         15). Until the grapple ends, the creature is restrained. The kuo-toa
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