Page 198 - Monster Manual Expanded III Dragonix
P. 198

Orc Fist of Bahgtru                                  a Large or smaller creature it is grappling. If the attack hits, the
                                                               target must succeed on a DC 16 Strength saving throw.  On a
          Medium humanoid (orc), chaotic evil
                                                               failed save, the target takes 10 (2d4 + 5) bludgeoning damage and
                                                               has disadvantage on weapon attack rolls, Strength (Athletics) and
          Armor Class 13 (hide armor)                          Dexterity (Acrobatics) ability checks, and Strength and Dexterity
          Hit Points 102 (12d8 + 48)                           saving throws.  In addition, the target can't use reactions, its speed is
          Speed 30 ft.                                         halved, it can't make more than one attack on its turn, and the target
                                                               can use either an action or a bonus action on its turn, but not both.
              STR           DEX           CON           INT           WIS           CHA   These effects last until the creature regains all of its hit points.
                  20 (+5)      12 (+1)       18 (+4)       6 (-2)       12 (+1)       14 (+2)
                                                               Bonus Actions
          Saving Throws Str +8, Con +7                         Aggressive. The orc moves up to its speed toward a hostile creature
          Skills Athletics +8, Intimidation +8                 it can see.
          Senses darkvision 60 ft., passive Perception 11      Legendary Actions
          Languages Common, Orc
          Challenge 5 (1,800 XP)       Proficiency Bonus +3    The orc can take 3 legendary actions, choosing from the options
                                                               below. Only one legendary action option can be used at a time and
                                                               only at the end of another creature's turn. The orc regains spent
          Brute. A melee weapon deals one extra die of its damage when the
                                                               legendary actions at the start of its turn.
          orc hits with it (included in the attack).
                                                               Charge. The orc moves up to its speed.
          Legendary Resistance (1/Day). If the orc fails a saving throw, it can   Spiked Gauntlet (Costs 2 Actions). The orc attacks with its spiked
          choose to succeed instead.                             gauntlet.
          Actions                                              Frighten Foes (Costs 1-3 Actions). The orc targets up to 3 enemies
                                                                 it can see within 30 feet of it. If the target can see and hear it,
          Multiattack. The orc makes two Spiked Gauntlet attacks.       the target must succeed on a DC 13 Wisdom saving throw or be
                                                                 frightened until the end of orc’s next turn. It costs 1 legendary
          Spiked Gauntlet. Melee Weapon Attack: +8 to hit, reach 5 ft., one
                                                                 action per target.
          target. Hit: 10 (2d4 + 5) bludgeoning damage plus 2 (1d4) piercing
                                                               Clobber (Costs 3 Actions). The orc attacks with its Spiked
          damage and if the target is a Large or smaller creature, it is grappled
                                                                 Gauntlet.  If the attack hits, the target must succeed on a DC 16
          (escape DC 15).  While grappled, the target is restrained, and the orc
                                                                 Constitution saving throw or be knocked unconscious for 1 minute.
          can't use one of its Spiked Gauntlet attacks on another target.
                                                                 The unconscious target repeats the saving throw if it takes damage
          Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or     and at the end of each of its turns, ending the effect on itself on a
          range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.    success.
          Bonebreaker. The orc makes one Spiked Gauntlet attack against
         Orog Battle Priestess of Luthic                       orog has the following cleric spells prepared:

                                                               Cantrips (at will): guidance, sacred flame (2d8), thaumaturgy, toll the
         Medium humanoid (orc), chaotic evil
                                                                 dead (2d8 or 2d12)
                                                               1st level (4 slots): bane, cure wounds, earth tremor, guiding bolt,
         Armor Class 15 (breastplate)
                                                                 thunderwave
         Hit Points 75 (10d8 + 30)
                                                               2nd level (3 slots): aid, blindness/deafness, darkness, spike growth,
         Speed 30 ft.
                                                                 spiritual weapon
                                                               3rd level (2 slots): dispel magic, erupting earth, glyph of warding,
              STR           DEX           CON           INT           WIS           CHA     stinking cloud
                 18 (+4)      12 (+1)      16 (+3)      12 (+1)      17 (+3)      12 (+1)
                                                               Cave Mother's Wrath (1/Day). Each allied orc within 30 feet of the
                                                               orog that doesn't have all of its hit points can use its reaction to make
         Saving Throws Con +6, Wis +6
                                                               one melee attack. Any creature hit by an ally while affected by Cave
         Skills Perception +6, Religion +4
                                                               Mother's Wrath has disadvantage on saving throws made against the
         Senses darkvision 60 ft., passive Perception 16
         Languages Common, Orc                                 orog's spells until the end of the orog's next turn. The orog can then
         Challenge 6 (2,300 XP)       Proficiency Bonus +3     make one warhammer attack as a bonus action.
                                                               Bonus Actions
         Voice of Luthic. Provided the orog isn't incapacitated, an ally that
                                                               Aggressive. The orog moves up to its speed toward a hostile creature
         starts its turn within 30 feet of the orog and can hear the orog gains
                                                               it can see.
         advantage on saving throws against being charmed and frightened
         until the start of its next turn.                     Legendary Actions
         Actions                                               The orog can take 3 legendary actions, choosing from the options
                                                               below. Only one legendary action option can be used at a time and
         Multiattack. The orog makes two Warhammer attacks. Alternatively,
                                                               only at the end of another creature's turn. The orog regains spent
         it can make one Warhammer attack and cast one spell that takes 1
                                                               legendary actions at the start of her turn.
         action to cast.
                                                               Move. The orog moves up to half its speed.
         Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
                                                               Cantrip. The orog casts a cantrip.
         Hit: 8 (1d8 + 4) bludgeoning damage or 9 (1d10 + 4) bludgeoning
                                                               Warhammer. The orog attacks with its Warhammer.
         damage if used with two hands.
                                                               Cast a Spell (Costs 1-2 Actions). The orog expends a spell slot to
         Spellcasting. The orog is an 5th-level spellcaster. Its spellcasting     cast a 1st- or 2nd-level spell that it has prepared. Doing so costs 1
         ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The     legendary action per level of the spell.
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