Page 198 - Monster Manual Expanded III Dragonix
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Orc Fist of Bahgtru a Large or smaller creature it is grappling. If the attack hits, the
target must succeed on a DC 16 Strength saving throw. On a
Medium humanoid (orc), chaotic evil
failed save, the target takes 10 (2d4 + 5) bludgeoning damage and
has disadvantage on weapon attack rolls, Strength (Athletics) and
Armor Class 13 (hide armor) Dexterity (Acrobatics) ability checks, and Strength and Dexterity
Hit Points 102 (12d8 + 48) saving throws. In addition, the target can't use reactions, its speed is
Speed 30 ft. halved, it can't make more than one attack on its turn, and the target
can use either an action or a bonus action on its turn, but not both.
STR DEX CON INT WIS CHA These effects last until the creature regains all of its hit points.
20 (+5) 12 (+1) 18 (+4) 6 (-2) 12 (+1) 14 (+2)
Bonus Actions
Saving Throws Str +8, Con +7 Aggressive. The orc moves up to its speed toward a hostile creature
Skills Athletics +8, Intimidation +8 it can see.
Senses darkvision 60 ft., passive Perception 11 Legendary Actions
Languages Common, Orc
Challenge 5 (1,800 XP) Proficiency Bonus +3 The orc can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and
only at the end of another creature's turn. The orc regains spent
Brute. A melee weapon deals one extra die of its damage when the
legendary actions at the start of its turn.
orc hits with it (included in the attack).
Charge. The orc moves up to its speed.
Legendary Resistance (1/Day). If the orc fails a saving throw, it can Spiked Gauntlet (Costs 2 Actions). The orc attacks with its spiked
choose to succeed instead. gauntlet.
Actions Frighten Foes (Costs 1-3 Actions). The orc targets up to 3 enemies
it can see within 30 feet of it. If the target can see and hear it,
Multiattack. The orc makes two Spiked Gauntlet attacks. the target must succeed on a DC 13 Wisdom saving throw or be
frightened until the end of orc’s next turn. It costs 1 legendary
Spiked Gauntlet. Melee Weapon Attack: +8 to hit, reach 5 ft., one
action per target.
target. Hit: 10 (2d4 + 5) bludgeoning damage plus 2 (1d4) piercing
Clobber (Costs 3 Actions). The orc attacks with its Spiked
damage and if the target is a Large or smaller creature, it is grappled
Gauntlet. If the attack hits, the target must succeed on a DC 16
(escape DC 15). While grappled, the target is restrained, and the orc
Constitution saving throw or be knocked unconscious for 1 minute.
can't use one of its Spiked Gauntlet attacks on another target.
The unconscious target repeats the saving throw if it takes damage
Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or and at the end of each of its turns, ending the effect on itself on a
range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage. success.
Bonebreaker. The orc makes one Spiked Gauntlet attack against
Orog Battle Priestess of Luthic orog has the following cleric spells prepared:
Cantrips (at will): guidance, sacred flame (2d8), thaumaturgy, toll the
Medium humanoid (orc), chaotic evil
dead (2d8 or 2d12)
1st level (4 slots): bane, cure wounds, earth tremor, guiding bolt,
Armor Class 15 (breastplate)
thunderwave
Hit Points 75 (10d8 + 30)
2nd level (3 slots): aid, blindness/deafness, darkness, spike growth,
Speed 30 ft.
spiritual weapon
3rd level (2 slots): dispel magic, erupting earth, glyph of warding,
STR DEX CON INT WIS CHA stinking cloud
18 (+4) 12 (+1) 16 (+3) 12 (+1) 17 (+3) 12 (+1)
Cave Mother's Wrath (1/Day). Each allied orc within 30 feet of the
orog that doesn't have all of its hit points can use its reaction to make
Saving Throws Con +6, Wis +6
one melee attack. Any creature hit by an ally while affected by Cave
Skills Perception +6, Religion +4
Mother's Wrath has disadvantage on saving throws made against the
Senses darkvision 60 ft., passive Perception 16
Languages Common, Orc orog's spells until the end of the orog's next turn. The orog can then
Challenge 6 (2,300 XP) Proficiency Bonus +3 make one warhammer attack as a bonus action.
Bonus Actions
Voice of Luthic. Provided the orog isn't incapacitated, an ally that
Aggressive. The orog moves up to its speed toward a hostile creature
starts its turn within 30 feet of the orog and can hear the orog gains
it can see.
advantage on saving throws against being charmed and frightened
until the start of its next turn. Legendary Actions
Actions The orog can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and
Multiattack. The orog makes two Warhammer attacks. Alternatively,
only at the end of another creature's turn. The orog regains spent
it can make one Warhammer attack and cast one spell that takes 1
legendary actions at the start of her turn.
action to cast.
Move. The orog moves up to half its speed.
Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Cantrip. The orog casts a cantrip.
Hit: 8 (1d8 + 4) bludgeoning damage or 9 (1d10 + 4) bludgeoning
Warhammer. The orog attacks with its Warhammer.
damage if used with two hands.
Cast a Spell (Costs 1-2 Actions). The orog expends a spell slot to
Spellcasting. The orog is an 5th-level spellcaster. Its spellcasting cast a 1st- or 2nd-level spell that it has prepared. Doing so costs 1
ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The legendary action per level of the spell.
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Bestiary

