Page 224 - Monster Manual Expanded III Dragonix
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Sahuagin Shark of Sekolah                              Sahuagin Shaman

         Large humanoid (sahuagin, shapechanger), lawful evil   Medium humanoid (sahuagin), lawful evil

         Armor Class 13 (natural armor)                         Armor Class 12 (natural armor)
         Hit Points 67 (9d10 + 18)                              Hit Points 60 (11d8 + 11)
         Speed 30 ft., swim 50 ft.                              Speed 30 ft., swim 40 ft.

             STR           DEX           CON           INT           WIS           CHA   STR           DEX           CON           INT           WIS           CHA
                19 (+4)      13 (+1)       15 (+2)     10 (+0)      14 (+2)       12 (+1)          13 (+1)      11 (+0)      12 (+1)      12 (+1)     16 (+3)      12 (+1)

         Saving Throws Str +7, Con +5                           Skills Perception +5
         Skills Perception +8, Survival +5                      Senses darkvision 120 ft., passive Perception 15
         Damage Immunities bludgeoning, piercing, and slashing damage   Languages Sahuagin
           from nonmagical attacks that aren’t silvered         Challenge 3 (700 XP)         Proficiency Bonus +2
         Senses darkvision 120 ft., passive Perception 18
         Languages Sahuagin
                                                                Blood Frenzy. The sahuagin has advantage on melee attack rolls
         Challenge 6 (2,300 XP)       Proficiency Bonus +3
                                                                against any creature that doesn't have all its hit points.
                                                                Limited Amphibiousness. The sahuagin can breathe air and water,
         Shapechanger. The sahuagin can use its action to polymorph into
                                                                but it needs to be submerged at least once every 4 hours to avoid
         a Large shark-humanoid hybrid or into a Large shark, or back into
                                                                suffocating.
         its true form, which is humanoid. Its statistics, other than its size
         and AC, are the same in each form. Any equipment it is wearing or   Shark Telepathy. The sahuagin can magically command any shark
         carrying isn’t transformed. It reverts to its true form if it dies.   within 120 feet of it, using a limited telepathy.
         Blood Frenzy. The sahuagin has advantage on melee attack rolls   Actions
         against any creature that doesn't have all its hit points.
                                                                Multiattack. The sahuagin makes two melee attacks: one with its
         Limited Amphibiousness. The sahuagin can breathe air and water,   Bite and one with its Claws or Spear.
         but it needs to be submerged at least once every 4 hours to avoid
                                                                Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3
         suffocating.
                                                                (1d4 + 1) piercing damage.
         Shark Telepathy. The sahuagin can magically command any shark
         within 120 feet of it, using a limited telepathy.      Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3
                                                                (1d4 + 1) slashing damage.
         Actions
                                                                Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
         Multiattack. The sahuagin makes one Bite attack and two Claw   range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5
         attacks.  It can replace its Bite attack with Worry.   (1d8 + 1) piercing damage if used with two hands to make a melee
                                                                attack, plus 7 (2d6) cold damage.
         Bite (Shark or Hybrid Form Only). Melee Weapon Attack: +7 to hit,
         reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the   Spellcasting. The sahuagin is a 7th-level spellcaster. Its spellcasting
         target is grappled (escape DC 15) if it is a Large or smaller creature.   ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The
         Until this grapple ends, the target is restrained, and the sahuagin   sahuagin has the following druid spells prepared:
         can't Bite attack another target.                      Cantrips (at will): druidcraft, poison spray (2d12), shape water
         Claw (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7   1st level (4 slots): cure wounds, entangle, thunderwave
         to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.  2nd level (3 slots): summon beast, mirror image, misty step
                                                                3rd level (3 slots): call lightning, dispel magic, tidal wave
         Tail (Shark or Hybrid Form Only). Melee Weapon Attack: +7 to   4th level (1 slot): control water
         hit, reach 5 ft., one target it isn't grappling with. Hit: 8 (1d8 + 4)
         bludgeoning damage and if the target is a Large or smaller creature,   Drown Foes (Recharge 5-6). The sahuagin targets up to 3 enemies
         it must succeed on a DC 15 Constitution saving throw or be stunned   it can see within 30 feet of it. Each target must succeed on a DC 13
         until the end of its next turn.                        Constitution saving throw or begin choking. The choking creature is
                                                                incapacitated until the end of its next turn, when the effect ends on
         Worry (Shark or Hybrid Form Only). A creature the sahuagin is   it.  Constructs and undead are immune to this effect.
         grappling must make a DC 15 Constitution saving throw.  On a
         failed save, the creature takes 17 (3d8 + 4) slashing damage and is
         stunned until the end of the sahuagin's next turn.  On a successful
         save, the creature takes half as much damage and isn't stunned.
         Legendary Actions
         The sahuagin can take 3 legendary actions, choosing from the
         options below. Only one legendary action option can be used at a
         time and only at the end of another creature's turn. The sahuagin
         regains spent legendary actions at the start of its turn.
         Charge. The sahuagin moves up to its speed.
         Tail. The sahuagin makes a Tail attack.
         Jaws (Costs 2 Actions). The sahuagin makes a Bite attack or uses
           Worry.
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