Page 220 - Monster Manual Expanded III Dragonix
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Manticore Revenant                                    Turn Immunity. The revenant is immune to effects that turn undead.

         Large undead, lawful evil                             Vengeful Strikes. If the target hit by the revenant's melee attack is a
                                                               creature against which the revenant has sworn vengeance, the target
                                                               takes an extra 10 (3d6) weapon damage.
         Armor Class 14 (natural armor)
         Hit Points 76 (8d10 + 32)                             Vengeful Tracker. The revenant knows the distance to and direction
         Speed 30 ft., fly 50 ft.                              of any creature against which it seeks revenge, even if the creature
                                                               and the revenant are on different planes of existence. If the creature
              STR           DEX           CON           INT           WIS           CHA   being tracked by the revenant dies, the revenant knows.
                                                               Actions
                19 (+4)       16 (+3)      19 (+4)        7 (-2)       14 (+2)      18 (+4)

                                                               Multiattack. The revenant makes three attacks: one Bite attack and
         Damage Resistances necrotic, psychic
                                                               two Claws attacks, or three Tail Spike attacks.
         Damage Immunities poison
         Condition Immunities charmed, exhaustion, frightened,   Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8
           paralyzed, poisoned, stunned                        (1d8 + 4) piercing damage.
         Senses darkvision 60 ft., passive Perception 12
                                                               Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7
         Languages Common
                                                               (1d6 + 4) slashing damage.
         Challenge 4 (1,100 XP)       Proficiency Bonus +2
                                                               Tail Spike. Ranged Weapon Attack: +6 to hit, range 100/200 ft., one
         Regeneration. The revenant regains 10 hit points at the start of its   target. Hit: 8 (1d8 + 4) piercing damage.
         turn. If the revenant takes fire or radiant damage, this trait doesn’t
                                                               Vengeful Glare. The revenant targets one creature it can see within
         function at the start of the revenant’s next turn. The revenant’s body
                                                               30 feet of it and against which it has sworn vengeance. The target
         is destroyed only if it starts its turn with 0 hit points and doesn’t
                                                               must make a DC 14 Wisdom saving throw. On a failure, the target is
         regenerate.
                                                               paralyzed until the revenant deals damage to it, or until the end of the
         Rejuvenation. When the revenant’s body is destroyed, its soul   revenant’s next turn. When the paralysis ends, the target is frightened
         lingers. After 24 hours, the soul inhabits and animates another   of the revenant for 1 minute. The frightened target can repeat the
         manticore corpse on the same plane of existence and regains all   saving throw at the end of each of its turns, with disadvantage if it
         its hit points. While the soul is bodiless, a wish spell can be used to   can see the revenant, ending the frightened condition on itself on a
         force the soul to go to the afterlife and not return.  success.
         Ogre Revenant                                         While the soul is bodiless, a wish spell can be used to force the soul
                                                               to go to the afterlife and not return.
         Large undead, chaotic evil
                                                               Turn Immunity. The revenant is immune to effects that turn undead.
         Armor Class 11 (hide armor)                           Vengeful Strikes. If the target hit by the revenant's melee attack is a
         Hit Points 66 (7d10 + 28)                             creature against which the revenant has sworn vengeance, the target
         Speed 40 ft.                                          takes an extra 10 (3d6) weapon damage.
                                                               Vengeful Tracker. The revenant knows the distance to and direction
              STR           DEX           CON           INT           WIS           CHA
                                                               of any creature against which it seeks revenge, even if the creature
                21 (+5)         8 (-1)        18 (+4)       5 (-3)          9 (-1)       18 (+4)
                                                               and the revenant are on different planes of existence. If the creature
                                                               being tracked by the revenant dies, the revenant knows.
         Damage Resistances necrotic, psychic                  Actions
         Damage Immunities poison
         Condition Immunities charmed, exhaustion, frightened,   Greatclub. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
           paralyzed, poisoned, stunned                        Hit: 14 (2d8 + 5) bludgeoning damage.
         Senses darkvision 60 ft., passive Perception 9
                                                               Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or
         Languages Common, Giant                               range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
         Challenge 3 (700 XP)         Proficiency Bonus +2
                                                               Vengeful Glare. The revenant targets one creature it can see within
         Regeneration. The revenant regains 10 hit points at the start of its   30 feet of it and against which it has sworn vengeance. The target
         turn. If the revenant takes fire or radiant damage, this trait doesn’t   must make a DC 14 Wisdom saving throw. On a failure, the target is
         function at the start of the revenant’s next turn. The revenant’s body   paralyzed until the revenant deals damage to it, or until the end of the
         is destroyed only if it starts its turn with 0 hit points and doesn’t   revenant’s next turn. When the paralysis ends, the target is frightened
         regenerate.                                           of the revenant for 1 minute. The frightened target can repeat the
                                                               saving throw at the end of each of its turns, with disadvantage if it
         Rejuvenation. When the revenant’s body is destroyed, its soul
                                                               can see the revenant, ending the frightened condition on itself on a
         lingers. After 24 hours, the soul inhabits and animates another ogre
                                                               success.
         corpse on the same plane of existence and regains all its hit points.
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