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Sahuagin Duke

                                                                Large humanoid (sahuagin), lawful evil

                                                                Armor Class 16 (breastplate)
                                                                Hit Points 93 (11d10 + 33)
                                                                Speed 30 ft., swim 50 ft.

                                                                    STR           DEX           CON           INT           WIS           CHA
                                                                       20 (+5)      15 (+2)      17 (+3)      14 (+2)      14 (+2)      17 (+3)

                                                                Saving Throws Str +8, Con +6, Wisdom +5
                                                                Skills Intimidation +9, Perception +8, Survival +5
                                                                Senses darkvision 120 ft., passive Perception 18
                                                                Languages Aquan, Sahuagin
                                                                Challenge 8 (3,900 XP)       Proficiency Bonus +3
         Malenti                                                Blood Frenzy. The sahuagin has advantage on melee attack rolls
                                                                against any creature that doesn't have all its hit points.
         Medium humanoid (sahuagin), lawful evil
                                                                Limited Amphibiousness. The sahuagin can breathe air and water,
                                                                but he needs to be submerged at least once every 4 hours to avoid
         Armor Class 13 (natural armor)
                                                                suffocating.
         Hit Points 16 (3d8 + 3)
         Speed 20 ft., swim 40 ft.                              Shark Telepathy. The sahuagin can magically command any shark
                                                                within 120 feet of it, using a limited telepathy.
             STR           DEX           CON           INT           WIS           CHA
                10 (+0)      15 (+2)       12 (+1)      12 (+1)     10 (+0)       15 (+2)  Actions
                                                                Multiattack. The sahuagin makes three attacks: one with his Bite
         Skills Deception +6, Perception +4, Persuasion +6      and two with his Claws or Trident.
         Senses darkvision 120 ft., passive Perception 14
                                                                Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10
         Languages Common, Elvish, Sahuagin
                                                                (2d4 + 5) piercing damage.
         Challenge 1 (200 XP)         Proficiency Bonus +2
                                                                Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
         Blood Frenzy. The malenti has advantage on melee attack rolls   Hit: 12 (2d6 + 5) slashing damage.
         against any creature that doesn't have all its hit points.  Trident. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or
         Limited Amphibiousness. The malenti can breathe air and water,   range 20/60 ft., one target. Hit: 12 (2d6 + 5) piercing damage, or 14
         but it needs to be submerged at least once every 4 hours to avoid   (2d8 + 5) piercing damage if used with two hands to make a melee
         suffocating.                                           attack, plus 3 (1d6) lightning damage and the target can't take
                                                                reactions until the start of the sahuagin's next turn.
         Shark Telepathy. The malenti can magically command any shark
         within 120 feet of it, using a limited telepathy.      Forked Lightning (Recharges 5-6). The sahuagin unleashes a bolt
                                                                of lightning that arcs toward a target of his choice that he can see
         Sneak Attack (1/Turn). The malenti deals an extra 3 (1d6) damage
                                                                within 60 feet of him. Two bolts then leap from that target to as
         when it hits a target with a weapon attack and has advantage
                                                                many as two other targets, each of which must be within 15 feet
         on the attack roll, or when the target is within 5 feet of an ally of
                                                                of the first target. A target can be a creature or an object and can
         the malenti that isn't incapacitated and the malenti doesn't have   be targeted by only one of the bolts.  Each target must make a DC
         disadvantage on the attack roll.
                                                                14 Constitution saving throw.   On a failed save, a target takes 18
         Actions                                                (4d8) lightning damage and is incapacitated until the end of the
                                                                sahuagin's next turn.  On a successful save, a target takes half as
         Multiattack. The malenti makes two melee attacks: one with its Bite   much damage and isn't incapacitated.
         and one with its Claws or Spear.
                                                                Legendary Actions
         Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
         (1d3 + 2) piercing damage.                             The sahuagin can take 3 legendary actions, choosing from the
                                                                options below. Only one legendary action option can be used at a
         Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
                                                                time and only at the end of another creature's turn. The sahuagin
         (1d3 + 2) slashing damage.
                                                                regains spent legendary actions at the start of his turn.
         Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or   Move. The sahuagin moves up to half his speed.
         range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6   Bite. The sahuagin makes a Bite attack.
         (1d8 + 2) piercing damage if used with two hands to make a melee   Trident (Costs 2 Actions). The sahuagin makes a Trident attack.
         attack.                                                Water Jet (Costs 3 Actions). Ranged Weapon Attack: +8 to hit,
         Bonus Actions                                            range 120 ft., one target. Hit: 21 (6d6) bludgeoning damage, and
                                                                  the target is knocked prone if it fails a DC 14 Strength saving
         Cunning Action. The malenti takes the Dash, Disengage, or Hide     throw.  If the target fails its saving throw by 5 or more, it is also
         action.                                                  stunned until the end of its next turn.

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                    Bestiary
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