Page 242 - Monster Manual Expanded III Dragonix
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Tigbanua



        Tigbanua (Tigban-nu-wah)

        A tigbanua is a voracious predator and scavenger that resembles
        a gangly 7-foot tall humanoid with a long, flexible neck and a
        hideous head that, at first glance, looks like an eyeless cyclops.
        This is not the case, though, as the hollowed socket in the middle
        of its face is actually its nostrils. Its spindly arms and legs have
        oversized hands and feet, each ending in razor-sharp claws, and
        jagged teeth filled its horrid mouth. Despite its ghastly appearance,
        the tigbanua is not an undead creature.
          Cursed Humans. The tigbanuas was once a nomadic clan of
        cannibalistic humans who lived within the fringes of society. They
        preyed on lonely travelers and isolated families, moving from
        location to another once people became suspicious. But their vile
        activities were discovered, and a rabid mob nearly wiped them out.
        A few escaped into the wilderness but soon were starving to death.
        They stumbled upon the rotting corpse of a dead hunter, and
        because they were ravenous, ate it. Not long after, they became
        very ill. Experiencing excruciating pain and at the edge of death,
        they reached out to their false gods, imploring them to end their
        suffering. Orcus, the Demon Prince of Undeath, answered instead
        and gave them a choice - die or receive its 'gift.' Each tigbanua
        unwittingly made the same choice and was transformed into what
        they appear now - a race of feral, ghoul-like humanoids.
          Supernatural Predator. Despite being completely blind, its other
        senses are heightened, making it a successful predator. It can
        smell carrion a mile away, and its long flexible necks and sensitive
        hearing enable it to hear and sense movement from any direction.
        Its powerful feral form allows it to pursue, catch, and bring down
        prey easier. The tigbanua also constantly exudes a supernatural
        aura that causes anyone around it to be filled with dread.
          Aswang Curse. Those that manage to survive a tigbanua's
        onslaught are still not free of danger, though, as those bitten by
        a tigbanua can become afflicted by a curse. Unless the curse is
        removed, the victim will transform into a buso, a type of aswang.
          Opportunistic Scavengers. Tigbanuas hunt in packs and prowl
        places where there is plenty of carrion, such as battlefields,
        cemeteries, and graveyards, as well as isolated areas and roads
        frequented by small groups of travelers.



          Tigbanua                                             creature is frightened until the start of its next turn. If a creature's
                                                               saving throw is successful, the creature is immune to the tigbanua's
          Medium humanoid, chaotic evil                        Fear Aura for the next 24 hours.
                                                               Keen Hearing and Smell. The tigbanua has advantage on Wisdom
          Armor Class 14 (natural armor)
                                                               (Perception) checks that rely on hearing or smell.
          Hit Points 44 (8d8 + 8)
          Speed 40 ft., climb 30 ft.                           Pack Tactics. The tigbanua has advantage on an attack roll against
                                                               a creature if at least one of the tigbanua's allies is within 5 feet of the
              STR           DEX           CON           INT           WIS           CHA   creature and the ally isn't incapacitated.
                 16 (+3)       15 (+2)      12 (+1)       3 (-4)        13 (+1)      14 (+2)
                                                               Actions
          Skills Perception +3, Stealth +4, Survival +5        Multiattack. The tigbanua makes two attacks: one with its Bite and
          Senses blindsight 30 ft. (blind beyond this radius), passive   one with its Claws.
            Perception 13                                      Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
          Languages Common                                     Hit: 6 (1d6 + 3) piercing damage and if the target is a humanoid,
          Challenge 2 (450 XP)         Proficiency Bonus +2    it must succeed on a DC 11 Constitution saving throw or become
                                                               afflicted by the buso aswang curse (page 17). Casting remove
          Blind Senses. The tigbanua can't use its blindsight while deafened   curse, greater restoration, or a similar spell on the target before the
          and unable to smell.                                 transformation is complete can end the curse. Doing so undoes the
                                                               changes made to the target by the curse.
          Fear Aura. Any creature hostile to the tigbanua that starts its turn
          within 10 feet of the tigbanua must make a DC 12 Wisdom saving   Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
          throw, unless the tigbanua is incapacitated. On a failed save, the   Hit: 10 (2d6 + 3) slashing damage


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