Page 242 - Monster Manual Expanded III Dragonix
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Tigbanua
Tigbanua (Tigban-nu-wah)
A tigbanua is a voracious predator and scavenger that resembles
a gangly 7-foot tall humanoid with a long, flexible neck and a
hideous head that, at first glance, looks like an eyeless cyclops.
This is not the case, though, as the hollowed socket in the middle
of its face is actually its nostrils. Its spindly arms and legs have
oversized hands and feet, each ending in razor-sharp claws, and
jagged teeth filled its horrid mouth. Despite its ghastly appearance,
the tigbanua is not an undead creature.
Cursed Humans. The tigbanuas was once a nomadic clan of
cannibalistic humans who lived within the fringes of society. They
preyed on lonely travelers and isolated families, moving from
location to another once people became suspicious. But their vile
activities were discovered, and a rabid mob nearly wiped them out.
A few escaped into the wilderness but soon were starving to death.
They stumbled upon the rotting corpse of a dead hunter, and
because they were ravenous, ate it. Not long after, they became
very ill. Experiencing excruciating pain and at the edge of death,
they reached out to their false gods, imploring them to end their
suffering. Orcus, the Demon Prince of Undeath, answered instead
and gave them a choice - die or receive its 'gift.' Each tigbanua
unwittingly made the same choice and was transformed into what
they appear now - a race of feral, ghoul-like humanoids.
Supernatural Predator. Despite being completely blind, its other
senses are heightened, making it a successful predator. It can
smell carrion a mile away, and its long flexible necks and sensitive
hearing enable it to hear and sense movement from any direction.
Its powerful feral form allows it to pursue, catch, and bring down
prey easier. The tigbanua also constantly exudes a supernatural
aura that causes anyone around it to be filled with dread.
Aswang Curse. Those that manage to survive a tigbanua's
onslaught are still not free of danger, though, as those bitten by
a tigbanua can become afflicted by a curse. Unless the curse is
removed, the victim will transform into a buso, a type of aswang.
Opportunistic Scavengers. Tigbanuas hunt in packs and prowl
places where there is plenty of carrion, such as battlefields,
cemeteries, and graveyards, as well as isolated areas and roads
frequented by small groups of travelers.
Tigbanua creature is frightened until the start of its next turn. If a creature's
saving throw is successful, the creature is immune to the tigbanua's
Medium humanoid, chaotic evil Fear Aura for the next 24 hours.
Keen Hearing and Smell. The tigbanua has advantage on Wisdom
Armor Class 14 (natural armor)
(Perception) checks that rely on hearing or smell.
Hit Points 44 (8d8 + 8)
Speed 40 ft., climb 30 ft. Pack Tactics. The tigbanua has advantage on an attack roll against
a creature if at least one of the tigbanua's allies is within 5 feet of the
STR DEX CON INT WIS CHA creature and the ally isn't incapacitated.
16 (+3) 15 (+2) 12 (+1) 3 (-4) 13 (+1) 14 (+2)
Actions
Skills Perception +3, Stealth +4, Survival +5 Multiattack. The tigbanua makes two attacks: one with its Bite and
Senses blindsight 30 ft. (blind beyond this radius), passive one with its Claws.
Perception 13 Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Languages Common Hit: 6 (1d6 + 3) piercing damage and if the target is a humanoid,
Challenge 2 (450 XP) Proficiency Bonus +2 it must succeed on a DC 11 Constitution saving throw or become
afflicted by the buso aswang curse (page 17). Casting remove
Blind Senses. The tigbanua can't use its blindsight while deafened curse, greater restoration, or a similar spell on the target before the
and unable to smell. transformation is complete can end the curse. Doing so undoes the
changes made to the target by the curse.
Fear Aura. Any creature hostile to the tigbanua that starts its turn
within 10 feet of the tigbanua must make a DC 12 Wisdom saving Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
throw, unless the tigbanua is incapacitated. On a failed save, the Hit: 10 (2d6 + 3) slashing damage
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Bestiary

