Page 240 - Monster Manual Expanded III Dragonix
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Thessaltrice                                          Wakeful. While the thessaltrice sleeps, at least one of its cockatrice

                                                               heads is awake.
         Medium monstrosity, unaligned
                                                               Actions
         Armor Class 11 (natural armor)
                                                               Multiattack. The thessaltrice makes three attacks: one with its Flurry
         Hit Points 52 (8d8 + 16)
                                                               of Cockatrice Bites, one with its Maw, and one with its Tail Pincer.
         Speed 20 ft., fly 40 ft.
                                                               Flurry of Cockatrice Bites. Melee Weapon Attack: +3 to hit, reach 5
              STR           DEX           CON           INT           WIS           CHA   ft., one target. Hit: 3 (1d4 +1) piercing damage piercing damage for
                10 (+0)       12 (+1)      14 (+2)       2 (-4)        13 (+1)         5 (-3)  each cockatrice head it has, and the target must succeed on a DC
                                                               12 Constitution saving throw against being magically petrified. On a
                                                               failed save, the creature begins to turn to stone and is restrained. It
         Damage Immunities poison
                                                               must repeat the saving throw at the end of its next turn. On a success,
         Condition Immunities petrified, poisoned
                                                               the effect ends. On a failure, the creature is petrified for 24 hours.
         Senses darkvision 60 ft., passive Perception 11
         Languages ---                                         Maw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
         Challenge 4 (1,100 XP)       Proficiency Bonus +2     Hit: 4 (1d6 + 1) piercing damage and if the target is a creature, it
                                                               must succeed on a DC 12 Constitution saving throw or take 10 (3d6)
         Multiple Heads. The thessaltrice has eight cockatrice heads. While   poison damage.  On a successful save, the target takes half as much
         it has more than one cockatrice head, the thessaltrice has advantage   damage.
         on saving throws against being blinded, charmed, deafened,
                                                               Tail Pincer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
         frightened, stunned, and knocked unconscious.         Hit: 4 (1d6 + 1) bludgeoning damage and if the target is a Medium
           Whenever the thessaltrice takes 3 or more damage in a single turn,
                                                               or smaller creature, it is also grappled (escape DC 10).  Until this
         one of its cockatrice heads dies.
                                                               grapple ends, the target is restrained, and the thessaltrice can't use
           At the end of its turn, it grows two cockatrice heads for each of its
                                                               its tail pincer tack on another target.
         cockatrice heads that died since its last turn, unless it has taken
         fire or acid damage since its last turn. The thessaltrice regains 3 hit
         points for each cockatrice head regrown in this way.
        Thessaltrice
        The thessaltrice is the abominable result of magically combining
        a thessalhydra and a cockatrice. While it retains the same body
        as a thessalhydra, what grows in place of the serpents are
        eight deadly cockatrice heads. Each head and neck resemble
        a true cockatrice's, from the dark red wattle and comb to
        the reddish-gold feathers covering its neck. In place of
        forelegs, the thessaltrice has the cockatrice's clawed
        wings.
          Fiercely Territorial. The thessaltrice possesses the
        same animal intelligence of its cockatrice ancestry
        while inheriting the ferocity of the thessalhydra. It
        is a very territorial creature and will attack anything
        it sees as a threat, even those larger than itself.  In
        combat, the thessaltrice will often strike with its tail
        pincer first to get hold of the target. Once it has its
        prey secured with its pincer claw, it then follows up
        with a flurry of its dreaded cockatrice bites. If the target
        somehow survives not getting petrified, the thessaltrice
        will finish it off by biting it with its venomous maw.
          Tropical Dwellers. The thessaltrice typically inhabit
        warm, temperate regions such as tropical swamps,
        jungles, savannahs, and closed-canopy forests where
        prey are plentiful. Petrified bodies of its victims adorn
        the thessaltrice's lair, each in various stages of ruin. The
        thessaltrice does not care much for the treasure carried
        by its victims, as it prefers to display their petrified
        bodies instead to scare away intruders.
          Rocky Relationships. A thessaltrice, just like a
        cockatrice,  is usually only found sharing its territory with
        its kind, and rarely does it cohabitate with creatures not
        immune to its petrifying bite. However, adventurers have
        encountered ones living with Ogrémoch-worshipping
        cultists, stone giants, and mages who have permanently
        charmed them to serve as sentries. Thessaltrice eggs are
        highly prized by alchemists, collectors, and merchants and
        sell well in the black market.

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