Page 240 - Monster Manual Expanded III Dragonix
P. 240
Thessaltrice Wakeful. While the thessaltrice sleeps, at least one of its cockatrice
heads is awake.
Medium monstrosity, unaligned
Actions
Armor Class 11 (natural armor)
Multiattack. The thessaltrice makes three attacks: one with its Flurry
Hit Points 52 (8d8 + 16)
of Cockatrice Bites, one with its Maw, and one with its Tail Pincer.
Speed 20 ft., fly 40 ft.
Flurry of Cockatrice Bites. Melee Weapon Attack: +3 to hit, reach 5
STR DEX CON INT WIS CHA ft., one target. Hit: 3 (1d4 +1) piercing damage piercing damage for
10 (+0) 12 (+1) 14 (+2) 2 (-4) 13 (+1) 5 (-3) each cockatrice head it has, and the target must succeed on a DC
12 Constitution saving throw against being magically petrified. On a
failed save, the creature begins to turn to stone and is restrained. It
Damage Immunities poison
must repeat the saving throw at the end of its next turn. On a success,
Condition Immunities petrified, poisoned
the effect ends. On a failure, the creature is petrified for 24 hours.
Senses darkvision 60 ft., passive Perception 11
Languages --- Maw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Challenge 4 (1,100 XP) Proficiency Bonus +2 Hit: 4 (1d6 + 1) piercing damage and if the target is a creature, it
must succeed on a DC 12 Constitution saving throw or take 10 (3d6)
Multiple Heads. The thessaltrice has eight cockatrice heads. While poison damage. On a successful save, the target takes half as much
it has more than one cockatrice head, the thessaltrice has advantage damage.
on saving throws against being blinded, charmed, deafened,
Tail Pincer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
frightened, stunned, and knocked unconscious. Hit: 4 (1d6 + 1) bludgeoning damage and if the target is a Medium
Whenever the thessaltrice takes 3 or more damage in a single turn,
or smaller creature, it is also grappled (escape DC 10). Until this
one of its cockatrice heads dies.
grapple ends, the target is restrained, and the thessaltrice can't use
At the end of its turn, it grows two cockatrice heads for each of its
its tail pincer tack on another target.
cockatrice heads that died since its last turn, unless it has taken
fire or acid damage since its last turn. The thessaltrice regains 3 hit
points for each cockatrice head regrown in this way.
Thessaltrice
The thessaltrice is the abominable result of magically combining
a thessalhydra and a cockatrice. While it retains the same body
as a thessalhydra, what grows in place of the serpents are
eight deadly cockatrice heads. Each head and neck resemble
a true cockatrice's, from the dark red wattle and comb to
the reddish-gold feathers covering its neck. In place of
forelegs, the thessaltrice has the cockatrice's clawed
wings.
Fiercely Territorial. The thessaltrice possesses the
same animal intelligence of its cockatrice ancestry
while inheriting the ferocity of the thessalhydra. It
is a very territorial creature and will attack anything
it sees as a threat, even those larger than itself. In
combat, the thessaltrice will often strike with its tail
pincer first to get hold of the target. Once it has its
prey secured with its pincer claw, it then follows up
with a flurry of its dreaded cockatrice bites. If the target
somehow survives not getting petrified, the thessaltrice
will finish it off by biting it with its venomous maw.
Tropical Dwellers. The thessaltrice typically inhabit
warm, temperate regions such as tropical swamps,
jungles, savannahs, and closed-canopy forests where
prey are plentiful. Petrified bodies of its victims adorn
the thessaltrice's lair, each in various stages of ruin. The
thessaltrice does not care much for the treasure carried
by its victims, as it prefers to display their petrified
bodies instead to scare away intruders.
Rocky Relationships. A thessaltrice, just like a
cockatrice, is usually only found sharing its territory with
its kind, and rarely does it cohabitate with creatures not
immune to its petrifying bite. However, adventurers have
encountered ones living with Ogrémoch-worshipping
cultists, stone giants, and mages who have permanently
charmed them to serve as sentries. Thessaltrice eggs are
highly prized by alchemists, collectors, and merchants and
sell well in the black market.
239
Bestiary

