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Thessalmonsters




        Thessalmonster
        A thessalmonster is a rare creature born from the genetic
        experiments of the mad lich Thessalar, an archmage
        transmuter who is also rumored to have created the
        mimic, owlbear, and a few other amalgamated creatures.
        The thessalmonster is typically characterized as a hybrid
        creature with a large central maw surrounded by eight
        venomous serpents that regenerate like a hydra and a
        prehensile tail that ends in a powerful pincer claw.

        Thessalgorgon

        As its name implies, the thessalgorgon has the
        body and head of a gorgon, with eight serpents
        attached to its shoulder, circling the gorgon's
        head. Its tail ends with a pincer claw, which
        it uses to snatch smaller prey. The creature
        retains the behavior of a gorgon, including its
        ability to breathe petrifying gas.
          Rare Specimen. The original thessalgorgon was
        released by its creator and was able to mate with
        normal gorgons. Most of its offspring come out as
        normal gorgons, but once in every generation, a
        thessalgorgon is born from the original line.
        Because of its formidable abilities, a
        thessalgorgon is often sought after as
        sentries by powerful beings.



         Thessalgorgon                                         straight toward a creature and then hits it with a gore attack on the

         Large monstrosity, unaligned                          same turn, that target must succeed on a DC 17 Strength saving
                                                               throw or be knocked prone. If the target is prone, the thessalgorgon
                                                               can make one attack with its hooves against it as a bonus action.
         Armor Class 19 (natural armor)
         Hit Points 142 (15d10 + 60)                           Actions
         Speed 40 ft.
                                                               Multiattack. The thessalgorgon makes three attacks: one with its
                                                               Flurry of Serpent bites, one to Gore or with its Hooves, and one with
              STR           DEX           CON           INT           WIS           CHA
                                                               its Tail Pincer.
                 20 (+5)      11 (+0)      18 (+4)        2 (-4)      12 (+1)         7 (-2)
                                                               Flurry of Serpent Bites. Melee Weapon Attack: +9 to hit, reach 5 ft.,
         Skills Perception +9                                  one target. Hit: 1 piercing damage plus 3 (1d6) poison damage for
         Damage Immunities poison                              each serpent head it has.
         Condition Immunities petrified, poisoned              Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
         Senses darkvision 60 ft., passive Perception 19
                                                               Hit: 18 (2d12 + 5) piercing damage.
         Languages ---
         Challenge 9 (5,000 XP)       Proficiency Bonus +4     Hooves. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
                                                               Hit: 16 (2d10 + 5) bludgeoning damage.
         Multiple Serpent Heads. The thessalgorgon has eight serpent
                                                               Tail Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
         heads. While it has more than one serpent head, the thessalgorgon
                                                               Hit: 9 (1d8 + 5) bludgeoning damage and if the target is a Medium
         has advantage on saving throws against being blinded, charmed,
                                                               or smaller creature, it is also grappled (escape DC 17).  Until this
         deafened, frightened, stunned, and knocked unconscious.
                                                               grapple ends, the target is restrained, and the thessalgorgon can't use
           Whenever the thessalgorgon takes 5 or more damage in a single
                                                               its tail pincer attack on another target.
         turn, one of its serpent heads dies.
           At the end of its turn, it grows two serpent heads for each of its   Petrifying Breath (Recharge 5–6). The thessalgorgon exhales
         serpent heads that died since its last turn, unless it has taken fire   petrifying gas in a 30-foot cone. Each creature in that area must
         or acid damage since its last turn. The thessalgorgon regains 5 hit   succeed on a DC 16 Constitution saving throw. On a failed save, a
         points for each serpent head regrown in this way.     target begins to turn to stone and is restrained. The restrained target
                                                               must repeat the saving throw at the end of its next turn. On a success,
         Wakeful. While the thessalgorgon sleeps, at least one of its serpent
                                                               the effect ends on the target. On a failure, the target is petrified until
         heads is awake.
                                                               freed by the greater restoration spell or other magic.
         Trampling Charge. If the thessalgorgon moves at least 20 feet
       236
                    Bestiary
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