Page 237 - Monster Manual Expanded III Dragonix
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Thessalmonsters
Thessalmonster
A thessalmonster is a rare creature born from the genetic
experiments of the mad lich Thessalar, an archmage
transmuter who is also rumored to have created the
mimic, owlbear, and a few other amalgamated creatures.
The thessalmonster is typically characterized as a hybrid
creature with a large central maw surrounded by eight
venomous serpents that regenerate like a hydra and a
prehensile tail that ends in a powerful pincer claw.
Thessalgorgon
As its name implies, the thessalgorgon has the
body and head of a gorgon, with eight serpents
attached to its shoulder, circling the gorgon's
head. Its tail ends with a pincer claw, which
it uses to snatch smaller prey. The creature
retains the behavior of a gorgon, including its
ability to breathe petrifying gas.
Rare Specimen. The original thessalgorgon was
released by its creator and was able to mate with
normal gorgons. Most of its offspring come out as
normal gorgons, but once in every generation, a
thessalgorgon is born from the original line.
Because of its formidable abilities, a
thessalgorgon is often sought after as
sentries by powerful beings.
Thessalgorgon straight toward a creature and then hits it with a gore attack on the
Large monstrosity, unaligned same turn, that target must succeed on a DC 17 Strength saving
throw or be knocked prone. If the target is prone, the thessalgorgon
can make one attack with its hooves against it as a bonus action.
Armor Class 19 (natural armor)
Hit Points 142 (15d10 + 60) Actions
Speed 40 ft.
Multiattack. The thessalgorgon makes three attacks: one with its
Flurry of Serpent bites, one to Gore or with its Hooves, and one with
STR DEX CON INT WIS CHA
its Tail Pincer.
20 (+5) 11 (+0) 18 (+4) 2 (-4) 12 (+1) 7 (-2)
Flurry of Serpent Bites. Melee Weapon Attack: +9 to hit, reach 5 ft.,
Skills Perception +9 one target. Hit: 1 piercing damage plus 3 (1d6) poison damage for
Damage Immunities poison each serpent head it has.
Condition Immunities petrified, poisoned Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Senses darkvision 60 ft., passive Perception 19
Hit: 18 (2d12 + 5) piercing damage.
Languages ---
Challenge 9 (5,000 XP) Proficiency Bonus +4 Hooves. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 16 (2d10 + 5) bludgeoning damage.
Multiple Serpent Heads. The thessalgorgon has eight serpent
Tail Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
heads. While it has more than one serpent head, the thessalgorgon
Hit: 9 (1d8 + 5) bludgeoning damage and if the target is a Medium
has advantage on saving throws against being blinded, charmed,
or smaller creature, it is also grappled (escape DC 17). Until this
deafened, frightened, stunned, and knocked unconscious.
grapple ends, the target is restrained, and the thessalgorgon can't use
Whenever the thessalgorgon takes 5 or more damage in a single
its tail pincer attack on another target.
turn, one of its serpent heads dies.
At the end of its turn, it grows two serpent heads for each of its Petrifying Breath (Recharge 5–6). The thessalgorgon exhales
serpent heads that died since its last turn, unless it has taken fire petrifying gas in a 30-foot cone. Each creature in that area must
or acid damage since its last turn. The thessalgorgon regains 5 hit succeed on a DC 16 Constitution saving throw. On a failed save, a
points for each serpent head regrown in this way. target begins to turn to stone and is restrained. The restrained target
must repeat the saving throw at the end of its next turn. On a success,
Wakeful. While the thessalgorgon sleeps, at least one of its serpent
the effect ends on the target. On a failure, the target is petrified until
heads is awake.
freed by the greater restoration spell or other magic.
Trampling Charge. If the thessalgorgon moves at least 20 feet
236
Bestiary

