Page 248 - Monster Manual Expanded III Dragonix
P. 248

Wraith Necromancer                                    Life Drain. Melee Weapon Attack: +7 to hit, reach 5 ft., one
                                                                creature. Hit: 21 (4d8 + 3) necrotic damage. The target must
          Medium undead, neutral evil
                                                                succeed on a DC 15 Constitution saving throw or its hit point
                                                                maximum is reduced by an amount equal to the damage taken.
          Armor Class 13 (16 with mage armor)
                                                                This reduction lasts until the target finishes a long rest. The target
          Hit Points 157 (21d8 + 63)
                                                                dies if this effect reduces its hit point maximum to 0.
          Speed 0 ft., fly 60 ft. (hover)
                                                                Create Specter. The wraith targets a humanoid within 10 feet of it
              STR           DEX           CON           INT           WIS           CHA   that has been dead for no longer than 1 minute and died violently.
                   6 (-2)        16 (+3)       16 (+3)     18 (+4)      14 (+2)      15 (+2)  The target's spirit rises as a specter in the space of its corpse or in
                                                                the nearest unoccupied space. The specter is under the wraith's
          Saving Throws Int +8, Wis +6                          control. The wraith can have no more than seven specters under its
          Skills Arcana +8, History +8, Perception +6, Religion +8   control at one time.
          Damage Resistances acid, cold, fire, lightning, thunder;   Spellcasting. The wraith is an 12th-level spellcaster. Its spellcasting
            bludgeoning, piercing, and slashing from nonmagical attacks that   ability is Intelligence (spell save DC 16, +8 to hit with spell attacks).
            aren't silvered                                     It has the following wizard spells prepared:
          Damage Immunities necrotic, poison
                                                                Cantrips (at will): dancing lights, mage hand, mending, ray of
          Condition Immunities charmed, exhaustion, grappled, paralyzed,
                                                                  frost (3d8), toll the dead (3d8 or 3d12)
            petrified, poisoned, prone, restrained
                                                                1st level (4 slots): false life,* mage armor, ray of sickness*
          Senses darkvision 60 ft., passive Perception 16
                                                                2nd level (3 slots): blindness/deafness,* ray of enfeeblement,* web
          Languages the languages it knew in life
                                                                3rd level (3 slots): animate dead,* summon undead,* vampiric
          Challenge 11 (7,200XP)       Proficiency Bonus +4
                                                                  touch*
                                                                4th level (3 slots): blight,* Evard's black tentacles, ice storm
          Incorporeal Movement. The wraith can move through other   5th level (2 slots): cone of cold, negative energy flood*
          creatures and objects as if they were difficult terrain. It takes 5   6th level (1 slot): create undead*, disintegrate
          (1d10) force damage if it ends its turn inside an object.
                                                                Bonus Actions
          Sunlight Sensitivity. While in sunlight, the wraith has disadvantage
          on attack rolls, as well as on Wisdom (Perception) checks that rely   Command Undead. The wraith targets one undead ally it can see
          on sight.                                             within 30 feet of it. If the target can see or hear the giant, the target
          Actions                                               can use its reaction to make one melee attack or move up to half its
                                                                speed.
         Wraith Shadow Priest                                   target finishes a long rest. The target dies if this effect reduces its
                                                                hit point maximum to 0.
         Medium undead, neutral evil
                                                                Create Specter. The wraith targets a humanoid within 10 feet of it
                                                                that has been dead for no longer than 1 minute and died violently.
         Armor Class 13
                                                                The target's spirit rises as a specter in the space of its corpse or in
         Hit Points 135 (18d8 + 54)
                                                                the nearest unoccupied space. The specter is under the wraith's
         Speed 0 ft., fly 60 ft. (hover)
                                                                control. The wraith can have no more than seven specters under its
                                                                control at one time.
             STR           DEX           CON           INT           WIS           CHA
                  6 (-2)        16 (+3)       16 (+3)      12 (+1)     18 (+4)      15 (+2)  Shadowy Embrace  (Recharge 5-6).  Shadowy tendrils stream
                                                                forth from the wraith.  Each creature within 20 feet of it must
         Saving Throws Wis +8, Cha +6                           succeed on a DC 15 Constitution saving throw.  On a failed save, a
         Skills Arcana +5, Perception +8, Religion +9           creature takes 10 (3d6) necrotic damage, and the target's Strength
         Damage Resistances acid, cold, fire, lightning, thunder;   score is reduced by 1d4. The target dies if this reduces its Strength
           bludgeoning, piercing, and slashing from nonmagical attacks that   to 0. Otherwise, the reduction lasts until the target finishes a short
           aren't silvered                                      or long rest.  On a successful save, a creature takes half as much
         Damage Immunities necrotic, poison                     damage.  Constructs and undead are immune to this effect.
         Condition Immunities charmed, exhaustion, grappled, paralyzed,
                                                                Spellcasting. The wraith is a 9th-level spellcaster. Its spellcasting
           petrified, poisoned, prone, restrained
                                                                ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It
         Senses darkvision 60 ft., passive Perception 18
                                                                has the following cleric spells prepared:
         Languages the languages it knew in life
                                                                Cantrips (at will): guidance, mending, thaumaturgy, toll the
         Challenge 9 (5,000 XP)       Proficiency Bonus +4
                                                                  dead (2d8 or 2d12)
                                                                1st level (4 slots): bane, command, false life, ray of sickness
         Incorporeal Movement. The wraith can move through other
                                                                2nd level (3 slots): blindness/deafness, hold person, ray of
         creatures and objects as if they were difficult terrain. It takes 5
                                                                  enfeeblement, silence
         (1d10) force damage if it ends its turn inside an object.
                                                                3rd level (3 slots): animate dead, bestow curse, dispel magic,
         Sunlight Sensitivity. While in sunlight, the wraith has disadvantage     vampiric touch
         on attack rolls, as well as on Wisdom (Perception) checks that rely   4th level (3 slots): banishment, blight, death ward, guardian of faith
         on sight.                                              5th level (1 slot): antilife shell, contagion, cloudkill
         Actions                                                Bonus Actions
         Life Drain. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.   Shadow Step. While in dim light or darkness, the wraith teleports
         Hit: 25 (5d8 + 3) necrotic damage. The target must succeed on a DC   up to 60 feet to an unoccupied space it can see that is also in dim
         15 Constitution saving throw or its hit point maximum is reduced by   light or darkness. It then has advantage on the first melee attack it
         an amount equal to the damage taken. This reduction lasts until the   makes before the end of the turn.
                                                                                                                  247
                                                                                                  Bestiary
   243   244   245   246   247   248   249   250   251   252   253