Page 250 - Monster Manual Expanded III Dragonix
P. 250
Appendix A: NonPlayer Characters
Archdruid, Legendary Teleport. The archdruid magically teleports, along with any
Medium humanoid (any race), any alignment equipment it is wearing or carrying and any creatures it has
grappled, up to 60 feet to an unoccupied space it can see.
Armor Class 16 (hide armor, shield) Legendary Actions
Hit Points 162 (25d8 + 50)
Speed 30 ft. The archdruid can take 3 legendary actions, choosing from the
options below. Only one legendary action option can be used at a
time and only at the end of another creature's turn. The archdruid
STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 16 (+3) 20 (+5) 13 (+1) regains spent legendary actions at the start of its turn.
Cantrip. The archdruid casts a cantrip.
Saving Throws Dex +7, Int +8, Wis +10 Scythe. The archdruid attacks with its Scythe.
Skills Medicine +10, Nature +8, Perception +10 Teleport. The archdruid uses its Teleport action.
Damage Resistance nonmagical bludgeoning, piercing, and Cast a Spell (Costs 1-3 Actions). The archdruid expends a spell slot
slashing (from stoneskin) to cast a 1st-, 2nd-, or 3rd-level spell that it has prepared. Doing so
Senses passive Perception 20 costs 1 legendary action per level of the spell.
Languages Druidic plus any three languages
Challenge 16 (15,000 XP) Proficiency Bonus +5
Legendary Resistance (3/Day). If the archdruid fails a saving throw,
it can choose to succeed instead.
Actions
Scythe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:
5 (1d6 + 2) slashing damage, plus 7 (2d6) radiant (good) or 7 (2d6)
poison (neutral) or 7 (2d6) necrotic (evil) damage.
Spellcasting. The archdruid is an 20th-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 18, +10 to hit with
spell attacks). It has the following archdruid spells prepared:
Cantrips (at will): druidcraft, mending, poison spray (4d12),
produce flame (4d8)
1st level (4 slots): cure wounds, entangle, thunderwave
2nd level (3 slots): lesser restoration, heat metal, spike growth
3rd level (3 slots): conjure animals, erupting earth, tidal wave
4th level (3 slots): dominate beast, ice storm, stoneskin*
5th level (3 slots): awaken, tree stride, wrath of nature
6th level (2 slots): heal, heroes’ feast, sunbeam
7th level (2 slots): fire storm, plane shift, regenerate
8th level (1 slot): animal shapes, sunburst
9th level (1 slot): foresight*, shapechange
*The archdruid casts these spells on itself before
combat.
Appendix A. NonPlayer Characters 249

