Page 275 - Monster Manual Expanded III Dragonix
P. 275
Warlock of the Undead
Medium humanoid (any race), any alignment
Armor Class 14 (studded leather)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 14 (+2) 12 (+1) 12 (+1) 18 (+4)
Saving Throws Wis +4, Cha +7
Skills Arcana +4, Religion +4
Damage Resistance necrotic
Damage Immunities necrotic (while Form of Dread is active)
Condition Immunities frightened (while Form of Dread is active)
Senses passive darkvision 60 ft., passive Perception 11
Languages any two languages (usually Abyssal or Infernal)
Challenge 7 (2,900 XP) Proficiency Bonus +3
Actions
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one
target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning
damage if wielded with two hands, plus 9 (2d8) necrotic damage.
Innate Spellcasting. The warlock’s innate spellcasting ability is
Charisma (spell save DC 15). It can innately cast the following
spells, requiring no material components:
At will: detect magic, disguise self, freedom of movement,
levitate (self only), silent image
Spellcasting. The warlock is an 13th-level spellcaster. Its
spellcasting ability is Charisma (spell save DC 15, +7 to hit
with spell attacks). It regains its expended spell slots when it
finishes a short or long rest. It knows the following warlock
spells:
Cantrips (at will): eldritch blast (3 beams, 1d10 + 4), infestation
(3d6), mage hand, poison spray (3d12)
1st-5th level (3 5th-level slots): animate dead, antilife shell, bane,
blight, blindness/deafness, cloudkill, death ward, enervation, false
life, greater invisibility, phantasmal force, phantom steed
1/day each: circle of death, finger of death
Bonus Actions
Form of Dread (3/Day). As a bonus action, the warlock transforms
into its Form of Dread which lasts for 1 minute. Until the Form of
Dread ends, the warlock gains the following benefits:
• It gains 20 temporary hit points.
• Once during each of its turns, when the warlock hits a creature with
an attack, the warlock can force it to make a DC 15 Wisdom saving
throw, and if the saving throw fails, the target is frightened of the
warlock until the end of the warlock's next turn.
• It is immune to the frightened condition and to necrotic damage.
274 Appendix A. NonPlayer Characters

