Page 275 - Monster Manual Expanded III Dragonix
P. 275

Warlock of the Undead

         Medium humanoid (any race), any alignment
         Armor Class 14 (studded leather)
         Hit Points 84 (13d8 + 26)
         Speed 30 ft.

             STR           DEX           CON           INT           WIS           CHA
                10 (+0)       14 (+2)      14 (+2)      12 (+1)      12 (+1)      18 (+4)

         Saving Throws Wis +4, Cha +7
         Skills Arcana +4, Religion +4
         Damage Resistance necrotic
         Damage Immunities necrotic (while Form of Dread is active)
         Condition Immunities frightened (while Form of Dread is active)
         Senses passive darkvision 60 ft., passive Perception 11
         Languages any two languages (usually Abyssal or Infernal)
         Challenge 7 (2,900 XP)       Proficiency Bonus +3
         Actions

         Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one
         target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning
         damage if wielded with two hands, plus 9 (2d8) necrotic damage.
         Innate Spellcasting. The warlock’s innate spellcasting ability is
         Charisma (spell save DC 15). It can innately cast the following
         spells, requiring no material components:
         At will: detect magic, disguise self, freedom of movement,
           levitate (self only), silent image
         Spellcasting. The warlock is an 13th-level spellcaster. Its
         spellcasting ability is Charisma (spell save DC 15, +7 to hit
         with spell attacks). It regains its expended spell slots when it
         finishes a short or long rest. It knows the following warlock
         spells:
         Cantrips (at will): eldritch blast (3 beams, 1d10 + 4), infestation
           (3d6), mage hand, poison spray (3d12)
         1st-5th level (3 5th-level slots): animate dead, antilife shell, bane,
           blight, blindness/deafness, cloudkill, death ward, enervation, false
           life, greater invisibility, phantasmal force, phantom steed
         1/day each: circle of death, finger of death
         Bonus Actions
         Form of Dread (3/Day). As a bonus action, the warlock transforms
         into its Form of Dread which lasts for 1 minute.  Until the Form of
         Dread ends, the warlock gains the following benefits:
         • It gains 20 temporary hit points.
         • Once during each of its turns, when the warlock hits a creature with
           an attack, the warlock can force it to make a DC 15 Wisdom saving
           throw, and if the saving throw fails, the target is frightened of the
           warlock until the end of the warlock's next turn.
         • It is immune to the frightened condition and to necrotic damage.




















       274          Appendix A. NonPlayer Characters
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