Page 274 - Monster Manual Expanded III Dragonix
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Warlock of the Great Old
         One, Legendary


         Medium humanoid (any race), any alignment
         Armor Class 12 (15 with mage armor)
         Hit Points 112 (15d8 + 45)
         Speed 30 ft.

             STR           DEX           CON           INT           WIS           CHA
                10 (+0)       14 (+2)      16 (+3)      12 (+1)      12 (+1)      18 (+4)

         Saving Throws Wis +6, Cha +9
         Skills Arcana +6, Religion +6
         Damage Resistance psychic
         Senses darkvision 60 ft., passive Perception 11
         Languages any two languages, telepathy 30 ft.
         Challenge 13 (10,000 XP)      Proficiency Bonus +5

         Legendary Resistance (3/Day). If the warlock fails a saving throw, it
         can choose to succeed instead.                         1st–5th level (3 5th-level slots): armor of Agathys, arms of Hadar,
         Whispering Aura. At the start of each of the warlock’s turns, each     crown of madness, clairvoyance, contact other plane, detect
         creature of its choice within 5 feet of it must succeed on a DC 17     thoughts, dimension door, dissonant whispers, dominate beast,
         Wisdom saving throw or take 10 (3d6) psychic damage, provided     Evard's black tentacles, synaptic static, telekinesis, vampiric touch
         that the warlock isn’t incapacitated.                  1/day each: arcane gate, maddening darkness, power word pain
         Actions                                                Legendary Actions
         Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or   The warlock can take 3 legendary actions, choosing from the
         range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7   options below. Only one legendary action option can be used at a
         (2d6) psychic damage.                                  time and only at the end of another creature's turn. The warlock
                                                                regains spent legendary actions at the start of its turn.
         Innate Spellcasting. The warlock’s innate spellcasting ability
         is Charisma. It can innately cast the following spells (spell save  Move. The warlock moves up to half its speed without provoking
         DC 17), requiring no material components:                opportunity attacks.
                                                                Cantrip. The warlock casts a cantrip.
         At will: detect magic, jump, levitate, invisibility, warlock armor (self
                                                                Dagger. The warlock attacks with its Dagger.
           only), speak with dead
                                                                Mouth of Madness (Costs 1-3 Actions). The warlock utters an
         Spellcasting. The warlock is a 15th-level spellcaster. Its spellcasting     unworldly phrase and targets up to 3 creatures it can see within 30
         ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It     feet of it.  If the target can see and hear the warlock, it must
         regains its expended spell slots when it finishes a short or long rest.     succeed on a DC 17 Wisdom saving throw.  On a failed save, the
         It knows the following warlock spells:                   target must use its reaction to move up to half its speed toward
         Cantrips (at will): chill touch (3d8), eldritch blast (3 beams, 1d10     a creature of the warlock's choice that it can see and make one
           + 4), guidance, mage hand, mind sliver (3d6), minor illusion,     melee weapon attack against it, if it is within range.
           prestidigitation                                       It costs 1 legendary action per target.

                                                                              Appendix A. NonPlayer Characters    273
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