Page 273 - Monster Manual Expanded III Dragonix
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Warlock of the Fiend, Legendary                        Legendary Actions

         Medium humanoid (any race), any alignment              The warlock can take 3 legendary actions, choosing from the
                                                                options below. Only one legendary action option can be used at a
                                                                time and only at the end of another creature's turn. The warlock
         Armor Class 12 (15 with mage armor)
                                                                regains spent legendary actions at the start of its turn.
         Hit Points 110 (17d8 + 34)
         Speed 30 ft.                                           Move. The warlock moves up to half its speed without provoking
                                                                  opportunity attacks.
             STR           DEX           CON           INT           WIS           CHA   Quarterstaff. The warlock attacks with its Quarterstaff.
                10 (+0)       14 (+2)      15 (+2)      12 (+1)      12 (+1)      20 (+5)  Diabolical Presence. The warlock targets one creature it can
                                                                  see within 60 feet of it. If the target can see and hear the warlock,
         Saving Throws Wis +6, Cha +10                            it must succeed on a DC 18 Wisdom saving throw or become
         Skills Arcana +6,  Deception +10, Perception +6, Religion +6    charmed or frightened (warlock's choice) for 1 minute.  A creature
         Damage Resistance bludgeoning, piercing, and slashing from     can repeat the saving throw at the end of each of its turns, ending
           nonmagical attacks that aren't silvered                the effect on itself on a success. If a creature’s saving throw is
         Senses darkvision 60 ft., passive Perception 16          successful or the effect ends for it, the creature is immune to
         Languages any two languages (usually Abyssal or Infernal)    warlock's Diabolical Presence for the next 24 hours.
         Challenge 14 (11,500 XP)      Proficiency Bonus +5     Eldritch Blast (Costs 2 Actions). The warlock casts eldritch blast.

         Legendary Resistance (3/Day). If the warlock fails a saving throw, it
         can choose to succeed instead.
         Dark One’s Own Luck (Recharges after a Short or Long Rest).
         When the warlock makes an ability check or saving throw, it can add
         a d10 to the roll. It can do this after the roll is made but before any of
         the roll’s effects occur.
         Actions
         Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
         Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if
         wielded with two hands, plus 9 (2d8) fire damage.
         Innate Spellcasting. The warlock’s innate spellcasting ability
         is Charisma (spell save DC 18). It can innately cast the following
         spells, requiring no material components:
         At will: alter self, false life, freedom of movement, levitate (self only),
           mage armor (self only), silent image
         Spellcasting. The warlock is a 17th-level spellcaster. Its spellcasting
         ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It
         regains its expended spell slots when it finishes a short or long rest.
         It knows the following warlock spells:
         Cantrips (at will): eldritch blast (4 beams, 1d10 + 5), fire bolt (4d10),
           friends, mage hand, minor illusion, prestidigitation, shocking grasp
           (4d8)
         1st–5th level (4 5th-level slots): banishment, burning hands, contact
           outer plane, counterspell, dispel magic, fireball, flame strike, fly,
           hellish rebuke, scrying, stinking cloud, suggestion, summon greater
           demon, wall of fire
         1/day each: feeblemind, finger of death, plane shift
         Summon Fiend (1/Day).  The warlock summons a barbed devil,
         barlgura, or mezzoloth. A summoned fiend appears in an unoccupied
         space within 60 feet of the warlock and acts as an ally of the warlock.
         It remains for an hour, until it or the warlock dies, or until its
         summoner dismisses it as an action.





















       272          Appendix A. NonPlayer Characters
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