Page 46 - Monster Manual Expanded III Dragonix
P. 46
Deepspawns
Deepspawn
The deepspawn is a devious and malevolent aberration native to deepspawn will continue to grow its army of spawns.
both the Shadowfell and the Underdark. To the deepspawn, all Master Tactician. A deepspawn is shrewd enough not to put
living creatures are nothing more than resources to be consumed itself at unnecessary risk and will usually let its spawns fight in its
and replaced by the deepspawn's progeny. The deepspawn has stead. A deepspawn may have four to six of its brood protecting
an appearance born out of someone's worst nightmare. It has a it at all times and even carries one more inside its body, ready to
spherical body with a width of 15 to 25 feet in diameter, covered expel it if needed. The deepspawn will telepathically connect to
with a rubbery, mottled grayish-brown hide. Protruding from its its spawn and direct them in battle while keeping a safe distance.
mass are six segmented arms, each reaching up to 20 feet long. If forced to fight, the deepspawn will use its arms to maximum
Three of the arms are octopus-like tentacles, while the other three advantage, grabbing vulnerable targets with its constricting
are serpent-like appendages that end in crocodilian jaws, each tentacles while attacking more dangerous ones with the rending
filled with multiple rows of jagged teeth. Spread around its body bites of its jawed appendages. It is also not uncommon for a
are dozens of retractable eye stalks that allow the deepspawn to deepspawn to wield melee weapons and giant-sized shields with
see everything around it, though it chooses to extend only four to one of its tentacles. Opponents can attack and dismember the
six eyestalks at a time while keeping the rest safely tucked in. deepspawn's arms, but it only slows down the deepspawn as it can
Monster Factory. The deepspawn gets its name from its regrow a lost arm in an instant.
unexplained, natural ability to produce or spawn an exact Foes and Allies. A deepspawn is a solitary being in the sense
duplicate of any living thing native to the Material Plane it has that it does not actively keep the company of other creatures that
consumed. After a deepspawn devours a creature, a duplicate isn't its spawn. Most intelligent races, even evil ones such as drow,
gestates for 4-7 days. Once the spawn is mature, the deepspawn duergar, and illithids, see the deepspawn as a dangerous threat,
can continue to carry it for no more than a month until it decides and take great lengths to destroy it and its offspring before they
to expel the spawn through a special egress located under the grow to overwhelming numbers. However, on rare occasions, a
deepspawn's body. The spawn is not a mere replication, as deepspawn may ally itself with others if it sees the partnership's
it retains the abilities, behaviors, skills, and memories of the benefits outweigh the risks and helps further the deepspawn's
original. The spawn is fiercely loyal to its creator and will still goals. A deepspawn once worked with a powerful evil cult while
defend the deepspawn from its enemies to the death. Even the secretly replacing its members one by one with its spawn.
offspring of spawns become genetically predisposed to serving Deepspawn Tyrant. This gigantic deepspawn is an ancient
the deepspawn without question. The deepspawn sees its spawns and powerful monster that has survived for centuries due to
as mere cannon fodder, serving to protect the deepspawn from its cunning and deliberate actions, building its empire while
harm and hunt and bring back food for it. If left unchecked, the remaining hidden from outside scrutiny.
45
Bestiary

