Page 42 - Monster Manual Expanded III Dragonix
P. 42
Bungisngis Bungisngis Shaman
Huge giant, chaotic neutral Huge giant, chaotic neutral
Armor Class 15 (natural armor) Armor Class 15 (natural armor)
Hit Points 103 (9d12 + 45) Hit Points 149 (13d12 + 65)
Speed 30 ft. Speed 40 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
22 (+6) 12 (+1) 20 (+5) 5 (-3) 8 (-1) 14 (+2) 22 (+6) 12 (+1) 20 (+5) 5 (-3) 14 (+2) 14 (+2)
Senses passive Perception 9 Senses passive Perception 12
Skills Stealth +4 Skills Stealth +5
Languages Giant Damage Resistance nonmagical bludgeoning, piercing, and slashing
Challenge 7 (2,900 XP) Proficiency Bonus +3 (from stoneskin)
Languages Giant
Charge. If the bungisngis moves at least 20 feet straight toward a Challenge 11 (7,200 XP) Proficiency Bonus +4
target and then hits it with a Tusk attack on the same turn, the target
takes an extra 10 (3d6) slashing damage. If the target is a creature, Charge. If the bungisngis moves at least 20 feet straight toward a
it must succeed on a DC 17 Strength saving throw or be knocked target and then hits it with a Tusk attack on the same turn, the target
prone. takes an extra 10 (3d6) slashing damage. If the target is a creature,
it must succeed on a DC 18 Strength saving throw or be knocked
Horrid Giggling. The bungisngis incessantly emits a magical,
prone.
infectious giggling sound. When a creature starts its turn within
30 feet of the bungisngis and is able to hear the bungisngis, the Horrid Giggling. The bungisngis incessantly emits a magical,
creature must succeed on a DC 13 Wisdom saving throw, unless infectious giggling sound. When a creature starts its turn within
the bungisngis is incapacitated. On a failed save, the target is 30 feet of the bungisngis and is able to hear the bungisngis, the
charmed until the start of its next turn or until it takes damage. creature must succeed on a DC 14 Wisdom saving throw, unless
While charmed in this way, the target falls prone and starts giggling the bungisngis is incapacitated. On a failed save, the target is
uncontrollably, becoming incapacitated and unable to stand up. A charmed until the start of its next turn or until it takes damage.
creature with an Intelligence score of 4 or less isn’t affected. While charmed in this way, the target falls prone and starts giggling
If a creature's saving throw is successful, the creature is immune to uncontrollably, becoming incapacitated and unable to stand up. A
the bungisngis's Horrid Giggling for the next 24 hours. creature with an Intelligence score of 4 or less isn’t affected.
If a creature's saving throw is successful, the creature is immune to
Poor Depth Perception. The bungisngis has disadvantage on any
the bungisngis's Horrid Giggling for the next 24 hours.
attack roll against a target more than 30 feet away.
Poor Depth Perception. The bungisngis has disadvantage on any
Stone Camouflage. The bungisngis has advantage on Dexterity
attack roll against a target more than 30 feet away.
(Stealth) checks made to hide in rocky terrain.
Actions Stone Camouflage. The bungisngis has advantage on Dexterity
(Stealth) checks made to hide in rocky terrain.
Multiattack. The bungisngis makes three attacks: one with its Tusk Actions
and two with its Claws.
Multiattack. The bungisngis makes three attacks: one with its Tusk
Tusk. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16
and two with its Claws.
(3d6 + 6) slashing damage.
Tusk. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16
(3d6 + 6) slashing damage.
(3d6 + 6) slashing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:
Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target.
16 (3d6 + 6) slashing damage.
Hit: 28 (4d10 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 30/120 ft., one
target. Hit: 28 (4d10 + 6) bludgeoning damage.
Spellcasting. The bungisngis is a 7th-level spellcaster. Its
spellcasting ability is Wisdom (save DC 14, +6 to hit with spell
attacks). The bungisngis has the following druid spells prepared:
Cantrips (at will): druidcraft, guidance, mending, produce flame
(2d8)
1st level (4 slots): healing word, jump, thunderwave
2nd level (3 slots): beast sense, heat metal, spike growth
3rd level (3 slots): erupting earth, lightning bolt, meld into stone
4th level (1 slot): ice storm, stoneskin*
*The bungisngis casts this spell on itself before combat.

