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Maurezhi Lord
When a maurezhi exhibits intellect and cunning beyond what
is normal for its kind and is always successful in spreading
the ghoul plague, it may gain the attention of its master,
Doresain. The King of Ghouls rewards the maurezhi by
bestowing upon it part of its essence, which transforms the
demon into a maurezhi lord.
Giant Ghoul. The rapacious maurezhi lord resembles a
normal maurezhi but is nearly twice as large, standing 10
feet tall. The ghoulish demon has an oversized mouth and
disproportionately large hands and feet, each ending in iron
talon-like claws.
Ghastly Shrieker. Aside from having all the abilities of
its normal kind, the maurezhi lord can also summon and
command ghouls and ghasts. In combat, it can unleash a
horrific shriek that can chill the blood of its foes, paralyzing
them.
Lord of the Ghouls. Maurezhi lords are rare and are mostly
encountered in Thanathos, the 113th layer of the Abyss,
leading packs of maurezhis, ghouls, and undead. A few can be
found in the Material Plane, ruling over hordes of undead.
Maurezhi Lord an undead, it must succeed on a DC 14 Constitution saving throw
or be paralyzed for 1 minute. The target can repeat the saving
Large fiend (demon), chaotic evil
throw at the end of each of its turns, ending the effect on itself on a
success.
Armor Class 16 (natural armor)
Hit Points 150 (20d10 + 40) Raise Ghoul (Recharge 5–6). The maurezhi lord targets one dead
Speed 40 ft. ghoul or ghast it can see within 30 feet of it. The target is revived
with all its hit points.
STR DEX CON INT WIS CHA Summon Ghoul (1/Day). The maurezhi lord summons 2d4 ghouls,
18 (+4) 17 (+3) 15 (+2) 12 (+1) 12 (+1) 16 (+3)
1d4 ghasts, or 1d4 ghouls and 1d2 ghasts. A summoned ghoul
appears in an unoccupied space within 60 feet of the maurezhi
Skills Deception +7 lord and acts as an ally of the maurezhi lord. It remains for an hour,
Damage Resistances cold, fire, lightning, necrotic; bludgeoning, until it or the maurezhi lord dies, or until its summoner dismisses it
piercing, and slashing from nonmagical attacks as an action.
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned Bonus Actions
Senses darkvision 120 ft., passive Perception 11 Command Ghoul. The maurezhi lord targets a ghoul or ghast it can
Languages Abyssal, Elvish, telepathy 120 ft. see within 60 feet of it. If the target can hear the maurezhi lord, the
Challenge 11 (7,200 XP) Proficiency Bonus +4 target must use its reaction to move up to its speed or make one
melee weapon attack.
Assume Form. The maurezhi lord can assume the appearance of Legendary Actions
any Medium humanoid it has eaten, but will appear in Large size.
It remains in this form for 1d6 days, during which time the form The maurezhi lord gains 3 legendary actions, choosing from the
gradually decays until, when the effect ends, the form sloughs from options below. Only one legendary action option can be used at a
the demon’s body. time and only at the end of another creature's turn. The maurezhi
lord regains spent legendary actions at the start of its turn.
Magic Resistance. The maurezhi lord has advantage on saving
throws against spells and other magical effects. Claw. The maurezhi lord makes one Claw attack.
Actions Mauling Pounce (Costs 2 Actions). The maurezhi lord moves up
to its speed without provoking opportunity attacks, and it can
Multiattack. The maurezhi lord makes one Bite attack and two make one Claw attack against each creature it moves past.
Claw attacks. Ghastly Shriek (Costs 3 Actions). The maurezhi lord emits a
horrifying shriek. Each creature that is neither a fiend nor an
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:
undead within 60 feet of the maurezhi lord must make a DC 14
20 (3d10 + 4) piercing damage. If the target is a humanoid, its Wisdom saving throw or become frightened for 1 minute. If a
Charisma score is reduced by 1d4. This reduction lasts until the
creature fails its saving throw by 5 or more, it is also paralyzed
target finishes a short or long rest. The target dies if this reduces its
while frightened in this way. A creature can repeat the saving
Charisma to 0. It rises 24 hours later as a ghoul, unless it has been
throw at the end of each of its turns, ending the effect on itself on
revived or its corpse has been destroyed.
a success. If a creature’s saving throw is successful or the effect
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: ends for it, the creature is immune to maurezhi lord's Ghastly
13 (2d8 + 4) slashing damage. If the target is a creature other than Shriek for the next 24 hours.
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Bestiary

