Page 53 - Monster Manual Expanded III Dragonix
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Nabassu Whelp

        When a malevolent soul is reborn as a nabassu, it starts out
        its depraved and harsh life in the Abyss as a nabassu whelp.
        Fledgling in size, the nabassu whelps are naturally weaker than
        their larger, adult-sized brethren and are often bullied by them.
        Still, nabassu whelps vastly outnumber the adults and can gang
        up on them if hard-pressed. Once a nabassu whelp has consumed
        enough souls, it grows into a standard nabassu.
          Pack Hunters. Nabassu whelps are often destroyed on sight by
        other demons, and thus, only a few survive to grow into their adult
        forms. Because of this, nabassu whelps always gather in packs
        and hunt prey together, often led by an adult nabassu that serves
        as the group's alpha.
















          Nabassu Whelp                                         creature’s number of Hit Dice, up to a maximum total of 14 Hit

          Small fiend (demon), chaotic evil                     Dice. Roll those dice, and increase the nabassu whelp’s hit points
                                                                by the numbers rolled. For every 4 Hit Dice the nabassu whelp
                                                                gains in this way, its attacks deal an extra 3 (1d6) damage on a hit.
          Armor Class 16 (natural armor)
                                                                The nabassu whelp retains these benefits for 6 days. A creature
          Hit Points 55 (10d6 + 20)
                                                                devoured by a nabassu whelp can be restored to life only by a wish
          Speed 40 ft., fly 60 ft.
                                                                spell.
              STR           DEX           CON           INT           WIS           CHA   Magic Resistance. The nabassu whelp has advantage on saving
                 16 (+3)       14 (+2)      15 (+2)      12 (+1)     13 (+1)      15 (+2)  throws against spells and other magical effects.
                                                                Magic Weapons. The nabassu whelp’s weapon attacks are magical.
          Saving Throws Str +6, Dex +5
          Skills Perception +4                                  Actions
          Damage Resistances cold, fire, necrotic; bludgeoning, piercing, and
                                                                Multiattack. The nabassu whelp uses its Soul-Stealing Gaze and
            slashing from nonmagical attacks
                                                                makes two attacks: one with its Claws and one with its Bite.
          Damage Immunities poison
          Condition Immunities poisoned                         Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
          Senses darkvision 120 ft., passive Perception 14      Hit: 8 (1d10 + 3) slashing damage.
          Languages Abyssal, telepathy 120 ft.
                                                                Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
          Challenge 5 (1,800 XP)       Proficiency Bonus +3
                                                                Hit: 16 (2d12 + 3) piercing damage.
          Demonic Shadows. The nabassu whelp darkens the area around its   Soul-Stealing Gaze. The nabassu whelp targets one creature it
          body in a 10-foot radius. Nonmagical light can’t illuminate this area   can see within 30 feet of it. If the target can see the nabassu whelp
          of dim light.                                         and isn’t a construct or an undead, it must succeed on a DC 13
                                                                Charisma saving throw or reduce its hit point maximum by 6 (1d12)
          Devour Soul. A nabassu whelp can eat the soul of a creature it
                                                                and give the nabassu whelp an equal number of temporary hit
          has killed within the last hour, provided that creature is neither   points. This reduction lasts until the target finishes a short or long
          a construct nor an undead. The devouring requires the nabassu   rest. The target dies if its hit point maximum is reduced to 0, and if
          whelp to be within 5 feet of the corpse for at least 10 minutes,
                                                                the target is a humanoid, it immediately rises as a ghoul under the
          after which it gains a number of Hit Dice (d6s) equal to half the
                                                                nabassu whelp’s control.
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