Page 53 - Monster Manual Expanded III Dragonix
P. 53
Nabassu Whelp
When a malevolent soul is reborn as a nabassu, it starts out
its depraved and harsh life in the Abyss as a nabassu whelp.
Fledgling in size, the nabassu whelps are naturally weaker than
their larger, adult-sized brethren and are often bullied by them.
Still, nabassu whelps vastly outnumber the adults and can gang
up on them if hard-pressed. Once a nabassu whelp has consumed
enough souls, it grows into a standard nabassu.
Pack Hunters. Nabassu whelps are often destroyed on sight by
other demons, and thus, only a few survive to grow into their adult
forms. Because of this, nabassu whelps always gather in packs
and hunt prey together, often led by an adult nabassu that serves
as the group's alpha.
Nabassu Whelp creature’s number of Hit Dice, up to a maximum total of 14 Hit
Small fiend (demon), chaotic evil Dice. Roll those dice, and increase the nabassu whelp’s hit points
by the numbers rolled. For every 4 Hit Dice the nabassu whelp
gains in this way, its attacks deal an extra 3 (1d6) damage on a hit.
Armor Class 16 (natural armor)
The nabassu whelp retains these benefits for 6 days. A creature
Hit Points 55 (10d6 + 20)
devoured by a nabassu whelp can be restored to life only by a wish
Speed 40 ft., fly 60 ft.
spell.
STR DEX CON INT WIS CHA Magic Resistance. The nabassu whelp has advantage on saving
16 (+3) 14 (+2) 15 (+2) 12 (+1) 13 (+1) 15 (+2) throws against spells and other magical effects.
Magic Weapons. The nabassu whelp’s weapon attacks are magical.
Saving Throws Str +6, Dex +5
Skills Perception +4 Actions
Damage Resistances cold, fire, necrotic; bludgeoning, piercing, and
Multiattack. The nabassu whelp uses its Soul-Stealing Gaze and
slashing from nonmagical attacks
makes two attacks: one with its Claws and one with its Bite.
Damage Immunities poison
Condition Immunities poisoned Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Senses darkvision 120 ft., passive Perception 14 Hit: 8 (1d10 + 3) slashing damage.
Languages Abyssal, telepathy 120 ft.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Challenge 5 (1,800 XP) Proficiency Bonus +3
Hit: 16 (2d12 + 3) piercing damage.
Demonic Shadows. The nabassu whelp darkens the area around its Soul-Stealing Gaze. The nabassu whelp targets one creature it
body in a 10-foot radius. Nonmagical light can’t illuminate this area can see within 30 feet of it. If the target can see the nabassu whelp
of dim light. and isn’t a construct or an undead, it must succeed on a DC 13
Charisma saving throw or reduce its hit point maximum by 6 (1d12)
Devour Soul. A nabassu whelp can eat the soul of a creature it
and give the nabassu whelp an equal number of temporary hit
has killed within the last hour, provided that creature is neither points. This reduction lasts until the target finishes a short or long
a construct nor an undead. The devouring requires the nabassu rest. The target dies if its hit point maximum is reduced to 0, and if
whelp to be within 5 feet of the corpse for at least 10 minutes,
the target is a humanoid, it immediately rises as a ghoul under the
after which it gains a number of Hit Dice (d6s) equal to half the
nabassu whelp’s control.
52
Bestiary

