Page 58 - Monster Manual Expanded III Dragonix
P. 58
Dracotaur Shaman Dracotaur War Mage
Large dragon, chaotic evil Large dragon, chaotic evil
Armor Class 15 (natural armor) Armor Class 15 (natural armor)
Hit Points 82 (11d10 + 22) Hit Points 102 (12d10 + 36)
Speed 50 ft. Speed 50 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 12 (+1) 16 (+3) 14 (+2) 16 (+3) 12 (+1) 16 (+3) 16 (+3) 11 (+0) 13 (+1)
Saving Throws Wis +6, Cha +5 Saving Throws Con +6, Wis +3
Skills Perception +6 Skills Perception +3
Damage Resistances fire Damage Resistances fire
Senses darkvision 60 ft., passive Perception 16 Senses darkvision 60 ft., passive Perception 13
Languages Common, Draconic Languages Common, Draconic
Challenge 5 (1,800 XP) Proficiency Bonus +3 Challenge 7 (2,900 XP) Proficiency Bonus +3
Charge. If the dracotaur moves at least 30 feet straight toward a Charge. If the dracotaur moves at least 30 feet straight toward a
target and then hits it with its Pike on the same turn, the target takes target and then hits it with its Pike on the same turn, the target takes
an extra 5 (1d10) piercing damage. an extra 5 (1d10) piercing damage.
Actions Battle Concentration. The dracotaur has advantage on Constitution
saving throws that it makes to maintain concentration on a spell
Multiattack. The dracotaur makes three melee attacks: one with its
when it takes damage.
Pike, one with its Bite, and one with its Tail.
Actions
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Hit: 8 (1d10 + 3) piercing damage. Multiattack. The dracotaur makes three melee attacks: one with
its Pike, one with its Bite, and one with its Tail. Alternatively, it can
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
make one Pike attack and cast one spell that takes 1 action to cast.
Hit: 7 (1d8 + 3) piercing damage.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Hit: 8 (1d10 + 3) piercing damage.
Hit: 6 (1d6 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Spellcasting. The dracotaur is a 5th-level spellcaster. Its spellcasting
Hit: 7 (1d8 + 3) piercing damage.
ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The
myconid has the following druid spells prepared: Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Cantrips (at will): control flames, druidcraft, poison spray (2d12) Hit: 6 (1d6 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
1st level (4 slots): absorb elements, ice knife, thunderwave
Spellcasting. The dracotaur is a 6th-level spellcaster. Its spell-
2nd level (3 slots): flaming sphere, healing spirit, heat metal
casting ability is Intelligence (spell save DC 14, + 6 to hit with spell
3rd level (2 slots): call lightning, erupting earth
attacks). It has the following wizard spells prepared:
Spit Fire (Recharge 6). The dracotaur spits fire at a point within 30 Cantrips: fire bolt (2d10), mage hand, prestidigitation, true strike
feet of it. Each creature in a 10-foot-radius sphere centered on that 1st level (4 slots): absorb elements, chromatic orb, shield
point must make a DC 13 Dexterity saving throw, taking 23 (5d8) 2nd level (3 slots): blur, misty step, scorching ray
fire damage on a failed save, or half as much damage on a successful 3rd level (3 slots): fireball, thunder step, vampiric touch
one.
Spit Fire (Recharge 6). The dracotaur spits fire at a point within 30
feet of it. Each creature in a 10-foot-radius sphere centered on that
point must make a DC 14 Dexterity saving throw, taking 27 (6d8)
fire damage on a failed save, or half as much damage on a successful
one.
Reactions
Opportunity Spell. When a hostile creature's movement provokes an
opportunity attack from the dracotaur, it can use its reaction to cast
a spell at the creature, rather than making an opportunity attack.
The spell must have a casting time of 1 action and must target only
that creature.
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Bestiary

