Page 58 - Monster Manual Expanded III Dragonix
P. 58

Dracotaur Shaman                                       Dracotaur War Mage

         Large dragon, chaotic evil                             Large dragon, chaotic evil
         Armor Class 15 (natural armor)                         Armor Class 15 (natural armor)
         Hit Points 82 (11d10 + 22)                             Hit Points 102 (12d10 + 36)
         Speed 50 ft.                                           Speed 50 ft.

             STR           DEX           CON           INT           WIS           CHA   STR           DEX           CON           INT           WIS           CHA
                16 (+3)       12 (+1)      14 (+2)      12 (+1)     16 (+3)      14 (+2)         16 (+3)       12 (+1)      16 (+3)      16 (+3)      11 (+0)      13 (+1)

         Saving Throws Wis +6, Cha +5                           Saving Throws Con +6, Wis +3
         Skills Perception +6                                   Skills Perception +3
         Damage Resistances fire                                Damage Resistances fire
         Senses darkvision 60 ft., passive Perception 16        Senses darkvision 60 ft., passive Perception 13
         Languages Common, Draconic                             Languages Common, Draconic
         Challenge 5 (1,800 XP)       Proficiency Bonus +3      Challenge 7 (2,900 XP)       Proficiency Bonus +3

         Charge.  If the dracotaur moves at least 30 feet straight toward a   Charge.  If the dracotaur moves at least 30 feet straight toward a
         target and then hits it with its Pike on the same turn, the target takes   target and then hits it with its Pike on the same turn, the target takes
         an extra 5 (1d10) piercing damage.                     an extra 5 (1d10) piercing damage.
         Actions                                                Battle Concentration. The dracotaur has advantage on Constitution
                                                                saving throws that it makes to maintain concentration on a spell
         Multiattack. The dracotaur makes three melee attacks: one with its
                                                                when it takes damage.
         Pike, one with its Bite, and one with its Tail.
                                                                Actions
         Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
         Hit: 8 (1d10 + 3) piercing damage.                     Multiattack. The dracotaur makes three melee attacks: one with
                                                                its Pike, one with its Bite, and one with its Tail.  Alternatively, it can
         Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
                                                                make one Pike attack and cast one spell that takes 1 action to cast.
         Hit: 7 (1d8 + 3) piercing damage.
                                                                Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
         Tail.  Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
                                                                Hit: 8 (1d10 + 3) piercing damage.
         Hit: 6 (1d6 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
                                                                Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
         Spellcasting. The dracotaur is a 5th-level spellcaster. Its spellcasting
                                                                Hit: 7 (1d8 + 3) piercing damage.
         ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The
         myconid has the following druid spells prepared:       Tail.  Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
         Cantrips (at will): control flames, druidcraft, poison spray (2d12)  Hit: 6 (1d6 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
         1st level (4 slots): absorb elements, ice knife, thunderwave
                                                                Spellcasting. The dracotaur is a 6th-level spellcaster. Its spell-
         2nd level (3 slots): flaming sphere, healing spirit, heat metal
                                                                casting ability is Intelligence (spell save DC 14, + 6 to hit with spell
         3rd level (2 slots): call lightning, erupting earth
                                                                attacks). It has the following wizard spells prepared:
         Spit Fire (Recharge 6). The dracotaur spits fire at a point within 30   Cantrips: fire bolt (2d10), mage hand, prestidigitation, true strike
         feet of it. Each creature in a 10-foot-radius sphere centered on that   1st level (4 slots): absorb elements, chromatic orb, shield
         point must make a DC 13 Dexterity saving throw, taking 23 (5d8)   2nd level (3 slots): blur, misty step, scorching ray
         fire damage on a failed save, or half as much damage on a successful   3rd level (3 slots): fireball, thunder step, vampiric touch
         one.
                                                                Spit Fire (Recharge 6). The dracotaur spits fire at a point within 30
                                                                feet of it. Each creature in a 10-foot-radius sphere centered on that
                                                                point must make a DC 14 Dexterity saving throw, taking 27 (6d8)
                                                                fire damage on a failed save, or half as much damage on a successful
                                                                one.
                                                                Reactions
                                                                Opportunity Spell. When a hostile creature's movement provokes an
                                                                opportunity attack from the dracotaur, it can use its reaction to cast
                                                                a spell at the creature, rather than making an opportunity attack.
                                                                The spell must have a casting time of 1 action and must target only
                                                                that creature.
















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