Page 63 - Monster Manual Expanded III Dragonix
P. 63
Old Brown Dragon Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
Hit: 14 (2d6 + 7) slashing damage.
Gargantuan dragon, neutral evil
Tail. Melee Weapon Attack: +13 to hit, reach 20 ft., one target.
Armor Class 19 (natural armor) Hit: 16 (2d8 + 7) bludgeoning damage.
Hit Points 297 (17d20 + 119)
Frightful Presence. Each creature of the dragon's choice that is
Speed 40 ft., burrow 30 ft., swim 30 ft.
within 120 feet of the dragon and aware of it must succeed on a
DC 18 Wisdom saving throw or become frightened for 1 minute. A
STR DEX CON INT WIS CHA creature can repeat the saving throw at the end of each of its turns,
25 (+7) 12 (+1) 24 (+7) 15 (+2) 14 (+2) 18 (+4)
ending the effect on itself on a success. If a creature's saving throw
is successful or the effect ends for it, the creature is immune to the
Saving Throws Dex +7, Con +13, Wis +8, Cha +10 dragon's Frightful Presence for the next 24 hours.
Skills Perception +14, Stealth +7
Acid Breath (Recharge 5-6). The dragon exhales corrosive sand in
Damage Immunities acid
Senses blindsight 60 ft., darkvision 120 ft., tremorsense 120 ft., a 90-foot line that is 10 feet wide. Each creature in that area must
passive Perception 24 make a DC 21 Dexterity saving throw. On a failed save, a creature
Languages Common, Draconic takes 58 (13d8) acid damage and is blinded until the end of its next
turn. On a successful save, a creature takes half as much damage
Challenge 18 (20,000 XP) Proficiency Bonus +6
and isn't blinded.
Legendary Actions
Hold Breath. The dragon can hold its breath for 1 hour or until it
uses its Acid Breath.
The dragon can take 3 legendary actions, choosing from the options
Legendary Resistance (3/Day). If the dragon fails a saving throw, it below. Only one legendary action option can be used at a time and
can choose to succeed instead. only at the end of another creature's turn. The dragon regains spent
legendary actions at the start of its turn.
Sand Camouflage. The dragon has advantage on Dexterity (Stealth)
checks made to hide in sandy terrain. Detect. The dragon makes a Wisdom (Perception) check.
Actions Tail Attack. The dragon makes a Tail attack.
Sand Tornado (Costs 2 Actions). The dragon burrows into the
Multiattack. The dragon can use its Frightful Presence. It then ground in a violent circling motion, whipping its tail and spraying
makes one Bite attack and two Claw attacks. sand around it. Each creature within 15 feet of the dragon must
succeed on a DC 21 Constitution saving throw or take 16 (2d8 +
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.
7) bludgeoning damage and be blinded until the end of its next
Hit: 18 (2d10 + 7) piercing damage plus 11 (2d10) acid damage.
turn. The dragon can then move up to its burrow speed.
Ancient Brown Dragon Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.
Hit: 15 (2d6 + 8) slashing damage.
Gargantuan dragon, neutral evil
Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.
Armor Class 21 (natural armor) Hit: 17 (2d8 + 8) bludgeoning damage.
Hit Points 388 (21d20 + 168)
Frightful Presence. Each creature of the dragon's choice that is
Speed 40 ft., burrow 30 ft., swim 30 ft.
within 120 feet of the dragon and aware of it must succeed on a
DC 19 Wisdom saving throw or become frightened for 1 minute. A
STR DEX CON INT WIS CHA creature can repeat the saving throw at the end of each of its turns,
27 (+8) 12 (+1) 26 (+8) 16 (+3) 15 (+2) 19 (+4)
ending the effect on itself on a success. If a creature's saving throw
is successful or the effect ends for it, the creature is immune to the
Saving Throws Dex +8, Con +15, Wis +9, Cha +11 dragon's Frightful Presence for the next 24 hours.
Skills Perception +16, Stealth +8
Acid Breath (Recharge 5-6). The dragon exhales corrosive sand in
Damage Immunities acid
a 90-foot line that is 10 feet wide. Each creature in that area must
Senses blindsight 60 ft., darkvision 120 ft., tremorsense 120 ft.,
make a DC 23 Dexterity saving throw. On a failed save, a creature
passive Perception 26
takes 63 (14d8) acid damage and is blinded until the end of its next
Languages Common, Draconic
turn. On a successful save, a creature takes half as much damage
Challenge 21 (33,000 XP) Proficiency Bonus +7
and isn't blinded.
Legendary Actions
Hold Breath. The dragon can hold its breath for 1 hour or until it
uses its Acid Breath.
The dragon can take 3 legendary actions, choosing from the options
Legendary Resistance (3/Day). If the dragon fails a saving throw, it below. Only one legendary action option can be used at a time and
can choose to succeed instead. only at the end of another creature's turn. The dragon regains spent
legendary actions at the start of its turn.
Sand Camouflage. The dragon has advantage on Dexterity (Stealth)
checks made to hide in sandy terrain. Detect. The dragon makes a Wisdom (Perception) check.
Actions Tail Attack. The dragon makes a Tail attack.
Sand Tornado (Costs 2 Actions). The dragon burrows into the
Multiattack. The dragon can use its Frightful Presence. It then ground in a violent circling motion, whipping its tail and spraying
makes one Bite attack and two Claw attacks. sand around it. Each creature within 15 feet of the dragon must
succeed on a DC 22 Constitution saving throw or take 17 (2d8 +
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. 8) bludgeoning damage and be blinded until the end of its next
Hit: 19 (2d10 + 8) piercing damage plus 11 (2d10) acid damage.
turn. The dragon can then move up to its burrow speed.
62
Bestiary

