Page 63 - Monster Manual Expanded III Dragonix
P. 63

Old Brown Dragon                                       Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
                                                                Hit: 14 (2d6 + 7) slashing damage.
         Gargantuan dragon, neutral evil
                                                                Tail. Melee Weapon Attack: +13 to hit, reach 20 ft., one target.
         Armor Class 19 (natural armor)                         Hit: 16 (2d8 + 7) bludgeoning damage.
         Hit Points 297 (17d20 + 119)
                                                                Frightful Presence. Each creature of the dragon's choice that is
         Speed 40 ft., burrow 30 ft., swim 30 ft.
                                                                within 120 feet of the dragon and aware of it must succeed on a
                                                                DC 18 Wisdom saving throw or become frightened for 1 minute. A
             STR           DEX           CON           INT           WIS           CHA   creature can repeat the saving throw at the end of each of its turns,
                25 (+7)      12 (+1)       24 (+7)     15 (+2)      14 (+2)      18 (+4)
                                                                ending the effect on itself on a success. If a creature's saving throw
                                                                is successful or the effect ends for it, the creature is immune to the
         Saving Throws Dex +7, Con +13, Wis +8, Cha +10         dragon's Frightful Presence for the next 24 hours.
         Skills Perception +14, Stealth +7
                                                                Acid Breath (Recharge 5-6). The dragon exhales corrosive sand in
         Damage Immunities acid
         Senses blindsight 60 ft., darkvision 120 ft., tremorsense 120 ft.,    a 90-foot line that is 10 feet wide. Each creature in that area must
           passive Perception 24                                make a DC 21 Dexterity saving throw.  On a failed save, a creature
         Languages Common, Draconic                             takes 58 (13d8) acid damage and is blinded until the end of its next
                                                                turn.  On a successful save, a creature takes half as much damage
         Challenge 18 (20,000 XP)      Proficiency Bonus +6
                                                                and isn't blinded.
                                                                Legendary Actions
         Hold Breath. The dragon can hold its breath for 1 hour or until it
         uses its Acid Breath.
                                                                The dragon can take 3 legendary actions, choosing from the options
         Legendary Resistance (3/Day). If the dragon fails a saving throw, it   below. Only one legendary action option can be used at a time and
         can choose to succeed instead.                         only at the end of another creature's turn. The dragon regains spent
                                                                legendary actions at the start of its turn.
         Sand Camouflage. The dragon has advantage on Dexterity (Stealth)
         checks made to hide in sandy terrain.                  Detect. The dragon makes a Wisdom (Perception) check.
         Actions                                                Tail Attack. The dragon makes a Tail attack.
                                                                Sand Tornado (Costs 2 Actions). The dragon burrows into the
         Multiattack. The dragon can use its Frightful Presence. It then     ground in a violent circling motion, whipping its tail and spraying
         makes one Bite attack and two Claw attacks.              sand around it. Each creature within 15 feet of the dragon must
                                                                  succeed on a DC 21 Constitution saving throw or take 16 (2d8 +
         Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.
                                                                  7) bludgeoning damage and be blinded until the end of its next
         Hit: 18 (2d10 + 7) piercing damage plus 11 (2d10) acid damage.
                                                                  turn. The dragon can then move up to its burrow speed.

         Ancient Brown Dragon                                   Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.
                                                                Hit: 15 (2d6 + 8) slashing damage.
         Gargantuan dragon, neutral evil
                                                                Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.
         Armor Class 21 (natural armor)                         Hit: 17 (2d8 + 8) bludgeoning damage.
         Hit Points 388 (21d20 + 168)
                                                                Frightful Presence. Each creature of the dragon's choice that is
         Speed 40 ft., burrow 30 ft., swim 30 ft.
                                                                within 120 feet of the dragon and aware of it must succeed on a
                                                                DC 19 Wisdom saving throw or become frightened for 1 minute. A
             STR           DEX           CON           INT           WIS           CHA   creature can repeat the saving throw at the end of each of its turns,
                27 (+8)      12 (+1)       26 (+8)      16 (+3)     15 (+2)       19 (+4)
                                                                ending the effect on itself on a success. If a creature's saving throw
                                                                is successful or the effect ends for it, the creature is immune to the
         Saving Throws Dex +8, Con +15, Wis +9, Cha +11         dragon's Frightful Presence for the next 24 hours.
         Skills Perception +16, Stealth +8
                                                                Acid Breath (Recharge 5-6). The dragon exhales corrosive sand in
         Damage Immunities acid
                                                                a 90-foot line that is 10 feet wide. Each creature in that area must
         Senses blindsight 60 ft., darkvision 120 ft., tremorsense 120 ft.,
                                                                make a DC 23 Dexterity saving throw.  On a failed save, a creature
           passive Perception 26
                                                                takes 63 (14d8) acid damage and is blinded until the end of its next
         Languages Common, Draconic
                                                                turn.  On a successful save, a creature takes half as much damage
         Challenge 21 (33,000 XP)      Proficiency Bonus +7
                                                                and isn't blinded.
                                                                Legendary Actions
         Hold Breath. The dragon can hold its breath for 1 hour or until it
         uses its Acid Breath.
                                                                The dragon can take 3 legendary actions, choosing from the options
         Legendary Resistance (3/Day). If the dragon fails a saving throw, it   below. Only one legendary action option can be used at a time and
         can choose to succeed instead.                         only at the end of another creature's turn. The dragon regains spent
                                                                legendary actions at the start of its turn.
         Sand Camouflage. The dragon has advantage on Dexterity (Stealth)
         checks made to hide in sandy terrain.                  Detect. The dragon makes a Wisdom (Perception) check.
         Actions                                                Tail Attack. The dragon makes a Tail attack.
                                                                Sand Tornado (Costs 2 Actions). The dragon burrows into the
         Multiattack. The dragon can use its Frightful Presence. It then     ground in a violent circling motion, whipping its tail and spraying
         makes one Bite attack and two Claw attacks.              sand around it. Each creature within 15 feet of the dragon must
                                                                  succeed on a DC 22 Constitution saving throw or take 17 (2d8 +
         Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.     8) bludgeoning damage and be blinded until the end of its next
         Hit: 19 (2d10 + 8) piercing damage plus 11 (2d10) acid damage.
                                                                  turn. The dragon can then move up to its burrow speed.
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                    Bestiary
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